Funded through Kickstarter by 550+ people
In this course you will learn the basic concepts of WebGL and how to program 3D web applications using Babylon.js. We'll follow a very practical approach so that you won't only learn to create really cool 3D scenes and animations, but also you'll learn how to use existing 3D models from Blender in Babylon.js apps, and how to incorporate Babylon.js apps into existing websites.
By the end of this course, you'll have the basic tools to undertake innovative projects such as:
Concepts covered in this course:
*Native WebGL programming with the GLSL language is not included in this course. We want to focus only on technologies you can quickly incorporate in your existing workflow, and we believe there is no reason to learn GLSL unless you want to create your own WebGL framework, so we don't cover this technology in the course.
In this lesson we cover how to render your first scene with WebGL.
In this lesson we setup our first interactive camera, so that you can move the view point.
In this lesson we introduce different Meshes or basic 3D shapes.
In this lesson we learn how to scale and rotate 3D shapes.
introduce materials and how to work with them.
In this lesson we dig a bit deeper into materials and cover more light properties.
get started by creating our solar system star.
In this lesson we add our first planet.
In this lesson we create a shining star by using the light emissive properties.
In this lesson we create a skybox to represent the stars background.
In this lesson we create planets that orbit around the star.
cover aspects that relate to working on the mobile phone with Babylon.js
In this lesson we cover how to export files from Blender in the .babylon format.
In this lesson we cover how to import .babylon files in Babylon.js
In this lesson we finish the course by showing how WebGL can be easily used in existing websites.
Software developer and founder of ZENVA. Since 2012, Pablo has been teaching online how to create games, apps and websites to over 200,000 students through the Udemy and Zenva Academy platforms, and created content for companies such as Amazon and Intel.
Pablo is a member of the Intel Innovator Program in the Asia Pacific, and has run live programming workshops in San Francisco, Brisbane and Bangalore.
Pablo holds a Master in Information Technology (Management) degree from the University of Queensland (Australia) and a Master of Science in Engineering degree from the Catholic University of Chile.