Apollo Okamura

Illustrator, Animator, and Animation Instructor

I've worked as a professional artist for twenty years, with the majority of that time in the game industry, working with such licenses as Rifts, Robotech, Transformers, and many others. During that time, I have also had the opportunity to study classical animation at Sheridan College, and later went on to return there as an animation professor. My class curriculum focussed on the digital side of animation, including Flash, Toon Boom, Photoshop, Premiere, and After Effects. After that, I joined Toon Boom, as a full-time international trainer, working closely with major schools, studios, and events, around the world. While there, I was even able to help shape the professional certification program used today.

Since then, while I might sneak in a few freelance projects here and there, my main passion remains dedicated to teaching.

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