Unity3D Master Series : Volume 1 | Learning the basics
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Unity3D Master Series : Volume 1 | Learning the basics

Quickly and easlily learn the basics of Unity3D, build a strong understanding of what Unity is and its interface
3.9 (344 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
10,613 students enrolled
Last updated 10/2015
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  • 1 hour on-demand video
  • Full lifetime access
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  • Certificate of Completion
What Will I Learn?
  • Understand the Unity3D interface and set up projects and windows for a better workflow.
View Curriculum
  • This is a beginner series and no previous knowledge of Unity or game development is required. This training was designed to give beginners strong foundation to move on to our other advanced courses.

Welcome to the first volume of the Unity Master Series created by experts here at the School of Interactive Design. The School of Interactive Design is an industry leader in game design education. We only create training videos which have been carefully produced by game design experts currently working in the game industry. With years of experience in both game development and teaching our expert team make these complex tools simple and fun to learn.

In this series, you will be learning the basics of the Unity3D game engine which is used by everyone from indie game developers to major game studios all over the world. Anyone who is serious about becoming a game designer should take the time to learn this user-friendly yet powerful 2D and 3D game development platform. Unity can be used to develop games, apps, and interactive content which can then be published to Mac, PC, gaming consoles like PS4, Nintendo, and Xbox, as well as all mobile devices.

Getting the right start with any software makes learning more advanced features down the road that much easier. This course takes the fear and frustration out of learning this powerful game development program by keeping things simple and to the point. You will quickly learn the fundamentals needed to have a strong base and the confidence to move on to the many more advanced Unity training tutorials we offer.

You should take this Unity course if you

  • Are completely new to Unity or game design
  • Want to learn how to make your own games or work in the game industry
  • Want a great understanding of the basics so you can easily follow along in later courses

By the end of this Unity training series you will:

  • Know how to properly install, setup, and launch Unity 5
  • Know how to navigate around your 3D scene
  • Know how to add 3D objects to your scene
  • How to organize your workspace and customize windows
  • Learn more about the online Unity community and assets store
  • Know how to open and view complex game projects
  • Have a excellent understanding of the tool bar and inspector panel
  • Be prepared to move on to the next series : Learning to code in C#

If you are completely new to Unity, then this course is exactly what you need to build a strong foundation and start your journey into the exciting field of game design.

Who is the target audience?
  • This course is for students who are completly new to Unity3D and want a fun and easy way to quikly become familiar with this powerful game development tool.
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Curriculum For This Course
Unity3D Basics
15 Lectures 59:01

In this introduction video we will disuse what you will be learning throughout this series and. Additionally we will disscus what Unity is and who is using it to make game and other interactive content.

Preview 03:11

Here you learn the few difference between the free version and the pro version of Unity3D.

Preview 05:01

Get started by downloading the program from the Unity website.

Preview 02:59

Here we will review the installation process and get you up and running.


Here we will review the various windows and interface elements that you will often use in Unity.

Unity3D Workspace Interface Overview

Unity3D's project browser is used to load various projects into the Unity3D engine.

Unity3D Project Browser

Learn about how hierarchies work and how to utilize them in Unity.

Unity3D Hierarchy

The toolbar gives you access to commonly used functions like moving your 3D objects around your scene.
Unity3D Toolbar

Scene view has key elements and functions you will use most frequently when using this workspace in Unity3D.

Unity3D Scene View Basics

Game view has key elements and functions you will use most frequently when using this workspace in Unity3D.

Unity3D Game View Basics

The inspector is used to view and edit many different variables related to assets in Unity3D.

Unity has many helpful windows you can add to your workspace. Get a quick overview of some of the more useful windows for both animators and creatives alike.

A look at Unity3D's Resourceful Windows

The Unity asset store has an extensive library of assets from 3D models to entire Unity3D projects.

Unity Asset Store Walkthrough

In this Video you will be shown the best way to customize your workspace depending on the project you want to work on.

Customizing Your Workspace

Now that you have completed Volume 1 of our unity master series, it's time to move on to Volume 2 : Introduction to Coding With c# For Unity

What comes next : Volume 2 Introduction to Coding with c# for Unity
About the Instructor
School of Game Design !
4.5 Average rating
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108,387 Students
7 Courses
The Leader in Online Training for Aspiring Game Designers


The School of Game Design was created to provide in depth, current industry education in the area of interactive arts. We have our finger on the pulse of the tech industry and keep our curriculum up to date so our students are some of the most sought after artists and designers available. We arm you with the tools needed to thrive as designers, coders, 3D animators, game developers, web designers, and UI / UX artists.


Unity3D, Photoshop, Illustrator, GameSalad, Maya, and several powerful programming languages are just some of the many topics we cover here at The School of Game Design. We pay close attention to the latest tools and techniques that are being utilized by the tech and gaming industries, and we make sure that what we teach keeps you on the leading edge of technology. We are constantly developing new training videos which make our students leaders in their chosen fields.

All of our instructors here at The School of Game Design are experts at what they do and are currently working in the game, film, and tech industries with over 15 years of experience. Not only have we taught at major schools and studios like Ubisoft and the LA Film School, but our instructors have worked on Films like Lord of the Rings, and Rango. Our dedicated team has won major awards for their films, and innovative web designs and combined have launched over 30 apps to the iTunes App Store and Android Market. We are pros at what we do and we have a passion for sharing our industry knowledge with our students.