Unity3D Master Series : Volume 1 | Learning the basics

Quickly and easlily learn the basics of Unity3D, build a strong understanding of what Unity is and its interface
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  • Lectures 15
  • Length 1 hour
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
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About This Course

Published 7/2015 English

Course Description

Welcome to the first volume of the Unity Master Series created by experts here at the School of Interactive Design. The School of Interactive Design is an industry leader in game design education. We only create training videos which have been carefully produced by game design experts currently working in the game industry. With years of experience in both game development and teaching our expert team make these complex tools simple and fun to learn.

In this series, you will be learning the basics of the Unity3D game engine which is used by everyone from indie game developers to major game studios all over the world. Anyone who is serious about becoming a game designer should take the time to learn this user-friendly yet powerful 2D and 3D game development platform. Unity can be used to develop games, apps, and interactive content which can then be published to Mac, PC, gaming consoles like PS4, Nintendo, and Xbox, as well as all mobile devices.

Getting the right start with any software makes learning more advanced features down the road that much easier. This course takes the fear and frustration out of learning this powerful game development program by keeping things simple and to the point. You will quickly learn the fundamentals needed to have a strong base and the confidence to move on to the many more advanced Unity training tutorials we offer.

You should take this Unity course if you

  • Are completely new to Unity or game design
  • Want to learn how to make your own games or work in the game industry
  • Want a great understanding of the basics so you can easily follow along in later courses

By the end of this Unity training series you will:

  • Know how to properly install, setup, and launch Unity 5
  • Know how to navigate around your 3D scene
  • Know how to add 3D objects to your scene
  • How to organize your workspace and customize windows
  • Learn more about the online Unity community and assets store
  • Know how to open and view complex game projects
  • Have a excellent understanding of the tool bar and inspector panel
  • Be prepared to move on to the next series : Learning to code in C#

If you are completely new to Unity, then this course is exactly what you need to build a strong foundation and start your journey into the exciting field of game design.

What are the requirements?

  • This is a beginner series and no previous knowledge of Unity or game development is required. This training was designed to give beginners strong foundation to move on to our other advanced courses.

What am I going to get from this course?

  • Understand the Unity3D interface and set up projects and windows for a better workflow.

Who is the target audience?

  • This course is for students who are completly new to Unity3D and want a fun and easy way to quikly become familiar with this powerful game development tool.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Unity3D Basics

In this introduction video we will disuse what you will be learning throughout this series and. Additionally we will disscus what Unity is and who is using it to make game and other interactive content.


Here you learn the few difference between the free version and the pro version of Unity3D.


Get started by downloading the program from the Unity website.


Here we will review the installation process and get you up and running.


Here we will review the various windows and interface elements that you will often use in Unity.


Unity3D's project browser is used to load various projects into the Unity3D engine.


Learn about how hierarchies work and how to utilize them in Unity.

The toolbar gives you access to commonly used functions like moving your 3D objects around your scene.

Scene view has key elements and functions you will use most frequently when using this workspace in Unity3D.


Game view has key elements and functions you will use most frequently when using this workspace in Unity3D.

The inspector is used to view and edit many different variables related to assets in Unity3D.

Unity has many helpful windows you can add to your workspace. Get a quick overview of some of the more useful windows for both animators and creatives alike.


The Unity asset store has an extensive library of assets from 3D models to entire Unity3D projects.


In this Video you will be shown the best way to customize your workspace depending on the project you want to work on.


Now that you have completed Volume 1 of our unity master series, it's time to move on to Volume 2 : Introduction to Coding With c# For Unity

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Instructor Biography

School of Game Design !, The Leader in Online Training for Aspiring Game Designers


The School of Game Design was created to provide in depth, current industry education in the area of interactive arts. We have our finger on the pulse of the tech industry and keep our curriculum up to date so our students are some of the most sought after artists and designers available. We arm you with the tools needed to thrive as designers, coders, 3D animators, game developers, web designers, and UI / UX artists.


Unity3D, Photoshop, Illustrator, GameSalad, Maya, and several powerful programming languages are just some of the many topics we cover here at The School of Game Design. We pay close attention to the latest tools and techniques that are being utilized by the tech and gaming industries, and we make sure that what we teach keeps you on the leading edge of technology. We are constantly developing new training videos which make our students leaders in their chosen fields.

All of our instructors here at The School of Game Design are experts at what they do and are currently working in the game, film, and tech industries with over 15 years of experience. Not only have we taught at major schools and studios like Ubisoft and the LA Film School, but our instructors have worked on Films like Lord of the Rings, and Rango. Our dedicated team has won major awards for their films, and innovative web designs and combined have launched over 30 apps to the iTunes App Store and Android Market. We are pros at what we do and we have a passion for sharing our industry knowledge with our students.

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