Zbrush UI

Milivoj Popovic
A free video tutorial from Milivoj Popovic
Award winning Senior Artist and a professor at Art Academy
4.7 instructor rating • 2 courses • 10,348 students

Lecture description

After watching this lecture, you will:

·        Know what is Lightbox

·        Understand all the parts that make Zbrush UI

·        How to customize UI

Learn more from the full course

Sculpting in Zbrush-Ultimate course 4 beginners/intermediate

Zbrush Made Easy! Ultimate Zbrush 3d sculpting course for beginners/intermediate.

32:39:00 of on-demand video • Updated July 2021

  • With constantly updating videos to include updates in Zbrush, students will learn the best 3d sculpting software, Zbrush, by an instructor that's not only a seasoned professional but also a studio owner, sitting on the other side of the hiring table! Learn the best possible approach and workflow to get from start to finished design, use essential tools that will enable you to create any design in Zbrush. Get tips and tricks of the trade, inside thoughts of a studio project lead that will give you an edge when getting jobs in the industry!
English [Auto] Hi, everybody. So in today's lecture, we're going to cover the zebrafish user interface where you can expect when you start zebrafish and you know where everything is. So let's start. OK, so this is your screen when you start Seabrook's for the first time and this is where you get your up to date info about zebrafish, you know, updates, conferences and stuff like that. So we're just going to move that out of our way and just erase that. Not yet. Time to talk about this. So this what we have here is our lightbox. This is where you can find all your project's tools, brushes, textures and stuff like that. It can be like three, three rows. You can be one room. But basically, I prefer to hide it so you can just press that button and it hides or we can press the comma shortcut key. So you see President comma shortcut key and it's gone. So here what we have is our canvas workspace, also known as the document. This is where all the magic is going to happen, where you will do all your sculpting, sculpting and, you know, modelling. And so on the top, we have our pilots and these pilots is basically all the options that zebrafish has to offer, everything from tools to rushes. You know, whatever you can find in zebrafish is found in these pilots here. And I mean, just check and see if missing something. OK. On the left and right and down. That's here. Right. Just open that up for you guys. And here and here, these are shelves now these shelves, you can dock any of these pallets so you can access them quickly. So, for example, let me just dock brush by so to show you how you can do that. Two ways. One is just clicking this little circle here. When I click it, you see it popping up there, some brush pilot that was there. Boy, it goes here. So now you have it. You can hide it. You're working. You need to access it. It's there. Or you can click on it and just drag it yourself. Let's say I want it on the left side and I just drag it here and yeah, here it is. So if you have more of these pilots, you can just scroll by left clicking here on this edge and you just scroll through them. And of course, you can collapse them by pressing on the name of the pilot, someone to collapse the brush pilot. Great. I want to collapse my material by pilot and that's it. You want to expand and you just press on the on the pilot's name and it expands. OK, and so that's basically what these shelves here are. They're great places that you can duck certain pilots for quick access. And this shelf here, uh, we used to dock certain functions and buttons. And, um, I'm going to show you how, uh, how you can do that. But first, uh, one handy, uh, hotkeys tab. When I press that, it collapses. So if I go like this, these things, you're left with just a huge canvas to work on. So it basically collapses all of these, uh, menus here, all of these pallets here. So that's a nice, nice shortcut to know if you don't have such a big screen like like I'm working on if you have a small screen, then you can maximize your space by using the top out top hotkey. All righty. And so that's basically it. You know, it looks intimidating. There's really a lot of options and buttons, but they're separated into these categories here and very easy to move around. Now, I'm going to talk about these buttons here, but all of these buttons here do. But we're not going to do it now. Now we just slowly walking into a zebra's, trying to feel our way around just to get to know it. And, um, one thing I wanted also to say is grating with the zebra's user interface is that you can customize it, uh, you can go into preferences. And I'm going to, uh, let me just see the configuration and enable customize. Now, when we press enable customized uh, now we activated the customizing options so you can start by pressing control and out on any of these buttons. And I can drag them to the to the places where you have this square up here. That means you can drag this button. So I'm just going to drag it here, for example. I mean, that doesn't make a lot of sense to put that, uh, stroke free hand there. But let's say for. Example, we want to drag like a mule button somewhere else, you know, you want to have it access too quickly here, say how we remove a button there and just rearrange stuff anyway. You see fit anywhere you like. And of course, if you don't like what you've done, you can just press restore custom. You re not custom. Sorry, just a little bit ahead. Restored standard you and there it is. Uh, OK, one more thing that we can make that's really cool. We can make I mean just jump into preferences and we're going to custom UEE so we reverse that config. This is where you unable customize and then you can drag around all of the parts of the ewy however you see fit. But one more thing that you can do is also make your own parents make comments, and that's really cool. And you do that by using this menu here. Now, I'm not going to go into that right now. I'm going to make a custom palette for you guys where all of the handy tools are going to be present. So you don't have to bother yourself with that right now. But just to know that there is an option that's pretty cool that you can use to create your own menus. So what I wanted to show you guys is how I use that option. So I'm going to go into what you eat. So once you rearrange the user interface, how you like it, you go here and you save user interface. So since I already done that, I'm going to go under a lot of user interface. That church is really ringing the bells, I don't know if you guys can hear it's really ringing. OK. Hopefully it'll stop soon. Hopefully it's not interrupting with my audio too much. And so, yeah, just wanted to go here to that stop and I'm going to Lord Millewa user interface. So when you look at it, you'll you'll notice I've changed the colors a little bit. I just like it like this. I prefer these colors and to activate some of the options so you guys can see nicely. I'm just going to try and you can ignore me doing this right now because you're going to go through it later on. I just activated a tool so you can see all the options that I have here. It's on the bottom. I put all of my favorite brushes and selection tools so I can really quickly, you know, just click on my standard brush and I have my standard brush, click on my inflate. I have my own flight training dynamic, one of my favorite brushes. Are you going to go through brushes later on? It's all there. All of them are here, you know, and what else I've changed is set up a little bit, not much, but just a little bit. And, uh, I also wanted to show you guys this. This is my custom menu, custom palette that I created. And it's basically I called it essential tools, because in here I can super quickly access all the essential tools that I use when sculpting in zebrafish. So I don't have to go into geometry and search for my, uh, I don't know what I have here. And the geometry. That's a bad example. For example, I can going to masking it and I have to search for my view, mask or hide mask. I just go here and I have my masking and I just press you mask, hide, mask. And you can see as I'm selecting the buttons here, they're also being selected on the shelf on the right side, as you can see there. You know, that's because you can basically copy all of these all of these preferences, all of these tools and menus. You can copy them all around, you know, and they're basically just the same tool, the same option, the same, uh. Yeah. So that's a really, really, really cool option that the zebrafish has with creating your own custom menus. So let me just check out if I missed out on something. So basically we've gone through all of those. OK, one thing I forgot to mention that is really helpful, especially when you're just getting to know user interface and not old about the buttons are doing. And that's if you're ever unsure. What about a button does just hover over it and just go to hover over it. And just all even now, when you are you without doing anything, it says, you know, Salamone, quick click and document, you know, so you got some basic information activate adding capacity and stuff like that. But if you press control while you are hovering over a button, then you'll see a detailed explanation. You know, what does this button do? You know, why does this button the clear mouse button removes the objects current mask. So all areas are available for deforming and sculpting. A very nice explanation of the clear musk button. Say if you're ever unsure, you know, you forgot what a certain button does or, you know, it's just curious what a button does. All you have to do is press control and you get a nice, really, really nice explanation of the function of that button. And yeah, that was our short intro into Zaharakis user interface. And now you can all, of course, start your own zebrafish is your home. And as you go through this lecture, just start clicking around a little bit, open and close these docs, these shelves here and dock a few pilots that's, you know, kind of get to feel and get the feel for first brushes, user interface, OK? So that's it for this lecture and see you in the next one.