MSEG - Multistage envelope generator

Jack Vaughan
A free video tutorial from Jack Vaughan
Composer, Producer and Teacher |
4.6 instructor rating • 3 courses • 5,807 students

Lecture description

The MSEG is a little bit like our vector envelope from the ES2 but, in my opinion, much more flexible and easy-to-use. It's an incredibly powerful and flexible modulation source which allows you to draw some really interesting effects on to any target. 

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The Ultimate Guide to Logic Pro X Instrument Plugins & VSTs

Understand & master all of LPX instrument plugins and build any sound you want into your music production & sound design

12:34:26 of on-demand video • Updated September 2020

  • Understand and use every single button, dial and fader in every single Logic Pro X instrument.
  • Understand the core concepts of synthesis.
  • Edit and understand any patch that you open up in a Logic Pro X VST.
  • How to create your own sampled instruments. Build your own drum kit from scratch.
  • Build your own extensive patches within logic with ease and know immediately how to emulate the sounds you hear in commercial music.
  • Master modulation, the key to dynamic and musical sounds that sit well in your mix.
  • Create endless variations and super interesting drum grooves.
  • Resample Sounds Copyright Free (make sure you get legal advice first!)
  • Understand advanced synthesis methods like: granular synthesis, additive synthesis, granular synthesis, spectral synthesis and formant.
English [Auto] So the SEC is really an envelope. That's the best way to think about it but it's one way you can create multiple points if you watch the E.S. tutorial series you know that we created with the vector envelope envelopes which had lots and lots of different points on them and could also loop and segue is basically the same thing that stands for multi segment envelope generator. So what I'm going to do is I'm going to leave the current envelope as I said on on volume you need that all the time but I'm also going to route Volume 2 and you M.Tech. So here we are as the MC. So I'm going to pull this down here and then I'm going to put it up a bit. So we call our normal volume on below and you can see that what I'm doing is I'm clicking on these parts of the line to create new points. We don't have like in the age DSR these kind of dials down at the bottom because you can theoretically have as many points as you want. You see here and just clicking wherever and actually what I can do is I can keep clicking out here and extend it even further. So this is a massive envelope and you can just keep going. I have just kept going before I'm not actually sure where and I can't really be bothered to try to find it out. But let's see what happens here. Now we're sustaining here because this is our sustained point and also our loop point which is quite useful. So if you have any to zoom out again you pull these balls down at the bottom and I'm going to pull this across the sustain point when these two lines are together. It means it's a sustained point. And then when I go we're in a release point so we can actually make a very complex release point here. And then I like ashit because we haven't got much sustain on the main envelope. What we need to do is pull the out of sight much release in a way that really long release on the main envelope and then we'll hear this M.Tech release they go. So that's the MC saying that you can draw loads yourself I'm just going to clear this I'm going to get back to what we normally have. I'm going to start again from scratch. And what I'm just going to show you now is what you can do. You can curve the lines in between the points so you can get this nice kind of shaping going on in between your actual points and you'll see this in some of the presets. That is not just a linear scale between them that you actually can get a logarithmic and exponential curve is going on in here. So before we get into the settings what can this actually be used for. Well I mean I said probably that your most of your insurance in terms of volume envelopes are going to be fine with a normal volume envelope like this MSA is really used for really interesting sort of modulation sounds. So I'm going to do now I'm going to create a little example and I'm going to fast forward the video. Ok cool. So what I've got here is I've got some crazy M.Tech envelope that I've created and I've routed it to the cutoff modulate the cutoff frequency. Really really simple idea but just the very fact that this is quite a complex shape. It makes it kind of just a lot more interesting. So it's already pretty interesting. The other thing I forgot to mention in one of the previous videos is about the smoothing factor. So whatever your routing so say here we've got a filter cutoff. What I've done here is I've added in a tiny bit of smoothing to just 13 percent. If I take that off Listen to what it sounds like. Right. Well I'd actually have to do is drawing in these kind of curves here that we actually had to do just a second ago. But it's actually quite hard to do. So instead if i just means basically acts in the same way it makes it a lot smoother. Which is really really cool. So that's kind of what and next a full Let's go through the settings. I'm just going to play this back to the patch that we have before so it's a bit clearer. So going from the top we have our selection. So if we have multiple mistakes we can switch between them here. This is our file menu where we can explore the presets that we have in here. Let's load up one of these eight steps up so that's affecting our volume at the moment. Go and say rest or volume and it's kind of increasing it slowly triggers you hopefully remember from before. Basically that means that if we have it off it's going to be a monophonic envelope. So is that all of the notes are going to follow the same stage they're gonna be following this line here wherever we play in the process so here they're all quiet and then hear whatever it gets louder. If I put it on it's essentially a polyphonic envelope so that each note that I press will successively get its own version of this MPEG so that one's rising then at another will rise as well. You can watch this on the channel here actually and you'll see this actually represented there all rising up in their own time according to when I pressed the night of if I put this back on trigger. All arise. Sorry if I put this back on. Off they're all going to rise at the same time regardless of when I pressed them sync button essentially creates a sync feature to this so that you can sync it with your peacock so that Alya snap Why is the ability to snap on the vertical axis see see where I can move this point anywhere I want from zero percent up to 100 percent. But if I change the set Y to say four or four courses I only have four points that I can use on the thing. If I move this to half there are only two points I can use are the two points above the bottom and et cetera et cetera. So that's what Snap Y is usually probably want to off so that you can create more expressive ones. But if you're wanting a real kind of all of these to be kind of locked to a sort of grid of volume almost like quantizing the volume levels and you can turn on SNAP Y and you can pull these back down too so that these two are now exactly the same here. So if you remember from our east two series we spoke about the loop modes in the vector envelope this is a similar things we have here of load up a new M.Tech here to make this a bit clearer. So I've got my two loop modes here on my two loop guides here and I can and I can pull their extent left and right if I put them together I create a sustain point. So at the moment mode is off. If I turn it on we're going to loop around this area after we hit it. So we're just going round and round until I let go. And then in the release phase you'll hear that we turn this to sustain and then pull this to be together with and get a sustain just on that point. And then if I also put it in forward and back it's going to go forward and back up we should be doing it anyway. I didn't change it if I change it to forward and back. You'll see that the line is now moving forward and backwards. Actually hasn't changed the sound of it too much because of my arm because my setting here. But if I change it forward them back is very different to continuous where you get that stepwise movement edit mode is to is referring to basically what happens when you move these points. So for example if I move them just turn this off here. So it starts moving around in front of us. This basically if I move this point up and down left and right yeah we've got this snapping to the grid but it's not affecting any of the other points. Right. They're independent of each other whereas if I change this to slide and I start moving these points the other points are going to move accordingly. Right so these are sliding along to the right. So the ones the left aren't affected it's always to the right. The ones afterwards if I hit stretch instead of that what's going to happen if I move this point here is these are going to these are going to stretch to the left and squeeze to the right. That's how I created that glitchy kind of cut off modulation. We did a second ago is using stretch and just moving stuff around so that you that you get that kind of crushed sound or crushed kind of modulation towards the end of the pattern. So that's M.S. in the next video we're going to go over the sequencer and the MOD map.