Using 3D Reference Models

Using 3D Reference Models

Lecture description

How to use Clip Studio Paint 3D reference models to help you sketch both people and hand poses.

Learn more from the full course

Clip Studio Paint Pro/Ex (Manga Studio 5)

Clip Studio Paint Pro/Ex (Manga Studio 5): Digital graphic arts, drawing, painting, 2D cell animation and comic books

17:16:25 of on-demand video • Updated June 2022

To use Clip Studio Paint essentials to produce complex art from simple techniques
Drawing fundamentals focusing on digital drawing using both tablet and mouse
Digital illustration workflow
Recording your thoughts through simple crude sketches capturing the essence of an illustration
Drawing from 3D pose-able reference models
How to pull direct draw vector lines to produce smooth lines of varying thickness
Color flatting, coloring, shading, highlighting and shadows
Creating simple backgrounds from gradients
Using 3D perspective rulers to draw background architecture
Finished illustration production and distribution
Comic book creation and sale on Amazon
Buy and configure pens and brushes
Create 2D cell based animation
Use layer masks
English [Auto]
High in this lecture we're going to talk about using 3-D 3-D posing figures to assist us in drawing figures that would be human figures in this case. We've all seen them in fact let me go over to Amazon and here we can exist an example of a wooden posing figure. Artists use them to get poses and use that as a reference to draw from. And in fact one of the most complicated aspects of driving is getting hands right. You can see these are just Mufid the kind of hands here on the drawing figure. That's why you can actually buy left and right hands to pose the hands the way that you'd like before drawing them hands are very difficult to draw. I'm going to show you how in clip's studio paint that you can actually set up digital versions of these posing dummies and either put them to the side and draw using them or as a reference or draw directly over them. So let's get right to it. Here I am in clip studio paint. What I'm going to do is I'm going to come up to file and I'm going to create a new image. Now right now it doesn't matter what illustration we use and we'll just go with a standard illustration whatever size is fine. And the first thing that I always like to do whenever I get a sheet of paper is go up to view fit to Navigator which blows it up into the navigator screen size. OK. Now rather than just jumping into drawing let's say we have a woman that we'd like to draw in a particular pose. And from a particular angle and we're trying to envision this in our head and we might start drawing some pencil strokes. But first this is what I propose. If you go over to the far right this is the these are the tabs that control what shows up here in this panel. Now we've got a on the Navigator panel up on top. There's the layers panel where we can see what layers we have here I am drawing on a raster layer Don't worry about that for now but then I can go down to this thing called materials. Now this is interesting. These are all things that I can pull in either as references or to actually build my scene. And what we're interested in for reference is the human figure. So if I open up the 3-D tab here on my materials I can see that I have body type. Let's click on body type and I have two options here for body type. I have a 3D drawing doll for a male or female. Let's use a female. And all I got to do is left click on it drag it out onto the page and release. And here I have my drawing figure. Isn't this neat. Already you're beginning to see the possibilities I bet of drawing from this figure just like you would from a wooden mannequin. Now hold on to your hats because it gets really neat and I'm just going to keep piling on the neatness here until you're totally overwhelmed and impressed. First this is just a standard female figure. Now I can rotate around it. I can see the figure from various angles here just by grabbing anywhere outside the figure and pulling things around. I also have these controls up here that I'm going to talk about a bit but first I want to talk about what you can do with the figure if you don't want a standard figure. Come down here and click on this adjust body shape and size. Now this is cool. Notice the square is right in the middle between slim and overweight and up and down kid and sensual. I can make this woman more sensual. In other words her breasts and so on get larger so do her legs. And by the way I pull down sensual on a male they get very bold up and and very low testosterone. So I can go slim to make her very skinny where I can make her very overweight. So here's how I pick the body size. I can make it kid like. And then I can zoom in and out here with this bar. So isn't that cool. That's how you can create the mannequin of the shape that you like. And in fact it gets even better here on the end. I can adjust each of the bones. For instance if the head length is not long enough I can make her head longer. Notice how the head gets longer and shorter as I pull this dial. I can make her head wider I can give her a gigantic head basically and I can go all the way down through all these things her neck her torso her arms I can change the length of any of those so I can make a mannequin for basically any body shape. Now let's go look at the camera poses and how we can change this figure around these buttons up here in the upper left hand corner the figure. The first one rotates where the camera looks. So if I go up to that button and I click and I start pulling around it moves the camera angle the second you can see up down left right. It moves the camera and it's because the camera is in the middle of the icon. That's what it's talking about here. Zoom the camera in and out. Now these control the object. So here I can move the object up and down she goes down through the floor. I pull it down. I can rotate her forward and backward or to either side so I can pick any kind of angle or direction that I want to see her from now. Ready for the next cool feature of this notice as I scroll over the body. Body parts become red. These are parts at which I can grab the figure and I can adjust where that body part is. Now I also notice that this program uses kinetic energy. In other words if I pull on the arm her body gets pulled too. So the body reacts to what I'm doing to the pose. And if I want to move this arm down to I can move that over here I can have her bending forward I can have her head up and looking at me somewhat and the body kind of moves to replicate that lets move her leg out. Let's see about bending her leg up in some interesting position. Now also as I pick these things this control mechanism shows up here. This is the bend of the knee because the knee only bends in one direction if I pick an arm I should get a control mechanism something that bends. There we go. I double click on here and once again I'm getting the band operation. So you'll get these little globes that allow you to control in which way X Y and Z the joint changes. Now this is a somewhat awkward pose that I've chosen. And it can take a while to get appose exactly right. So here's the next neat feature of posing these 3-D figures I can come down to poses and under that I have entire body. Now if I click on the entire body look at all of these poses that I have for going down stairs relaxing walking years thinking let's try that and all I've got to do is grab the pose and drag it over to the finger. And now she's thinking quickly I can move directly to that pose and then I can modify it. I can pull her arms out on her shoulder over this way. Loosen her up a little bit. I can have her up and looking more at some figure I can do anything that I want to this figure. And then once again changed the position of The View. Now because hands are so complicated they actually have their own opposing options. If I go to a hand here and I see let's get a dramatic hand here I've got hands shaking and doing all kinds of things. Now notice also that there are tags for elements down here. If I go to hold these are all the hand positions they're holding something. OK. And I can remove that. So as you see these tags down here as you're picking body shapes and stuff. Consider clicking on them to reduce the number of options you have down to a category like holding positions and stuff. Now let's give her a flat hand and we'll just drag that over to her hand and we'll release it. And under both hands went flat. That's. That's interesting. That actually shouldn't have happened. Well anyway that's the way that you control the hand posture. Now if you want to just do a hand let's say you're just wrong and go ahead and pull the hand out get it in some posture that you would like to get to that hand if we just wanted to draw the hand or let's say we want to draw this open hand here. You just go ahead and zoom the camera in as close as you can and then use these things to move the camera around until you have the hand in the position that you like and start drawing from it. So I can use actual body parts as models. Let's go ahead and we'll move out to show the entire model here. There she is. And let's give her a more natural pose shall we for the entire body. We'll have her walking down the stairs. There we go. Now I pick a position that I'd like to see. This subject from. And I go ahead and I zoom the camera in until she fills the frame. Now I want to show you now some more neat tricks for setting up the model. They have to do with these options over here. Now if I pick this square box as my tool this is the object operation tool and I select object I can go over click on an object which is her basically. And down here the tool properties show up. Notice this says 3D drawing doll. It's really the only object on the plane so I'm sure it's the only thing that ever shows up. Now I don't know what these two options do. But check this out. Down here under 3D drawing figure. OK. I have kind of this flat uninteresting look at her from above. If I add perspective by pulling this dial out Notice how the perspective on her changes it makes the upper part larger and pulls back and makes the lower parts smaller. So you get real perspective. So there we have some perspective going on this character. Now next. Check this out. We go for the lightsource and say yeah turn it on. Now we have a shaded figure and if I open up the lightsource tab here by clicking on the little plus sign I can actually change the source of my life so I can put her mostly in shadow. I can pull the light way over here to the side and lighter up really well. Now here's my posing figure once again I get it in the middle and let's say this is what I want to draw. I just then go to my layers. Here I have my drawing dummy on a particular layer. I pull my pencil layer or my raster layer up above the drawing layer. And now anything that I draw will show up on top of this drawing dummy so I can draw along the edge in and get the idea of the drawing dummy and the shape of it as I pull this pencil around and highlight her and then I can wink little eye here and make the drawing dummy disappear and see what I'm drawing. Isn't this the ultimate way to draw the other option that I've got of course is to move the drawing dummy out of the way and draw to her side using her as a reference and not exactly trace. Now I can actually bring in multiple characters by just going back here again picking a body type let's say this time I'm a male and pulling that male into here. I then go ahead and position this character. Let's say I don't want the arms up let's position the entire body with a nice walk. So they're actually walking side by side. Looks like this person's a little shorter. Maybe I need to pull them up or something. And that's the way that you pose moldable figures. Now the final thing that I want to point out is that you can actually come into the materials and under 3D figures you have all kinds of small objects you can put in their hands you have backgrounds that you can apply but you also have actual characters here. They're kind of Monga characters. You have six of them. And if you're happy with just six characters you don't need to draw anything. And there we have 3D posing figures. So let me go through and one more time highlight how to go ahead and use opposing figures. You begin by going to the materials as the bottom tab on the far right. And here you pick body type and pull in either a fee female or a male body. It will expand. The next thing that I would recommend doing is on a rough basis go ahead and grab a pillows for the entire body in the hands of those are important to your scene. It is a person being seized by the collar. That's kind of interesting. And then positioner camera for what you would like zooming in and out as you'd like to get the figure where you would like go down to the 3-D drawing doll options and play with perspective to get what you want. Definitely turn on a light if shading and stuff is something that's important to you that you want to pull from your doll and manipulate the lightsource by hitting the plus here and changing that around. Once you have everything posed and you have your multiple figures in there then it's time to draw. And that's what we'll be talking about in the next lecture. I'll see you there.