VFX Digital Compositing in Nuke: A Beginners Guide

Learn the skills you will need to become a professional digital compositor and Visual Effects Artist.
4.5 (56 ratings)
Instead of using a simple lifetime average, Udemy calculates a
course's star rating by considering a number of different factors
such as the number of ratings, the age of ratings, and the
likelihood of fraudulent ratings.
816 students enrolled
Instructed by Blake Muir Design / Design Tools
25% off
Take This Course
  • Lectures 46
  • Length 15.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
Wishlisted Wishlist

How taking a course works


Find online courses made by experts from around the world.


Take your courses with you and learn anywhere, anytime.


Learn and practice real-world skills and achieve your goals.

About This Course

Published 12/2013 English

Course Description

NEW CONTENT ADDED: Updated September 2014!

If you are not happy with this course you can get a refund within 30 days. No questions asked!

This complete VFX course is designed with the beginner in mind who would like to either enter a career in Visual Effects or create their own visual effects at home. This course will teach you what you need to know to land a job as a Digital Compositor as well as cover the fundamentals of compositing for those looking to add effects to their own videos or films.

Digital Composting is a vast and extensive subject and it can be hard for those starting out to know what areas they should be proficient in to make it in the industry. It doesn't need to be overwhelming and difficult. I will show you what is important to know and what you can learn on the job. You will save time and avoid covering topics which can be confusing and unnecessary.

This course will train you on the core fundamentals and skills that employers are looking for when hiring a new compositor. Here you will learn what you need to get your foot in the door.

Visual Effects are often an expensive pipe-dream for smaller smaller makers on a budget so if you are looking to create your own visual effects then this course will allow you to take your films to that next level.

Topics include:

  • The VFX Pipeline
  • What is Nuke?
  • How to use the Nuke interface
  • Compositing Theory
  • Scene Setup
  • Rotoscoping
  • Color Correction
  • Transformation & Tracking
  • Keying
  • Retiming Footage
  • Rendering

What are the requirements?

  • MAC or PC Computer
  • Copy of Nuke 7. Either Licenced, Full Trial or Personal Learning Edition (if you would like to follow allong)

What am I going to get from this course?

  • Teach the basic fundamentals of Digital Compositing

Who is the target audience?

  • Anyone looking to start a career in visual effects compositing
  • Those who want to learn how to composite and add visual effects to their personal video & film projects

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: An Introduction To Digital Compositing

The intro or promo video to this course. This video explains what we will be learning in the course as well as a montage of my VFX work.


We cover the basics of digital composting and speak about the common skills and tools we will need to master to achieve seamless and integrated composites.


Overview of a common VFX Pipeline and where composting fits into the post production environment.


What is Nuke? What is the difference between Nuke and other composting software like After Affects. We speak about node based and layer based composting and their advantages and disadvantages.


A video showing you where to find and download the various editions of Nuke for the purpose of learning.


Professional VFX footage can be hard to find. A quick video on where you may access free VFX footage for using in this course or your own learning.

Section 2: The Nuke Interface

We learn the basics of the Nuke user interface so you may feel comfortable working in nuke. We break the interface down into its basic components.


We learn about all the viewer controls in Nuke


We learn several methods for creating nodes in Nuke. Nodes let us manipulate our image and are the core way we interact with the scene.


We learn how to arrange nodes in Nuke. This is especially important for those entering a professional environment or for improving the efficiency of your work.


Learn the basics of how to organize nodes in nuke and some tools Nuke provides to help us do this. This is very important for large or complicated scenes.


We learn how to clone and link nodes in nuke. This which give you the ability to not only improve effectiency but also produce powerful animations and effects.


We speak about the Node indicators in Nuke and what they mean.


Learn some advanced node tools which allow us to finely customize our nodes and their appearance to imporve the organisation of our scene.


A lesson on the properties bin and how you can customise its location and behaviour in the Nuke user interface.


Learn about all the controls, buttons and sliders in Nuke and how they are used to control the affect a node has on the image.


The curve editor is a powerful tool which among other things lets us accurate alter the timing and position of keyframed animation.


The dope sheet is a powerful retiming tool in Nuke. It is similar to the time-frame in after affects. This lesson covers the basics of the dope sheet and how it is used to change the timing of cips in our scene.


The flipbook allows us to preview footage at the correct speed. He we learn about how to render footage to the flipbook.


A lesson on how to import or "read" in footage to Nuke so you may work on it.


A lesson on how to render out your footage from Nuke

Section 3: Compositing Theory

This lesson covers the common information which makes up and image. We deconstruct these pictures and learn what makes up a digital image.


Bit depth is very important for visual effects artists. It limits the range of color avaliable in an image. Here we speak about bit depth and how nuke deals with it internaly.


We learn about the fundamentals of image resolution and how it is relevant to a compositor.


What is a matte? Here we speak about this subject and how mattes are used in compositing to extract elements and allow them to be placed and manipulated inside Nuke.


A lesson on Alpha Channels. This is often a point of confusion for beginners. This lesson breaks down the confusion.


We speak about masking in nuke. This allows us to limit the area of which a node has an affect


Lean the basics about premultiplication inside nuke and some basic rules to follow to avoid the common pitfalls asociated with this.


We look at the basic merge opperations inside nuke and how they affect the image in a multi-layerd composite.


We view several example images and speak about the various ways in which light reacts, reflects and helps accentuate the material of surfaces and objects.


We look at several examples and discuss how show shadows change and react based on their source and the environment around them.


Image artifacts include effects that are generated in-camera. We speak about these artifacts which you need to be aware of so that you may include them in your composite for a realistic result.


Scene setup is very important to make sure that your nodes are referencing the correct image resolution. We learn how to setup a scene for optimal workflow.

Section 4: Compositing in Practice

Color correction is one of the fundamental composting skills. Here we learn about what the core color correction nodes do.


We speak about transformations and how we can manipulate, warp, scale, rotate and animate elements in Nuke


Rotoscoping is a technique for manualy creating mattes when a chroma key is unsuitable. Here were learn how as well as some tricks for getting a good result.


Keying is an essential skill in modern VFX. We learn about chroma and luminance keying and how to create a matte so we can separate the green background and replace it.


Tracking allows us to match elements to a moving scene or stabalise a shot that is moving. We will learn about the most basic types here.

Section 5: Compositing Examples

This lecture covers matching the color of elements which are shot differently to make them appear in the same scene. We learn how to analyze the color properties of an image and apply them to an element.


This lesson covers chroma keying. You will learn how to pull a high quality chroma key as well as tricks of the trade to improve some of the common problems associated with this kind of work.


We look at tracking inside Nuke. You will see examples of single, two point and four point tracks as well as planar tracking and 3D camera tracking.


Learn about different methods of retiming footage. We will speak about how to produce smooth fluent slow mo foootage inside Nuke.

Section 6: Bonus Making of Videos

A short video on the development of a 3D character, how they are designed and composited into the final scene.


A Breakdown of the planning involved in making a VFX commercial. This video speaks about the technical challenges and how unforeseen issues are solved in post production.

Section 7: Student Questions Answered

Student question regarding the post production pipeline is answered. This question answers how compositing intergrates with the editing and color grading processes in the post production pipeline.


Student question regarding the premultiplication is answered. This question answers how with examples what premultiplication means and why its important to understand

Students Who Viewed This Course Also Viewed

  • Loading
  • Loading
  • Loading

Instructor Biography

Blake Muir, Visual Effects Artist, 10+ years experiance

Blake Muir is digital artist from Australia. His work covers print and digital media involving 2D & occasional 3D design which I continue to love and gain passion for after 10 years of industry experience. I have a great passion for new and emmerging digital effects techniques and technology.
Blake has a Double Degree in Multimedia (3D Animation & Visual Effects) and Television Production. He worked in the Visual Effects industry in Sydney starting from an entry level position and working up to become a compositing supervisor. Over the years he has worked on everything from feature films to superbowl commercials, for some of the worlds largest brands and film producers.

Blake currently runs his own design studio in Mudgee, NSW called Holocene Creative

Ready to start learning?
Take This Course