Music System modeling in Maya

This is a modeling tutorial for beginners, step by step leading you through the modeling of a audio system in Maya.
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Instructed by Wei He Design / Design Tools
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  • Lectures 23
  • Length 3.5 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 9/2013 English

Course Description

In this series of tutorials, we will use variety of methods for modeling this music system in maya. This kind of computer generated 3D model is very often used in film and commercial, or just used to show off the details of a product. There is really a need of creating 3D models in the industry.

The work flow for creating this model can vary from polygon modeling to using nurbs curve and surface. In these particular tutorials, we start from creating different parts with polygon tools and join them together; we also cover method from maintaining edge hardness, smooth the corners, cut and mirror polygon model, and nurbs revolve and extrude. We cover lots of polygon and nurbs modeling tools, and some tips to make modeling so much easier. It is a step by step tutorial, and by the end you will be able to build this model from scratch, and you will have your own knowledge to build similar complex model for film, commercial, animation, or production visualization.

What are the requirements?

  • Need a PC with Maya 2014 (Unlimited or Learning Version).

What am I going to get from this course?

  • By the end of this course, you will get solid understanding of polygon modeling in Maya.
  • You will be able to model for Product Visualization in Maya.

Who is the target audience?

  • This course is for beginner. No background needed.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Modeling the Amplifier
Introduction and project overview

00:00 Research and reference

00:32 Maya project setting

01:25 Maya UI elements setting

02:37 Unit preference setting

03:35 Load reference image for top view

04:35 Adjust top view image plane size and position

07:00 Load reference image for front view

07:30 Adjust front view image plane size and position


00:00 Read reference image

00:50 Create single button

06:10 Create the geometry of the hole for button


00:00 Adjust the size of single button

02:00 Duplicate the button to get 7 more copies

03:35 Merge all holes together as one piece


00:00 Read the reference image

01:30 Build the flutes with lowres poly

03:50 Extrude

05:00 Add bevel to sharp some edges

06:30 Simplify the geometry

09:30 Duplicate the geometry and merge


00:00 Create a polygon plane

02:00 Move the edges for smooth corners

03:30 Extrude to get depth

05:00 Add bevel for sharp edges

05:45 Fix problems on corners


00:00 Build from a poly box

03:30 Insert edge loops and extrude

04:00 Insert edge loops on corners

05:00 Add big bevel on corner to make it round

07:00 Insert edge on corner


00:00 Select all edges which needs bevel

02:10 Add bevel and adjust bevel size

02:30 Fix problems on some corners


00:00 Simplify the dock by merge some vertx

02:15 Insert edges on panel for the dock

03:30 Delete polygon on panel which overlap with dock

04:00 Merge dock to panel

06:00 Insert edge loops for button

09:10 Delete polygon on panel which overlap with buttons

09:50 Merge button to panel

11:00 Insert edge loops for flutes

12:00 Merge flutes to panel


00:00 Start from a poly box

03:00 Delete poly, only left quarter

03:30 Insert edges for corner

04:00 Split poly on corner to make it round

05:20 Add edge loop

06:40 Extract poly

07:30 Mirror the poly

08:20 Extrude to get depth

10:15 Add bevel to sharp some edges


00:00 Read reference image

01:20 Load reference into Maya

03:45 Build poly cylinder and adjust the cylinder

06:14 Extrude to get hole on socket

07:30 Add bevel for sharp edge


00:00 Load reference image

02:30 Create CV curve

06:20 Revolve to build the vacuum tube

10:30 Add foot to vacuum tube


00:00 Build main body from poly box

03:00 Build foot with poly cylinder

07:20 Build volume button


00:00 Create path curve

04:00 Create profile curve

04:50 Extrude

05:50 Adjust the output poly

Section 2: Modeling the Speakers and Remote Control

00:00 Load reference image

03:20 Build poly cube

05:10 Add edge loop for corner

05:30 Add bevel

06:00 Clean the corner

07:10 Mirror the poly

07:50 Add bevel to sharp the edge


00:00 Duplicate poly from speaker box and clean the poly

01:30 Mirror poly mesh

02:10 Insert edge loops

02:45 Make round hole on it

04:45 Build poly for speaker

06:30 Make the hole perfect round


00:00 Extrude to get thickness

01:00 Add sharp bevel on panel

01:45 Add round bevel on panel

04:10 Insert edge loops on speaker and add details

1 question

Use the tools and tips we learn to build the model of smart phone.


00 Load reference image

02:30 Create poly plane

03:10 Insert edge loop on corner

03:40 Make round corner

07:00 Mirror poly

08:00 Cut hole for button

10:00 Make poly for button


00:00 Cut hole for ring button

03:00 Make poly for ring button

09:00 Mirror the poly mesh

11:00 Duplicate poly mesh for back


00:00 Check and fix poly normal

02:20 Bend the poly mesh with deformer

04:50 Extrude and merge the remote

06:30 Extrude for button

09:00 Add bevel for button


00:00 Add turning table animation

03:10 Create render camera

04:10 Common render setting

07:50 Create AO render layer

09:30 Adjust AO setting


00:00 Create WF render layer

01:00 Create wireframe shade

01:40 Contours setting

03:45 Contours render test

06:00 Submit batch render


The whole modeling tutorial is finished. We have learn polygon tools, nurbs tools, different method for control the shape, and tips make modeling easier. With this solid knowledge, you should be able to create nice and clean poly model for variety purpose. Thanks for watching my tutorial, and see you next time.

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Instructor Biography

Wei He, 3D Artist and Lecturer

  • Lecturer in JMC Academy 2009-Now
  • Freelance 3D Artist 2008-Now
  • Lead Rigger in Luma Pictures, "I, Frankenstein" 2013.1-2013.7
  • Rigger in Huhu Studio 2012.7-2012.11
  • 3D Generalist, Electric Art, "Toyota 2012" 2011.12-2012.4
  • Character Artist in Dr.D, "Happy Feet 2" 2011.5-2011.12
  • Lecturer in Sydney University 2008.8-209.12
  • Rigger,Modeler in FlyingBark, "Zigby""Zekes' Pad" 2008.1-2009.2
  • Lecturer in Raffles College 2007.7-2010.8
  • Rigger,Generalist in PlasticWax 2005.1-2006.12
  • Rigger,Generalist in Pop VFX(China) 2000.1-2004.10

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