Make Mobile Games In Unity
3.8 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
779 students enrolled
Wishlisted Wishlist

Please confirm that you want to add Make Mobile Games In Unity to your Wishlist.

Add to Wishlist

Make Mobile Games In Unity

This course covers from Project Start to App Store Optimization for your Unity games. I walk you through it all.
3.8 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
779 students enrolled
Created by Dustin Kaban
Last updated 10/2014
English
Current price: $10 Original price: $20 Discount: 50% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 27 mins on-demand video
  • 13 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Set up App IDs for your games
  • Install Provisioning Profiles
  • Build and Run to your device
  • Basic ASO Knowledge
  • Understanding the Ad Revenue Game
  • Earning a Profit with Little to No Spending Involved
View Curriculum
Requirements
  • If going through the iOS Steps, an Apple or compatible device
  • Android Device or Tablet (if Going through Android Steps)
  • Android or Apple Smartphone or Tablet Device
Description

I have been running my own mobile game company for over a year now, creating 20+ Apps and Games available in a multitude of App Stores. Specializing in iOS Development and Android Development primarily. This course is about building your very first mobile game using Unity. I will walk you through the steps along the way, from setting up App ID on iOS to getting Google Play set up for Android games.

This is a step by step guide beginning with creating your first mobile project, stepping through integrating Ads and In-App Purchases, and ending off with ways to Optimize your Apps presence in the App Store that you choose.

Who is the target audience?
  • Unity Users (Beginner)
  • App Developers / Game Developers (Beginner)
Students Who Viewed This Course Also Viewed
Curriculum For This Course
23 Lectures
02:08:25
+
Baby Steps
5 Lectures 04:35

This video gives an overview of the course.

Preview 01:23

This gives a simple overview of the course, what you should expect to learn and should expect to be coming soon.

Preview 4 pages

This slideshow covers the very basics of getting started right up to starting a new project in Unity.

Getting the Project Started
8 pages

This gets you from Project Start to the Build and Run Phase in a few simple steps.

The Project!
9 pages

This video guides you through starting a new Project and the basics that go along with the iOS and Android platforms.

Preview 03:12
+
iOS Specifics
2 Lectures 04:26

This Walks you through, once you have the project to the Build and Run stage, how to troubleshoot and get your project rolling. With some Xcode specifics thrown in there to keep you on track.

Project Running Everything (Almost) is Green
11 pages

This video walks you through adding a simple object into the scene then building and running. Watching the Starting and Setting Up a Mobile Project is recommended before watching this video.

Preview 04:26
+
Android Specifics
1 Lecture 05:14

This video walks you through the Project Settings and Building an Android Project. Walks you through everything to getting the APK file that you upload to Google Play, Amazon, etc.

Preview 05:14
+
Making Money
3 Lectures 02:18

The Basics of In-App Purchases, which SDK to use and where to get it. Free is key.

In App Purchases
7 pages

This video shows you where to find Soomla and a basic guide on Integration. It talks about the Soomla Store and alternatives.

In-App Purchases / Soomla Basics
02:18

A Breakdown of Mobile Advertising. From Which Companies to use to how to use them. This will be constantly updated.

Mobile Advertising
10 pages
+
App Store Optimization (ASO)
10 Lectures 10:01

This covers the Basics of what ASO is and how important it really is to your Apps success.

ASO Basics
7 pages

This covers a general overview of Sensor Tower (A Great Tool for ASO)

Sensor Tower
11 pages

This video walks you through using SensorTower for ASO. A basic introduction with the options that I use for my games.

Sensor Tower Walkthrough
03:17

This covers a general overview of Straply (A Great Partner Tool for ASO)

Straply
8 pages

This video walks you through the basics of using Straply as an ASO Tool.

Straply Walkthrough
01:39

This covers a general overview of the Google Keyword Planner (A Great Reference Tool for ASO)

Google Keyword Planner
5 pages

This video walks you through using the Google Keyword Planner as an ASO Tool and also as a basic reference tool for finding popular words.

Google Keyword Planner Walkthrough
01:56

This covers all the ASO tools used together, uses references from previous Lectures.

All Together Now
7 pages

This covers best practices and general advice when it comes to creating your Icons and Screenshots for your games.

Icons and Screenshots
5 pages

<p> This video walks you through using App Annie, a great resource for ASO and general keywords and game ideas. All you need to know about what works and sells in the store is in the top charts shown on App Annie. </p>
App Annie - Store Stats, Game Ideas, Keyword Ideas
03:09
+
Mobile Marketing
1 Lecture 00:00

This presentation gives insider tips on marketing, along with the obvious ones, it digs into more details to help you get marketing quicker!

Marketing On The Cheap
9 pages
+
Last Words
1 Lecture 00:51
Course Wrap Up
00:51
About the Instructor
Dustin Kaban
3.8 Average rating
5 Reviews
779 Students
1 Course
Entrepreneur

I am a full time writer / financial columnist at WorkingModern focusing on personal finance and wealth.

Previously, I worked in the video game industry for the past few years, gaining experience in small start ups that blossomed into big companies. Being involved in start ups from the early stages is what truly inspired me to set off and begin my own game development company. I ran my own company since 2012 releasing 20+ mobile games.