Learn the basic tools, shortcuts, and important aspects of the popular 3D modeling software, Blender, without any prior knowledge!
Take your first steps in the Blender software!
A great way to alleviate the burden of learning a brand new piece of software.
From the perspective of a complete beginner in the Blender software, this course wil cover the basics and alleviate the burden of learning a new piece of software. Blender is actually a very intuitive piece of software once you get the basics down, and is easy to pick up on the more complicated aspects after learning the basics. Blender is a great piece of software for new 3D modelers and those wishing to be able to create assets for video games. This course will make you feel confident in using Blender as a complete beginner.
This course will cover the very basics for those that have never used the Blender software before. Students who have never used the Blender software before will feel a lot more comfortable with it by taking this course. After learning some new concepts, you will test your knowledge by creating some basic models.
At the end of this course, you should have the confidence to go and further your knowledge in the Blender software. This course was designed with complete beginners in mind, so you should be able to create very basic 3D models and feel more comfortable with modeling in the Blender software.
Introduction to the course!
Learn Blender's interface and make it seem less daunting.
Learn how to select objects.
Learn how to render your scene.
Learn how to grab objects. This is useful for moving them around
Learn how to snap objects. This is useful for moving objects to a specific point.
Learn how to scale objects. This makes objects bigger or smaller.
Learn how to rotate objects.
Test your knowledge on grabbing, snapping, scaling, and rotating objects.
Learn about object mode. Object mode is useful for manipulating objects as a whole.
Learn about edit mode. Edit mode is useful for manipulating objects more specifically.
Learn how to extrude objects.
Learn how to fill and bridge objects.
Learn how to add loop cuts to your geometry. This is useful if you need to create more geometry, such as more faces.
Learn about double vertices and what you should do about them.
Learn how to add materials. This adds color to your models.
Learn about fake users and how they can be useful for materials.
Learn about vertex groups. Vertex groups allow you to select certain parts of your geometry in edit mode without having to manually do it.
Learn about the 3D Cursor and Origin, and what you can do with them.
Learn how to join objects together and separate them.
Learn how to rename objects. You should rename your objects to keep your scene organized and to avoid confusion with objects of the same name.
Learn how to save and export your models into the Unity game engine.
My name is Josh, I'm 19 years old, and I'm a hobbyist in both the Blender and Unity softwares. I'm a Computer Science major by day, and a Udemy instructor by night. Ever since my freshman year of high school, I have developed a passion for 3D modeling and game development after taking a drafting course. I have industry certification in the AutoCad software, but have since moved on and have been using both Blender and Unity for over four years. In my free time, I enjoy traveling, gaming, video editing, and programming. I hope that I can spread my knowledge of both the Blender and Unity softwares via my courses in both a fun and efficient manner.