Learn 3D Modeling: Blender Basics in Under 2 Hours
4.6 (870 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
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Learn 3D Modeling: Blender Basics in Under 2 Hours

Learn the Basics of Blender in Under 2 Hours
4.6 (870 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
11,944 students enrolled
Created by Josh Gambrell
Last updated 8/2016
English
Price: Free
Includes:
  • 1 hour on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Navigate the Blender interface.
  • Use the basic tools, shortcuts, and primitive objects in Blender.
  • Use the Blender software with much more confidence.
View Curriculum
Requirements
  • Install Blender
  • Basic computer knowledge
Description

Learn the basic tools, shortcuts, and important aspects of the popular 3D modeling software, Blender, without any prior knowledge!


Take your first steps in the Blender software!

  • Learn the basic interface of Blender.
  • Learn how to select, grab, scale, rotate, and add objects.
  • Learn the difference between Object and Edit mode.
  • Learn how to render, add materials, and export your models into the Unity software.
  • Create a few basic models with your knowledge.


A great way to alleviate the burden of learning a brand new piece of software.

From the perspective of a complete beginner in the Blender software, this course wil cover the basics and alleviate the burden of learning a new piece of software. Blender is actually a very intuitive piece of software once you get the basics down, and is easy to pick up on the more complicated aspects after learning the basics. Blender is a great piece of software for new 3D modelers and those wishing to be able to create assets for video games. This course will make you feel confident in using Blender as a complete beginner.


Course Overview

This course will cover the very basics for those that have never used the Blender software before. Students who have never used the Blender software before will feel a lot more comfortable with it by taking this course. After learning some new concepts, you will test your knowledge by creating some basic models.

At the end of this course, you should have the confidence to go and further your knowledge in the Blender software. This course was designed with complete beginners in mind, so you should be able to create very basic 3D models and feel more comfortable with modeling in the Blender software.

Who is the target audience?
  • This course is for students with absolutely no experience in Blender.
  • This course is for students who want to learn the basics of Blender in under 2 hours.
  • This course is NOT for students with experience in Blender. This course is for complete beginners with no prior experience in the Blender software.
  • This course is NOT for students looking for in-depth information for the Blender software. This course covers the basics for COMPLETE beginners.
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Curriculum For This Course
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Course Introduction
1 Lecture 01:17

Introduction to the course!

Course Introduction
01:17
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Start Here
20 Lectures 52:52

Learn Blender's interface and make it seem less daunting.

Blender's Interface
06:15

Learn how to select objects.

Selecting Objects
01:21

Learn how to render your scene.

Rendering
03:55

Learn how to grab objects. This is useful for moving them around

Grabbing Objects
01:33

Learn how to snap objects. This is useful for moving objects to a specific point.

Snapping Objects
02:57

Learn how to scale objects. This makes objects bigger or smaller.

Scaling Objects
01:51

Learn how to rotate objects.

Rotating Objects
01:54

Test your knowledge on grabbing, snapping, scaling, and rotating objects.

Quiz #1
3 questions

Learn about object mode. Object mode is useful for manipulating objects as a whole.

Object Mode
02:02

Learn about edit mode. Edit mode is useful for manipulating objects more specifically.

Edit Mode
02:04

Learn how to extrude objects.

Extrude
02:36

Learn how to fill and bridge objects.

Fill and Bridge
03:32

Learn how to add loop cuts to your geometry. This is useful if you need to create more geometry, such as more faces.

Loop Cut and Slide
02:43

Quiz #2
4 questions

Learn about double vertices and what you should do about them.

Doubles
02:09

Learn how to add materials. This adds color to your models.

Materials
04:08

Learn about fake users and how they can be useful for materials.

Fake Users
02:24

Learn about vertex groups. Vertex groups allow you to select certain parts of your geometry in edit mode without having to manually do it.

Vertex Groups
02:21

Learn about the 3D Cursor and Origin, and what you can do with them.

3D Cursor and Origin
04:26

Learn how to join objects together and separate them.

Join and Separate Objects
01:35

Learn how to rename objects. You should rename your objects to keep your scene organized and to avoid confusion with objects of the same name.

Renaming Objects
01:06

Learn how to save and export your models into the Unity game engine.

(Optional) Save and Export into Unity
02:00
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Thanks for enrolling!
1 Lecture 00:34
Thank you!
00:34
About the Instructor
Josh Gambrell
4.6 Average rating
1,023 Reviews
15,192 Students
4 Courses
Sharing my knowledge and constantly expanding it.

My name is Josh, I'm 19 years old, and I'm a hobbyist in both the Blender and Unity softwares. I'm a Computer Science major by day, and a Udemy instructor by night. Ever since my freshman year of high school, I have developed a passion for 3D modeling and game development after taking a drafting course. I have industry certification in the AutoCad software, but have since moved on and have been using both Blender and Unity for over four years. In my free time, I enjoy traveling, gaming, video editing, and programming. I hope that I can spread my knowledge of both the Blender and Unity softwares via my courses in both a fun and efficient manner.