2D Digital Animation with Flash Part-2 (Character Animation)
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Hello Students. Welcome to the course! This module will teach you how we can use flash tools and techniques for Conventional Character Animation. The module will also introduce you to basic traditional animation principles which will help you better understand how to use these techniques in your character animation.
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|Section 1: Character Animation Basic+Intermediate|
So what do Rigging artists do when they get a character sketch? Well, they dissect it, and rig it! This tutorial offers professional tips and tricks of creating a working character model that is ready for animation. From tracing the character's body parts to converting them into symbols to setting pivot points, it covers the vital topic of Character
Dissection and Rigging using a human character sketch.
In this video we will use the same techniques used in previous tutorial. Only change is it is for side view of the same character. We will use this for animating side walk cycle and side run cycle later in our course.
In this video we will use the same techniques used in previous two tutorials. Only change is it is for 3/4th front view of the same character. We will use this for animating 3/4th walk later in our course.
|Take the next step to breathing life into your character by creating expressive lip shapes forfundamental sounds and vowels. This tutorial provides lip-shape charts to be used as guidance drawings for lips. It demonstrates some professional ways to create basic lip shapes used for sad and happy faces.|
|This tutorial takes you through another vital part of facial animation – the eye blink. Here, you will learn to use facilities such as Shape Tween and Motion Tween along with the Masking technique to create realistic eye blink for your human character. Remember, eyes are the most expressive part of any animated character, and eye blinks are the one of the most fundamental expressions your character displays. When you're done with this one, you will know how to animate eye blinks professionally, and how to get it right in the first go!|
|Section 2: Character Animation Advance|
|Prepare to teach your character to talk! In this tutorial, you will learn the process and technique of synchronizing lip shapes with an actual audio dialogue. You will also know how to give the character's face the appropriate expressions according to the mood and meaning of the dialogue. Most importantly, you will see how body language of is the character is animate the to suit the dialogue.|
|This is continuation of Character Lip Synch, Expressions and Acting Part-1
|Now is the time to help your character take a step forward… literally! This tutorial will demonstrate the process of animating your character's walk in a loop. Get some tips on how to animate different body parts and sync it with the entire body by using pivot points, and the functions of Scale, Rotate and Move. Also know how to make the animation
simpler and faster by breaking down the process into simple-to-follow steps. At the end of this tutorial, you will have a character with a realistic looking walk!
|Starting with a character sketch designed in the 3/4th view, you will first learn how to create a realistic Ground Level for the character. In this tutorial, you will not just use the rotate and scale options, but also redraw a few special body parts on frames. This is one of the most interesting and intricate processes in 2D digital animation development. Check it out!
|This tutorial takes you through the entire process of making your character run. Here, you will learn how important it is to think about a vital concept in animation – timing.|
|Another fascinating tutorial leads you through the dissection of a dog (four-legged) character. Learn about the fundamental differences between the animation needs of a human character and nonhuman character. In case of an non-human character, one has to visualize the end animation before deciding how to dissect the various parts of the character's body. Learn this thought process and technique of dissecting the character and turn it into an animatable body.|
|In this tutorial, you will take the dissected dog character created in the previous tutorial, and actually animate its Side Walk. Learn the unique anatomy of the dog's four legs that define how its body moves. It's important to know when to redraw and edit the body parts to make the quadruped walk cycle look realistic.|
|You have seen many characters turning their heads in cartoon series. This tutorial will teach you to turn the character's head from front to 3/4th view, using the Shape Tween and Motion Tween facilities in Flash. The lesson demonstrates how to synchronize the movements of the entire face with that of individual face parts like eyes, eyebrows, eyelids, nose, ears and mouth (lips). A head turn gives a 3D feel to the character, making it look more realistic.|
|Composing is the process of blending the background with the characters in one Flash file. In this process you will learn how to place a character in its environment and synchronizing the two using techniques like Panning. You will know the difference between Background Panning for a walk cycle and a run cycle. The tutorial also describes the process of Rendering, where you can save your animated scene to the format required by the end user. Learn how to export your animation to formats like AVI, EXE, QUICKTIME and PNG.|
|Section 3: Animation Principles|
|This tutorial introduces you to the first principle of animation through a pendulum. In this tutorial, you will learn to animate oscillating objects. You will also understand the effects of natural forces like gravity on the object's weight, and find the utility of techniques like Ease In and Ease Out to represent these forces in your animation. This principle is used in all animations that involve rotation – like the rotation of hands and feet, head movements or even eye movements!|
|Here's the Principle of Stretch and Squash explained through the animation of a bouncing ball. You will use the Motion Guide facility to learn how the stretch and squash gives the illusion of weight and volume to the ball as it moves closer and farther from gravity. By understanding the basics through the simple illustration of the ball, you will be able to
apply the same principle while animating dialogue and facial expressions!
|Different materials react differently to the forces of nature. Here, you will learn this principle through the example of 3 balls made from different materials – Metal, Rubber and Cotton. You will find that the tutorial gives you still more clarity in understanding the dynamic and interesting relationship between weight, gravity and material.|
|The principle of anticipation is used to create a preparatory pose before an action actually occurs. In this tutorial, you will understand this important principle, and learn to apply it so that the actions you animate in your projects appear more realistic. Check out two short videos to get a hang of the Anticipation Principle!|
|One of the most used and most exciting Principles of Animation, Exaggeration has the power to transform an apparently simple action into a larger-than-life moment in your animation. This tutorial uses a funny face as an example to drive the point home about how to exaggerate, without losing the balance or the essence of the animation.
|Every action results into a reaction, leading to further and further reactions! This fact, called the Animation Principle of Follow Through, is demonstrated through the example of a squirrel's tail that will keeps waving even after the Squirrel has paused.|
|Section 4: Conclusion of the Course|
This video will take you back to Character Animation Tutorials journey in this course!
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