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The iPhone has quickly become the best selling single mobile device in the world. The iPad created an entirely new category of mobile hardware. Every day hundreds of thousands of consumers download apps from the iOS store. Every recognizable brand, publication and product has a presence on the store as well.
It's time for you to get in on the action and learn iOS Development now. This course features over four hours of video instruction, numerous lab exercises and dozens of code examples all designed to get you creating your own iOS Applications that will run either on the iPhone, the iPad or both!
This 10 chapter course starts with the basics of iOS development, teaching you how to create iOS user interfaces, and tie those to Objective C code. The course also discusses critical concepts such as permanent data storage, audio and video and the WebView container. Each chapter includes several entertaining and informative lectures, code examples and a lab exercise designed to help you integrate and retain the concepts presented.
This course was designed by master instructor Mark Lassoff, who has taught iOS development from coast to coast to clients including B&H Photo, Farmer's Insurance and federal government agencies.
This course assumes knowledge of the Objective C programming language. If you are not familiar with Objective-C start with our Objective C For Beginners course.
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Please watch this first.
|Section 1: Creating a Simple iOS Application|
|Mark starts off this course with the traditional "Hello World" introduction and while doing this he introduces you to the coding environment that will be used throughout the course.|
|One of the most important things that you need to know when programming for iOS devices is the difference between IBOutlets and IBActions. In this video, Mark explains this to you while building a simple application that takes user input and shows it to you in a label.|
The XCode environment provides many tools that can help you make great iOS applications. In this video Mark shows you how to use the object properties tab to customize your application elements.
|Complete this lab exercise after you have watched the video lectures and reviewed the code for this chapter.|
|Section 2: Rotation and Resizing|
|In this lecture Mark shows you how to create applications that rotate according to the device's orientation.|
Along with supporting the device's orientation, you need to make sure that the view maintains itself while rotating. In this video Mark shows you how to set your application elements to resize and position when the device's orientation is changed.
Having the option to set up auto-resizing with XCode is great, but sometimes you may want to code it for yourself. In this video Mark shows you how to programmatically set the position and size of elements depending on the orientation of the device.
Have you ever noticed that in most iOS applications there is some way that the keyboard is called and then hidden? Well this is done with some simple code and in this video Mark shows you a few ways of how to hide the keyboard after an element in the application calls for it.
The method for developers to control the rotation of the iOS device has changed in iOS 6. In this iOS video, Mark shows you how to control the rotation of an iOS device while developing for iOS 6.
|Complete this lab exercise after you have viewed the video lectures for Chapter 2.|
|Section 3: XCode Storyboarding|
The Storyboard feature in XCode is a great way to visually set up your application and in this video Mark introduces you to this feature which will be used throughout the rest of this course.
|In this video, Mark shows you how to set up segues into another view and he shows you how to trigger that segue from within the code.|
In this video Mark demonstrates how to use the "prepareForSegue" method to log out user input before the segue is completed.
In this video Mark shows you how to set up iPad and iPhone applications using storyboards within the same project.
Complete this lab exercise after watching the video lectures in this chapter.
|Section 4: Table Views|
By using the TableView Controller you can set up an application with selectable cells. In this video Mark shows you how to build an application that utilizes a table with static data.
Using Referencing Outlets with your table view allows you to turn your static table into a dynamic table that creates cells that are populated by data from an array.
Continuing with the concept of the dynamic table, Mark shows you how to use the prototype cell to create a table with more detail.
|Complete this lab exercise after you have completed the video lectures for Chapter 4.|
|Section 5: Tabs and Passing Data|
The Tab Bar Controller is a way to create an application that functions as one view but contains multiple. In this section Mark introduces you to this type of view controller and shows you how to add views and make the connections necessary to make them tabs.
|Passing data between view controllers is a valuable skill to have. In this video Mark shows you how to do this by using "prepareForSegue" again to pass the user input to the next view controller.|
|Complete this lab exercise after viewing the Chapter 5 video lectures.|
|Section 6: Working with Picker Components|
The DatePicker Element is a quick and easy way to get formatted dates and times from your user. In this video Mark shows you how to code what you need to in order to retrieve the selected time/date and show it back to the user.
Also available in XCode is the Picker View element. This element is similar to the DatePicker, except that you populate it with your own data. In this video Mark shows you how to create a custom picker element that is used to select from various computer models.
|After viewing the Chapter 6 video lectures complete this lab exercise.|
|Section 7: Saving Data to the Device|
Another valuable skill to have while developing applications is saving data to your user's device. In this video Mark shows you how to do this step by step also introducing a few new classes along the way.
In this video Mark shows you how to load your file that you saved back into your application.
When you save an object's "state" that means that you are preserving the changes that have been made to that object for some kind of use later. In this video Mark shows you how to save object state by using a mutable array and the NSKeyedArchiver class to create an application that saves a user's input in an archive and unarchives the data when it is re-opened.
Chapter 7 Lab Exercise
|Section 8: Multitouch, Taps and Gestures|
|A large part of iPhone and iPad programming is the ability to recognize touches and taps made within your application. In this video Mark breaks down the "lifecycle" of a touch and shows you how to track the different events. He also shows you how to access the position property from the touch event that just occurred.|
Along with just touching the device, iOS allows the recognition of Gestures. Gestures include anything from just a regular tap to long presses to pinches and swipes. In this video Mark shows you how to set up functions that are triggered when certain gestures are recognized by the view controller.
|Complete this lab exercise after viewing the video lectures for Section 8.|
|Section 9: Working with Hardware and IOS Features|
|In this video Mark goes over the CoreLocation framework within iOS. This framework gives us everything we need to build an application that can access the device's location.|
|In this section Mark introduces the UILocalNotification class which allows you to send the user a pop up notification when a certain event or method is triggered.|
|In this video Mark shows you how to use the UIWebView element to download content from the internet when the application is loaded.|
|Section 10: Working with Media|
Playing audio files in you iOS application is not as complex as you may think. In this video Mark imports the AVFoundation framework to give you access to the necessary methods to make functional and simple audio player.
In this last section Mark shows you how to set up a video player within your iOS application using the MediaPlayer framework.
|Complete this final lab exercise when you have completed the video lectures in chapter 10.|
LearnToProgram Media is a leading publisher of web, mobile, and game development courses that are used by over 500,000 people in 65 countries. LearnToProgram's valuable network of technical resources includes content on YouTube, iTunes, and Roku, as well as books, free tutorials, and online courses.
With a mission of “teaching the world to code" LearnToProgram instructors are teachers first and technical experts second. Their primary skill is relating complex technical information to nontechnical people learning web, mobile and game development. The entirely online, self-paced sales model allows students to learn at their own pace.
With over 40 courses on the market, LearnToProgram offers students flexible programs in web development, mobile application development and game development. Currently the company's most popular online courses include Become a Certified Web Developer and 10 Apps in 10 Weeks.
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Hours of video content