How to make an Ad-Game from scratch without programming

Learn how to make an AdGame and upload it to your website!
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255 students enrolled
Instructed by John Bura Design / Web Design
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  • Lectures 43
  • Length 1.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 5/2013 English

Course Description

Have you heard of AdGames? If you haven't you soon will. AdGames are one of the most innovative forms of advertising around. This course is a crash course that covers what AdGames are and how to make them. In this course you start out with nothing and you end up with an AdGame you can put on your website. The best part about this is that the engine we are using is a visual programming engine so that means you don't have to write a single line of code. That's right you can make an HTML 5 AdGame for your webiste without writing a single line of code. 

What are the requirements?

  • A PC
  • Construct 2
  • A free dropbox account
  • A website

What am I going to get from this course?

  • Learn about AdGames
  • Get a crash course in Construct 2
  • Make an AdGame
  • Learn how to upload it to dropbox
  • Embed the game in your website

What is the target audience?

  • Complete beginners

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction
00:44
Introduction to the course
Section 2: Requirements
2. Course requirements
Preview
02:16
Section 3: What are AdGames?
02:12
What are AdGames?
03:49
A lesson about why AdGames are so effective
02:29
Why AdGames are not in game advertising


02:30
Statistics about AdGames


02:22
What is needed to make AdGame


01:51
A lesson about what makes up a game
04:45
Why Construct 2 and HTML 5 are awesome.
01:01
Let's get started and make a game. 
Section 4: Let's start building!
10. Downloading and installing construct 2
00:59
11. Opening construct 2 and changing the layout
03:13
12. Running the game and setting the size
02:28
13. Adding objects
02:04
14. Adding the images
02:28
15. Z Order and layers
02:48
16. Getting the arrow to look at the mouse
02:53
17. Changing the rotation origin
01:41
18. Adding in physics to the game
01:29
19. Spawning the ball at the tip
01:38
20. Spawning the ball at the tip
01:01
21. Adding force to the ball
02:39
22. Memory management
02:12
23. Opacity
02:26
24. Adding in collisions
01:13
25. Adding in a random function
03:04
26. Adding a particle explosion
02:23
27. The importationce of order
01:35
28. Adding in a wait time
01:16
28a. Adding in another particle system and prototyping
02:22
29. Text Box and variables
01:45
30.Adding in the score to the text
02:03
31. Changing the font
01:23
32. Adding in a timer
01:28
33. Adding in timer functionality
01:01
34. Adding in some more game logic
02:19
35. Setting up the end game logic
02:21
36. Adding in a game mode variable
03:16
37. Adding in a sub event
01:39
38. Adding in some final touches
03:48
Section 5: Uploading the game to your website
39. Exporting and uploading to dropbox
02:35
40. Uploading the game to wordpress and anyother site
03:02
Section 6: Congratulations! You have just made and AdGame!
41. Conclusion
00:38

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Instructor Biography

John Bura, Best Selling Instructor Web/App/Game Developer 250k Students

John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

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