How to make an Ad-Game from scratch without programming
4.3 (4 ratings)
257 students enrolled
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How to make an Ad-Game from scratch without programming

4.3 (4 ratings)
257 students enrolled
Created by John Bura
Last updated 5/2013
English
Current price: \$12 Original price: \$20 Discount: 40% off
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30-Day Money-Back Guarantee
Includes:
• 1.5 hours on-demand video
• Access on mobile and TV
• Certificate of Completion

Training 5 or more people?

What Will I Learn?
• Get a crash course in Construct 2
• Learn how to upload it to dropbox
• Embed the game in your website
View Curriculum
Requirements
• A PC
• Construct 2
• A free dropbox account
• A website
Description

Who is the target audience?
• Complete beginners
Compare to Other Game Development Courses
Curriculum For This Course
43 Lectures
01:33:09
+
Introduction
1 Lecture 00:44
Introduction to the course
Preview 00:44
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Requirements
1 Lecture 02:16
Preview 02:16
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8 Lectures 20:59
Preview 02:12

Preview 03:49

Preview 02:29

5a. Statistics
02:30

What is needed to make AdGame

6. What do we need to make games?
02:22

A lesson about what makes up a game
7. What makes up a game
01:51

Why Construct 2 and HTML 5 are awesome.
8. Construct 2 and HTML 5
04:45

Let's get started and make a game.
9. Let's make our game
01:01
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Let's start building!
30 Lectures 01:02:55
00:59

11. Opening construct 2 and changing the layout
03:13

12. Running the game and setting the size
02:28

02:04

02:28

15. Z Order and layers
02:48

16. Getting the arrow to look at the mouse
02:53

17. Changing the rotation origin
01:41

18. Adding in physics to the game
01:29

19. Spawning the ball at the tip
01:38

20. Spawning the ball at the tip
01:01

21. Adding force to the ball
02:39

22. Memory management
02:12

23. Opacity
02:26

01:13

25. Adding in a random function
03:04

02:23

27. The importationce of order
01:35

28. Adding in a wait time
01:16

28a. Adding in another particle system and prototyping
02:22

29. Text Box and variables
01:45

30.Adding in the score to the text
02:03

31. Changing the font
01:23

01:28

01:01

34. Adding in some more game logic
02:19

35. Setting up the end game logic
02:21

36. Adding in a game mode variable
03:16

37. Adding in a sub event
01:39

38. Adding in some final touches
03:48
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2 Lectures 05:37
02:35