How to make 20 games without coding in Construct 2

Learn to make games in Construct 2
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  • Lectures 357
  • Length 19 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 3/2015 English

Course Description

This course was funded through a massively successful KickStarter campaign.

Do you want to be an app store millionaire? Do you want to learn how to make the ultimate passive income. This course will show you how to make 20 addictive games that you can upload to the App Store, Google Play and many more locations!

One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.

This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.

** Please note that this course does not use the Construct 2 shaders**

What makes you a good teacher?

  • I have released over 40 games and apps that have done very well in the app store.
  • I run a company called Mammoth Interactive so I am actively in the field building apps and making money
  • I have been teaching since 2002
  • I personally love learning online and my life is much better because I have learned online rather than a classroom
  • I am one of the top 10 highest grossing Udemy teachers
  • I am engaging and love to engage with my students
  • I have been a Udemy instructor since 2011.
  • I make sure people learn how to make money from their creations.
  • I have over 110k students worldwide

Who is this class for?

  • People who want to improve their technical skills
  • Complete beginners
  • People who want to make money. I show people the tools on how to make money through various methods of passive income
  • People who want to get ahead of the pack by learning online.

How you will make money by learning new skills

  • Learn practical skills
  • Learn about how leverage your new skills to greater wealth
  • Learn through practical examples

This course will give you real world examples to apply your learning

  • Simply follow the course. The lessons are set up for ease of use

Why should you learn online?

There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has

Motivated me

Helped my career

Helped me as a teacher

Impacted several lives around the planet

I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

What are the requirements?

  • There is no experience necessary.
  • Need to know how to use a computer
  • The paid version of Construct 2 (Windows only)

What am I going to get from this course?

  • Be able to build 20 games and sell them on the app store
  • Be able to build their own games

What is the target audience?

  • Complete beginners
  • People who know how to code should not take this course.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction to the course
Introduction to the course
Preview
01:07
How to use this course
Preview
08:15
Section 2: 01. Make a drag and drop game
01. Introduction to the drag and drop game
Preview
02:41
02. Adding in a background and talking about colors
05:28
03. Adding in game Sprites
03:14
04. Adding in the blocks
05:28
05. Adding in the drag blocks
03:49
06. Adding in the drag and drop
01:38
07. Testing the game
02:31
08. Adding in the drop logic
04:24
09. Making the drag go to the correct box
04:46
10. Adding in the contiuation mechanic
02:12
11. Adding in a order mechanic
02:56
12. Adding a randomize feature
05:23
13. Adding in the timer GUI part 1
04:44
13a. Adding in the timer GUI part 2
04:35
14. Rotating the Squares
04:20
15. Adding in a HUD
04:08
16. Adding in the cycles logic
04:32
17. Adding player incentives
06:45
18. Adding in the bonus text
06:40
19. Changing the Squares to circles
05:41
20. Adding in rounded borders
04:58
21. Adding in some helpful hints
06:48
22. Adding animation to the dots
07:09
23. Adding the animations to the other bubles
05:42
24. Adding the animation to another part of the game
04:01
25. One final animation detail
01:46
26. Adding in a game Over Screen
06:32
27. Adding in game over logic and buttons
03:01
28. Setting up the play again button and best score logic
04:00
29. Adding browser feature
02:13
30. Adding in twitter
01:40
31. Adding in the buttons to the menu screen
04:33
32. Adding a tutorial to the main screen
03:28
33. Finishing the tutorial
04:18
Section 3: Avoiding game
01. Introduction to the avoiding game
04:41
02. Setting up the player
04:27
03. Adding in the avoid logic
05:13
04. Setting up the player death and wait times
06:35
05. Adding the score
04:45
06. Setting a difficulty
03:52
07. Adding in sin waves for dificulty
05:17
08. Adding rotation to the objects
06:09
09. Tidying up the project
02:31
10. Conclusion and challenge
01:58
Section 4: Lane Avoid Game
01. Introduction to the game
04:09
02. Setting up the touch and lane change
05:42
03. Setting up the touch
02:04
04. Adding in the drag feature
02:03
05. Adding in the enemy with colors and animation
04:27
06. Optimizing the enemy object
04:48
07. Setting up the lane logic for the enemy
04:23
08. Setting up the death logic
04:07
09. Setting up the game's reset logic
02:00
10. Adding in the score
04:15
11. Testing values
05:22
12. Changing the animation game state
03:50
13. Challenge - Make the game left handed accessable
01:12
Section 5: Color Changing game
01. Introduction to the color changing game
01:44
02. Setting up the colors in the game object
02:10
03. Changing the color of the bar
04:50
04. Optimizing the color array
02:34
05. Adding in the block color
04:37
06. Setting the block in motion
04:01
07. Adding in the block logic
05:07
08. Adding the block spawn location
02:46
09. Adding in score
02:17
10. Fixing the two block problem
03:31
11. Adding in the reset logic
02:46
12. Setting up a wait and a reset
03:01
13. Adding in a difficulty setting
03:39
14. Adding in one more feature
02:27
15. Challenge - Move the color up or down
01:32
Section 6: Reaction game
01. Introduction to the reaction game
04:10
02. Setting up the block
03:25
03. Setting up the block logic
02:30
04. Adding in the block variable
01:40
05. Adding in the correct logic to the game
02:56
06. Selecting the wrong box
02:47
07. Resetting the app
02:01
08. Setting up a progress bar
03:20
09. Adding more logic to the progress bar
01:33
10. Challenge - Add a menu screen and sharing screen
00:59
Section 7: Color avoid
01. Color avoid Introduction
03:07
02. Adding in the mouse commands
02:19
03. Adding in the mobile controls
04:09
04. Changing the background color
04:31
05. Setting up the color for the block fall
05:26
06. Adding bullet and sin waves to the block
02:25
07. Setting the block color to the screen color
01:56
08. Adding in the score text and color
03:26
09. Setting up the scoring logic
02:12

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Instructor Biography

John Bura, Best Selling Instructor Web/App/Game Developer 250k Students

John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

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