Adobe Flash Professional CS6
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Adobe Flash Professional CS6

Prepare for the Adobe Certified Associate Exam in Rich Media Communication with Adobe Flash
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
37 students enrolled
Created by Peachpit Press
Last updated 4/2013
English
Price: $50
30-Day Money-Back Guarantee
Includes:
  • 10 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Familiarize users with features and tools in Flash Professional CS6
View Curriculum
Requirements
  • Internet
  • Adobe Flash Professional CS6
Description

This critically acclaimed training program from Adobe Press and video2brain combines exceptional quality HD video and a printed reference to teach the fundamentals of Flash Professional CS6 as well as the basic principles of rich media design. Structured around the objectives of the Adobe Certified Associate exam “Rich Media Communication Using Adobe Flash Professional CS6”, the product includes 10 hours of video, complete with lesson files. Experienced instructor Joseph Labrecque presents all the foundational features in Flash Professional CS6 through workable examples. The student gains a solid understanding of the tools so they can continue along any path: animation, gaming, application and mobile development, or working with premium video solutions. Joseph starts with a survey of all major application interface elements, asset creation and manipulation, and document properties and file types. He continues with a deep look into the Flash Library and the use of different symbol types across projects to exploit robust animation techniques using the timeline. Next, he explores the inclusion of sound and video, the ActionScript programming language, and application development for mobile devices. Finally, Joseph demonstrates testing and debugging applications before compiling and publishing onto a variety of platforms.

Steps for Certification:

1. Register with Certiport to take the Rich Media Communication with Adobe Flash Adobe Certified Associate exam. This exam is typically offered multiple times a year. To sign up to take the exam go to the Certiport test-locator website: http://www.certiport.com/Locator 

2. At the Certiport test-locator website, enter your location, select the type of Program (Adobe Certified Associate), select the version (CS6) and select the exam (Rich Media Communication with Adobe Flash). Click Search. A list of nearby test centers will appear, and you will have to either call the center or show up in person to register to take the exam.

3.  Study the required material to pass the Rich Media Communication with Adobe Flash Adobe Certified Associate exam. This Adobe Flash CS6 course teaches you the concepts and skills covered in the Rich Media Communication with Adobe Flash Certified Associate exam, and will help put you in a great position to succeed in the exam. (Note: While this course is comprehensive in regards to covering material on the exam, we do recommend using other aids to guide your study.)

4.  Pass your exam!

5.  Wait for your certificate to arrive, and use your new credentials to spruce up your resume and improve your future prospects.

Who is the target audience?
  • People who want to learn Flash
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Curriculum For This Course
98 Lectures
09:51:16
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Introducing Flash Professional CS6
3 Lectures 13:19
In this lesson, we'll examine some of the history of Flash Professional and what it can be used for.
Preview 08:43

This lesson explains the basics of how the course is organized and how to access course assets.
What’s the Course About?
01:54

Every new version of Flash Professional brings with it new features and enhancements. In this lesson, we'll explore what is new in this latest version of the program.
What's New in Flash Professional CS6
02:42
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Flash Professional Application Overview
4 Lectures 26:32
In this lesson you'll get a tour of the Flash Professional application interface.
Application Interface Overview
08:50

This lesson looks at the Flash Professional Welcome screen, which lets you access several key features.
Welcome Screen
05:22

Flash Professional uses a number of file formats for both authoring and output. In this lesson, we'll look at some of the file formats you'll encounter the most when dealing with Flash content.
Flash Professional File Formats
06:54

Help is immediately accessible in Flash Professional if you know where to look. You'll see how to access this feature in this lesson.
Accessing Help
05:26
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Getting Familiar with Flash Professional
8 Lectures 57:17
Like nearly all applications, Flash Professional includes an application menu. In this lesson, you'll get an overview of the menu and the commands within it.
The Application Menu
09:40

The toolbar contains all of the tools available in Flash Professional. In this lesson, we'll have a look at the toolbar and how the tools are grouped within it.
The Toolbar
15:13

This lesson explores the Stage, which is where everything visible happens in regard to Flash content. We'll also look at the pasteboard and how it relates to the Stage.
The Stage
05:13

Any motion performed in Flash Professional takes advantage of the Timeline, and you'll get an overview of the Timeline and how it works in this lesson.
The Timeline
05:59

Panels expose numerous useful features in Flash Professional for organized access. In this lesson we'll look at some of the more useful panels.
Working with Panels
04:55

The Properties Inspector exposes object properties based on contextual selections. This lesson provides an overview of this panel and demonstrates how the contents adapt to whatever is currently selected.
The Properties Inspector
06:58

The ability to manage colors and swatches is important in any application that deals with the creation of visual elements. This lesson demonstrates how these tools work in Flash Professional.
Colors and Swatches
06:10

The Flash Professional application interface can be customized in many different ways, and these customizations can be preserved and recalled as needed through the concept of workspaces. This lesson will describe how to manage this feature.
Managing Workspaces
03:09
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Exploring Basic Tools
6 Lectures 31:17
This lesson looks at the selection tools available in Flash Professional: the Selection, Subselection, and Lasso tools.
The Selection, Subselection, and Lasso Tools
05:43

The Line and Shape tools, not surprisingly, let you create lines and shapes. You'll learn how to work with them in this lesson.
The Line and Shape Tools
06:38

In this lesson you'll learn when and how to use the Pencil, Brush, and Eraser tools.
The Pencil, Brush, and Eraser Tools
09:14

The Paint Bucket and Ink Bottle tools are used to change the fill and stroke of an object. You'll see how they work in this lesson.
The Paint Bucket and Ink Bottle Tools
03:06

The Eyedropper tool lets you "sample" colors in an image. You'll be introduced to this simple but useful tool in this lesson.
The Eyedropper Tool
03:09

In this lesson you'll see how to use the Hand and Zoom tools to move around within your projects.
The Hand and Zoom Tools
03:27
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Exploring Advanced Tools
5 Lectures 31:08
This lesson looks at the Text tool, which allows you to create text elements on the Stage.
The Text Tool
10:28

The Pen tool in Flash Professional is used to create paths and objects with fine precision. This lesson describes the use of the Pen tool, as well as the Anchor Point tool, which lets you exercise precise control over the paths and objects you create.
The Pen and Anchor Point Tools
04:50

This lesson looks at the Free Transform and Gradient tools, demonstrating what they do and how to use them.
The Free Transform and Gradient Tools
03:57

The 3D Rotation and Translation tools are often called 3D tools, but they are really more like "2.5D" tools that let you manipulate objects along X, Y, and Z axes, as you'll see in this video.
The 3D Rotation and Translation Tools
04:02

This lesson examines the Bone and Bind tools, which you can use to work with inverse kinematics and armatures in order to animate shapes.
The Bone and Bind Tools
07:51
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Project Explorations
4 Lectures 28:30
In this lesson, we'll begin developing our Flash project by creating a new document and setting up the Stage.
Setting the Stage
04:28

In this lesson, we'll use the tools in Flash Professional to draw elements for use in our project.
Drawing the Assets
06:33

This lesson covers the process of adding motion through the Flash Professional Timeline.
Making It Move
10:39

In this project lesson, we will add interactivity to our animation, allowing the user to interact with the project content.
Adding Interactivity
06:50
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Working in Flash Professional
5 Lectures 30:26
Whenever you need to begin a new project in Flash Professional, the most common way of doing so is to create a new document. This lesson will demonstrate how to create a new document in Flash Professional CS6.
Creating a New Document
04:31

In addition to creating a new document from scratch, Flash Professional also gives you the ability to create a new project using a template. In this lesson, we'll have a look at some of the many types of templates that ship with Flash Professional CS6.
Using Flash Templates
07:44

In this lesson, you'll see how to set up your guides and rulers in Flash Professional CS6. These can be very helpful in staying oriented and organized.
Working with Guides and Rulers
07:18

When developing Flash content, you will want to test frequently. This lesson provides an overview of the different methods of testing available.
Testing a Project
06:58

This lesson explores the process of creating a project plan and how it relates to producing content with Flash Professional.
Creating a Project Plan
03:55
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Working with Assets
8 Lectures 45:21
When working in Flash Professional, you can use both vector and bitmap image assets. This lesson demonstrates the differences between these two types of image files.
Vector vs. Bitmap
04:37

When drawing shapes in Flash Professional, you have the option of including both lines and fills. This lesson will demonstrate how to manage these two distinct shape properties.
Lines and Fills
04:01

Recent versions of Flash Professional have offered a choice in how shapes are drawn on the Stage: Merge mode and Object Drawing mode. In this lesson, you'll see the differences between these drawing modes.
Merge Mode vs. Object Drawing Mode
03:54

Once a shape is created with Flash Professional tools, it can be easily modified using other tools. This lesson explores some of the possibilities that exist for modifying shape objects.
Modifying Shapes
08:14

Flash Professional has a feature that allows you to group many objects together so that you can manipulate them all at the same time. In this lesson you'll see how to accomplish this.
Grouping Assets
06:16

In addition to drawing assets using tools in Flash Professional, you can also import assets created with other applications, as you'll see in this lesson.
Importing Assets
08:03

Bitmap images in Flash Professional can be used as they are or converted into vectors. In this lesson we'll examine the benefits and pitfalls of this process.
Using Trace Bitmap
04:58

Almost any complex object type in Flash Professional can be broken into simpler pieces. This lesson looks at how to perform this action with a variety of visual object types..
Using Break Apart
05:18
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Symbols and the Library
7 Lectures 40:48
The Flash Professional Library is a powerful resource that contains all imported assets and symbols for use in your projects. This lesson will introduce you to the Library and how it works.
The Flash Library
06:33

A graphic symbol in Flash Professional is a symbol that contains its own timeline tied to the root Timeline. In this video, you'll learn how to work with these graphic symbols.
Graphic Symbols
05:35

This lesson looks at button symbols, which are symbols with special states that serve to mimic familiar button behaviors.
Button Symbols
07:43

A movie clip symbol is the most powerful Symbol type in Flash Professional, and in this lesson you'll see why.
Movie Clip Symbols
08:01

A sprite symbol is very similar to a movie clip symbol, but it has no timeline of its own and is generally lighter in weight. In this lesson we'll examine the special construction of this symbol.
Sprite Symbols
03:22

Filter Effects can be applied to movie clip and sprite symbol instances to create blurs, glows, drop shadows, and other effects. This lesson demonstrates the use of these effects.
Using Filter Effects
05:45

Blend modes in Flash Professional can be used on movie clip and sprite symbol instances that overlap other display objects in order to change the way they look. In this lesson you'll learn how to apply blend modes and see some of the effects that you can create with them.
Using Blend Modes
03:49
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Working with Text
6 Lectures 37:19
When you want to display text in Flash Professional, the most straightforward way of doing so is to use the Text tool. In this lesson you'll see how to use this tool to create text fields on the Stage.
Creating Text Fields
05:21

Text fields in Flash Professional can have a variety of different forms and uses. This lesson examines the different properties and uses of text fields.
Text Field Properties
06:40

Flash Professional includes an internal spell-checker. This lesson will demonstrate the use of this tool.
Spell-Checking Text
04:13

In this lesson you'll see how to apply filter effects to text fields to create blurs, glows, drop shadows, and other effects.
Applying Filter Effects to Text
05:46

Flash Professional has a robust font embedding capability that allows you to embed unique typefaces and even specific characters in your projects. This lesson will demonstrate this capability.
Embedding Fonts
06:52

Th
The Text Layout Framework allows you a much greater amount of control over typography than "classic text" does. This lesson will provide an overview of these extended features.

Text Layout Framework
08:27
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Peachpit Press
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