Introduction to Design for Innovation using Fusion 360
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Introduction to Design for Innovation using Fusion 360

Designing a Clean Drinking Water Solution for Emerging Economies
4.4 (195 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
5,118 students enrolled
Last updated 5/2017
English
Price: Free
Includes:
  • 3.5 hours on-demand video
  • 2 Articles
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Apply key aspects of the design thinking process
  • Apply strategies of design thinking to solve a problem
  • Create a representative 3D model to communicate your ideas
  • Develop your digital design skills using Autodesk Fusion 360
  • Digitally prototype your ideas and present them to stakeholders for refinement and iteration
View Curriculum
Requirements
  • Access to a computer that is capable of running Autodesk Fusion 360
  • Internet access
  • Three button mouse is preferred
  • Fusion 360 works on PCs and MACs
Description

** All videos updated September 4, 2016 **

See course announcements for more details 

How do designers and engineers come up with great ideas and make them real?

Ideas are a dime a dozen. But taking ideas for new products or inventions from concept to reality requires more than just inspiration. It takes methodical processes--processes that can ensure predicted functional results. It requires, over time, a number of iterations to be modified and fine tuned. In other words, it takes a series of specific steps to turn a good idea into an equally good end product.

Design Thinking is a set of methods used to help analyze and define a potential solution to a problem--a product or new invention--from the perspective of the people who will ultimately use it. Design thinking aims to ensure that, in the process of turning an idea into reality, the end result is actually useful--that it solves the problem it’s trying to solve.

There are a lot viewpoints on Design Thinking. IDEO U, for one, provides a comprehensive set of examples supporting Design Thinking. Before you dive into this course, take a moment to familiarize yourself with IDEO U’s definition and processes related to Design Thinking.

About Autodesk Fusion 360

Fusion 360 is a cloud-based 3D visualization CAD/CAM tool for collaborative product development. Fusion 360 enables exploration and iteration on product ideas and collaboration within a distributed product development team. Most importantly, Autodesk Fusion 360 combines organic shape modelling, mechanical design, and manufacturing in one comprehensive package. Students, educators, enthusiasts, and startups are all entitled to a free license of Autodesk Fusion 360.

Course structure

The course is made up of four sections, each consisting of three to eight lectures. It is designed to facilitate learning at your own pace. Using the suggested timeline, you should be able to finish the entire course in four to six weeks.

Who is the target audience?
  • Anyone from a non-design discipline such as engineering, business, and education interested in designing products by applying design thinking and digital CAD tools for visualizing.
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Curriculum For This Course
33 Lectures
03:33:41
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Course Introduction
3 Lectures 14:00

Hello and welcome to Introduction to Design for Innovation using Fusion 360. In this course, you will learn about Design Thinking, its applications, different strategies, as well as constraints that one needs to be aware of while putting Design Thinking to use. Most importantly, we’ll talk about  why it’s important to use Design Thinking when bringing ideas to life.

In the first lecture, you will learn about the course content, expectations, and what you will accomplish after completing this course.

The course is designed to facilitate learning at your own pace. Using the suggested timeline you should be able to finish the course in four to six weeks. It is structured as a series of four sections, each with three to eight lectures. The four sections included are:

Section 1 Course introduction

Section 2 Introduction to design

Section 3 3D visualization and collaboration using Fusion 360

Section 4 Share your design

After completing this lesson you will be able to:

  • Describe the functional areas of design covered in this course

  • Describe the potential of Fusion 360 as a platform for design innovation

Course introduction and structure
02:48

The majority of the world's population lives below the poverty line. For many, access to clean drinking water is a major issue. In fact, lack of access, or access to unclean water, is responsible for millions of deaths each year--a predicted 135 million by the year 2020. Of course, there isn’t just one reason for this huge problem, and questions around its origins are many. For instance, in countries and communities largely affected, is the water itself contaminated, or is it becoming contaminated with germs at point of use? What kinds of cultural aspects direct user behavior? Do people know about the contamination? And can we, through design, help people make better choices?

Throughout this course, we are going to use the issue of access to clean drinking water to better understand how the design process works. What are the different tools that can help us during the design process? How can we effectively use these tools to not only understand the design process, but also gain some valuable, hands on experience working in a 3D modeling environment like Autodesk Fusion 360?

After completing this lesson you will be able to:

  • Articulate the course objective

  • Discuss the issue of access to clean drinking water in impoverished communities

Design problem introduction
03:05

Now it’s time to install Autodesk Fusion 360 on your machine. Since Fusion 360 is a cloud-based platform, it’s going to be a little different than typical desktop-based applications.

To get yourself up and running, take a minute to follow the instructions provided in the accompanying video. If you need additional help, or clarification around system requirements, take a minute to review the external links provided in Lecture 1. After you’ve set up Fusion 360, we will help you create your first project.

After completing this lesson, you will be able to:

  • Download and install Autodesk Fusion 360

  • Launch Fusion 360 and login to your account

  • Describe key features of the user interface

  • Create a project in Fusion 360 for this course

Getting started with Autodesk Fusion 360
08:07
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Fusion 360 practice projects
4 Lectures 35:13

In this lesson we will build upon the idea of starting with a sphere primitive to create a spoon.

After completing this lesson, you will be able to:

  • Create a sphere primitive in the sculpt environment

  • Use edit form to create the bowl, neck, and handle of the spoon

  • Add thickness to the sculpted form

Finished project shown

Exploration and ideation using Fusion 360: Sculpting - spoon (required)
08:30

In this lesson we will introduce the cylinder primitive to create a water bottle.

After completing this lesson, you will be able to:

  • Create a cylinder primitive in the sculpt environment

  • Use edit form to create the body and a cap

Finished project shown

Exploration and ideation using Fusion 360: Sculpting - water bottle (required)
07:51

In this lesson we will build upon the cylinder primitive to create a bottle opener.

After completing this lesson, you will be able to:

  • Create a cylinder primitive in the model environment

  • Create a 2D sketch to remove material from cylinder

  • Use press pull to shape the solid form

  • Apply the fillet command to round the edges of the solid form

Finished project shown

Exploration and ideation using Fusion 360: Modeling - bottle opener (required)
07:21

In this lesson we will build upon the idea of starting with sphere primitives to create a rubber ducky.

After completing this lesson, you will be able to:

  • Create two sphere primitives in the sculpt environment

  • Use edit form to create the head and body of the rubber ducky

  • Use bridge to join the two bodies together

Finished project shown

Exploration and ideation using Fusion 360: Sculpting - rubber ducky (optional)
11:31
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Introduction to design process
5 Lectures 45:28

Let's talk about Design Thinking. Essentially, Design Thinking is an approach that allows you to look at a problem with flexibility, lets you embrace the unknown, and empowers you to create solutions to problems that may initially seem too broad--even impossible--to solve. Design Thinking can be summarized as an explorative process--one that aims to create a positive user experience while solving the issue at hand.

In this course, we will be using Design Thinking to address the issue of access to clean drinking water for families living in rural or urban places where storing water for a few days is common practice. We will look at the reasons for contamination, how contamination happens, why it happens, and how it can be prevented.

Now, imagine you live in an urban area with no access to clean water infrastructure. Each morning, you line up at a community water source. There, you fill up a polycarbonate container that can hold five gallons of water, then carry it to your dwelling. This becomes the source of drinking water for your whole family.

To really get a sense of the larger context, it helps to examine the issue from multiple viewpoints. The AEIOU tool can help guide you to confront your preconceived notions by looking at an issue in ways you may not have originally considered. It includes:

Actions that the users engage in when it comes to filling their water container, storing it, and then dispensing from it. Do we need to change the water quality, or focus on effecting behavior change through design?

Environment users live in. Are there pain points during the process of collection, transportation, and storage, as well as in using the five gallon container for dispensing and consuming the water?

Interactions that the users engage in while performing the actions in the environment.

Objects that the users interact with on a daily basis. Is it possible to draw inspiration for a possible solution for accessing clean drinking water from tools and products that already exist?

Users. Who are they, besides the immediate family, in this equation?

After completing this lesson you will be able to:

  • Describe the key aspects of Design Thinking and how it can be used to solve a problem

  • Explain the AEIOU methodology
Introduction to design process
13:53

In the last lesson, we talked about looking at a problem from multiple angles and really getting a sense of its larger context. So what’s next? The research findings, based on our understanding of the larger context, can help us develop design insights that serve as the starting prompts for design. These insights inform the ways we might go about creating an effective solution--one that will result in a positive user experience through design.

To be clear, design insights are not mere statements. Rather, they are questions that open up the doors for possible scenarios. For example:

  • What if transporting the five gallon container was very easy?

  • What if the water never toucheds dirty hands?

  • What if, through design, the act of washing hands became seamlessly integrated into the act of getting a drink?

  • What if…?

As you can see, design insights can help the process along, providing a platform to launch into exploration and ideation modes.

After completing this lesson you will be able to:

  • Explain the value of understanding the larger context

  • Use research to inform your design

  • Develop design insights to help the process along
Introduction analysis and insights
06:02

Expertise in sketching is not a prerequisite for putting your ideas on paper. Remember the car you drew as a kid, it still was a car and everybody understood that it was a car. In this lecture, we will understand how to think on paper without worrying about how good or bad our sketches are. Just pick a fat marker and start sketching your thoughts on paper. Just like what you see in lecture.

After completing this lesson you will be able to:

  • Create rough sketches of your ideas on paper

 

Conceptual design and ideation by hand- part 1
10:30

In this lecture, we continue to iterate on our earlier design concepts and begin focusing on the enclosure for the water container.  Overlay techniques are demonstrated to show how you can build upon previous ideas quickly.  Just pick a fat marker and start sketching your thoughts on paper. Just like what you see in lecture.

After completing this lesson you will be able to:

  • Create rough sketches of your ideas on paper

Conceptual design and ideation by hand- part 2
10:36

In this lecture, we expand upon a solution with additional details for further ideation as a digital prototype using Fusion 360. Start sketching your final thoughts on paper. Just like what you see in lecture.

After completing this lesson you will be able to:

  • Create rough sketches of your ideas on paper

Conceptual design and ideation by hand- part 3
04:27
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Design project: Water container and stand
3 Lectures 17:06

Now that you have the basics of working in Autodesk Fusion 360 down, it’s time to put those skills to work on our water container. Here, we’ll use Fusion 360 to translate your ideas into a visual representation.

Think about creating a system that sits on the floor and provides access to clean drinking water at the touch of a button. Should it be an organic form, or should it be something geometric?  Should the shape be round or spherical?, Modular or sculptural? Will it have audio or visual feedback? Are there parts that will detach from this device? If yes, where will they fit, and what material choices do we have?

All of the above questions can be answered with the help of Fusion 360. The combination of a short learning curve with great rendering capabilities as well as collaboration features allow a user to utilize this tool for creating digital 3D models, sharing images, and creating physical prototypes to get feedback while continuing to refine the solution.

So, let's create a five gallon water bottle in the sculpt environment and use it as a starting point for the project. Once we have the bottle done, we can begin to explore ways to create a “pump” that can be used to get drinking water from the bottle, and how this pump might work using Fusion. Once we have a direction, we can begin to talk about bodies and components.

After completing this lesson you will be able to:

  • Describe how Fusion 360 can be used as a rapid prototyping platform

  • Create a sculpted cylinder primitive

  • Use edit form to create the overall shape of the container
  • Use edit form to sculpt the neck of the container
  • Use edit form to create the ribs and features of the container

Component: Water container
07:18

Sculpting in Fusion 360 allows for the intuitive freeform creation of organic solid bodies and surfaces by leveraging the T-Splines technology. As we touched on earlier, sculpting in Fusion 360 is a digital representation similar to working with soft clay in a physical environment. In the Sculpt Workspace, you can rapidly explore forms by simply pressing and pulling on subdivided surfaces. This "hands-on" approach to 3D modeling allows for fast iteration and early stage conceptualization. Sculpted forms are easily converted to solid bodies, and can be used in conjunction with Fusion 360's solid modeling commands.

In this lesson we will use some of Autodesk Fusion 360’s key sculpting and editing techniques to create a stand for our five gallon water bottle. Before we dive in, it helps to ask yourself a few simple questions about elements of the stand and pump. Will it have legs? If yes, how many? Will it have a place to keep a drinking glass? Will it have a place to hang a towel to wipe hands after washing? Can it be a solid block, perhaps with some storage? Answers to all of these questions can inform the shape of your prototypes.

After completing this lesson you will be able to:

  • Copy and paste a surface to begin a new sculpted body

  • Use edit form to scale the copied surface

  • Use thicken to add thickness to copied surface

  • Use edit form to sculpt the container stand and legs

Component: Water container stand - part 1
03:38

Now it's time to create the stand. Using the base that we started in previous steps, we will convert that into a “solid”  and start working on it in “model mode”.We will use press pull, sketch and extrude commands to accomplish the goal of further developing the stand.

After completing this lesson you will be able to:

  • Copy a surface to begin a new sculpted body

  • Use thicken to add thickness to a copied surface
  • Use edit form to sculpt the container stand base

Component: Water container stand - part 2
06:10
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Design project: Pump and filter
5 Lectures 32:29

In this lesson we will start making the parts for the filter assembly and I will also talk you through the process of figuring out how this system will work. We will use the inside surface of the water container collar as a starting point for the filter assembly.
We will create a part that gets submerged in water as well as the filter cartridge that will ensure clean water comes out of the tap.

  • Develop a part from an existing body

  • Adding details to the new body

Component: Water pump and filter - part 1
05:37

We will continue to develop the filter assembly here and I will explain how this device will actually work. We will also add a pump mechanism for the filter assembly that will activate the process of forcing water through the filter cartridge.

After completing this lesson you will be able to:

  • Create another body that slides over an existing body.

  • Creating another feature on an existing body


Component: Water pump and filter - part 2
05:16

We will continue to develop the filter assembly in this video.

After completing this lesson you will be able to:

  • Add solid modeling features to a sculpted body using 2D sketches

  • Use press pull to remove and add material to create the shape

Component: Water pump and filter - part 3
07:11

Here we will cut an opening in the stand that we created in the previous steps so the water container can be secured in a stable position with respect to the overall system. We will also create indents where the glass will be kept while dispensing water as well as to store them while not in use.

After completing this lesson you will be able to:

  • Sketch on a plane that is part of an existing body

  • Use press pull to cut an opening

Component: Water container stand - part 3
07:28

Add a tap to bring filtered water out from the container as a result of pushing on the pump. We will create the sketch, use pipe command and join the two resulting bodies.

After completing this lesson you will be able to:

  • Sketch a profile and use pipe command

  • Join two bodies and use press pull to add a fillet.

Component: Pump tap
06:57
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Design project: Refining the drinking system parts
4 Lectures 22:53

We continue the process of refinement in this lecture. We will add some more details like a drain hole and also work with the press pull command to explore how the model can be made to look more realistic.

After completing this lesson you will be able to:

  • Create a recess in stand for dispensing water into drinking glass 

  • Create a drainage hole in recess


Component: Container stand - glass holder part 1
06:05

Using sketch, press pull and add hole command, we will  add these features to continue the process of developing the features in bodies created in previous steps.

After completing this lesson you will be able to:

  • Create a sketch and remove material using press pull

  • Use press pull to add material

  • Fillet edges of a solid body

Component: Container stand -add slot and hole for water container
04:09

Here we will cut a semi circular opening in the lower base so that it can be used as a planter as well as a little pot for growing herbs.

After completing this lesson you will be able to:

  • Select a plane to make a cylinder on.

  • Use it to cut the opening in lower base

Component: Container stand base - add slot
05:01

We continue the process of refinement in this lecture. We will add some more details to the stand for hold cups and also work with the press pull command to explore how the model can be made to look more realistic.

After completing this lesson you will be able to:

  • Create a recess in stand for storage of drinking glass 


Component: Container stand - glass holder part 2
07:38
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Design project: Creating an assembly of the drinking system
3 Lectures 19:30

Almost everything that we use has multiple parts that work together to make it function. In this section we will simulate how our water system will work by creating components that will move, connect, and behave the way we want them to in real life.

We’ll begin by creating two bodies and converting them into two components. Next, we will look at connecting the components using different kinds of joints available in Fusion 360. Once a joint has been created, we will make sure it is aligned properly. We will also take a look at the concept of contact sets.

Lastly, we will walk through the basic concepts for creating and composing an animation of your 3D model in Fusion 360.

After completing this lesson you will be able to:

  • Connect and align components using joints

  • Create contact sets to create functional relationships with components

  • Create, play, and share an animation of a 3D model

Assemblies: Create components from bodies
07:00

We will create a slider joint using two components. We will create joints using two components and I will explain the process of creating a point of reference for joints. I will also talk about “grounding" a component.

After completing this lesson you will be able to:

  • Create a joint

  • Ground a component

Assemblies: Create filter cartridge and joints
08:18

One of the most powerful tools in Fusion 360 is the "As-Built Joints" command. This allows for joints to be applied to components in their current position as they're built, making it easy to join them in the right orientation. This is especially helpful when components are designed in-context to one another, which means that they'll already be positioned properly and have the correct spacing. 

After completing this lesson you will be able to:

  • Create an As-built joint

Assemblies: Create as-built joints
04:12
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Design project: Rendering and animation of the drinking system
3 Lectures 20:24

Once you have applied material to a body, we will learn how to add a “PNG” image as a decal on an existing body. How use an image with transparent background and why it is important to do it will be covered in this lecture. Once you have selected an image, how do you position it and scale it so that it represents what you are thinking in terms of the aesthetics of this solution.

After completing this lesson you will be able to:

  • Use a PNG image file as a decal

  • Positioning and scaling a decal

Rendering: Add decal and set environment
05:18

Once we have the model and the scene placed,  import some of the objects we modeled in the warm up exercises..and make this scene look little bit more contextual.

Beyond adding materials, we will also fine tune our design by adjusting the scale and modifying the way it looks. We will also look at the differences between ray trace rendering in the application versus cloud rendering. Can we render the bottle with water in it? And once a material has been applied, how do we refine it?

Fusion 360 allows us to create a rendering using different environmental conditions so that, depending on what we are trying to represent, we can choose an appropriate scene. In this lecture, we’ll look at how to change things like lighting conditions and environmental settings to create a more realistic rendering.

After completing this lesson you will be able to:

  • Assign, describe, and modify materials

  • Create and setup an environment scene with lighting

  • Create and share ray trace and cloud renderings of your model

Rendering: Assign visual materials and rendering
07:51

Using the animation tab create a basic animation by using key frame technique as well as turning the visibility on and off in the components tree with in the animation tab.

After completing this lesson you will be able to:

  • Create a basic animation

Rendering: Create an animation
07:15
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Design project: Design collaboration
1 Lecture 05:55

What if you could invite another designer to review your model, add some components, or otherwise add to and improve upon the work that you have done? For instance, what if you were working with another engineer to collaboratively develop this system--say, the engineer is working on the pump system and you are working on the remaining parts of the system.

Or what if you are a team leader? You could assign different parts of a model for collaborators to create.

The good news is that Fusion 360 provides amazing collaboration possibilities. In this lecture, we’ll focus on applying the concept of collaboration in a 3D modeling environment.

We will begin by learning how to invite a collaborator into a project. Once a team member has been added to a project, all assets of the project are available for examination, modification, and development. Fusion 360 also allows you to work in a distributed collaborative mode where a basic model is first created and then acts as the basis for developing different components.

Step one - We will insert another a bottle into the water filter scene.

Step two - We will change the bottle in its original file.

Step three - We will click on the water filter tab, and update the water bottle

After completing this lesson you will be able to:

  • Invite collaborators to a project

  • Insert a design

  • See the result of collaboration
Introduction to collaboration
05:55
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Share your designs!
2 Lectures 00:51

Next steps we encourage you to take after the course:

●       Join the Autodesk Design Academy community. Join like-minded learners in sharing ideas and networking with others.      

●       Post your work to the Design Academy community to share your designs in your portfolio and see what other students are making. You can also share your design inspirations via Facebook, Twitter, and YouTube.           

Thank you again for taking the course. We hope you enjoyed it!

Please rate our course and share a comment.

Share your designs!
00:26

Thank you for taking the Introduction to Design for Innovation using Fusion 360 course! 

In order to receive your course certificate of completion you must mark all of the lectures complete to enable the trophy icon to become active to self-download your certificate. Please look at the online help link here for more details: Certification of completion help link . Please note that we do not currently offer an Autodesk branded certificate of completion for this course, however we are looking into this as a possibility in the future.

Best,

Autodesk Education

Claim your certificate
00:24
About the Instructor
Autodesk Education
4.4 Average rating
2,875 Reviews
26,505 Students
20 Courses
Free software and resources for students and educators

Today's challenges will be solved by tomorrow's designers. That's why Autodesk gives students, educators, and educational institutions free access to our design software, creativity apps, and learning resources. A market leader for more than 30 years, Autodesk offers the broadest and deepest portfolio of products in the design world. Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.

Design education strategist Akshay Sharma
4.4 Average rating
195 Reviews
5,118 Students
1 Course
Designing empowerment

Akshay Sharma, was most recently an Associate Professor of Industrial Design at Virginia Tech and is passionate about using design as a catalyst for the empowerment of women. He has designed financial literacy education system for women who can not read or write and created cell phone based information management system for maintaining immunization records for developing countries He obtained his B.Arch from the School of Planning and Architecture in New Delhi and his Master of Science in Design from Arizona State University. 

He has been involved in conducting research on Design for the Bottom of the Pyramid and has worked with students at Virginia Tech to develop solutions that are being used by seven organizations in India,Uganda, Malaysia and Bangladesh. His website encompasses projects focused on financial literacy, collective learning environments using affordable digital technologies, and language independent, scalable instruction systems for descriptive geometry.


He can’t sleep at night because of the kind of world we are creating for our future generations and wants

to change that, through design and education.