Complete Construct 2 Game Development Course For Beginners
course's star rating by considering a number of different factors
such as the number of ratings, the age of ratings, and the
likelihood of fraudulent ratings.
Find online courses made by experts from around the world.
Take your courses with you and learn anywhere, anytime.
Learn and practice real-world skills and achieve your goals.
Learn 2D cross-platform game development with Construct 2 and start creating your own video games today!
Start building your own 2D video games without having any prior experience in programming or game creation. This complete course is designed for the absolute beginners and everyone who is passionate about creating their own cross-platform games as fast as possible. This course will teach you how to create a complete platformer game from scratch. It is divided into two sections; section 1 teaches you the basics while section 2 moves on to more advanced features and techniques.
About Construct 2:
Construct 2 is a cross-platform game creation system/engine developed by (Scirra Ltd) that won the 1st Annual International Best Game Creator Award of 2014. This engine allows anyone to create games easily and publish them on multiple platforms (Android, iOS, Windows, Mac, Linux, HTML5, Wii U, Facebook, Amazon Appstore and much more) without writing a single line of code.
What You Will Learn From This Course?
After completing this course, you will be able to build and sell your own video games on several platforms like Web (HTML), Windows, Mac, Linux, iOS, Android and much more without restrictions.
Not for you? No problem.
30 day money back guarantee.
Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: The Simple Platformer Game - Basics of Game Development with Construct 2|
Setting Up the StagePreview
Adding a BackgroundPreview
Adding the Solid GroundPreview
Creating the Hero
Creating the Game's Final Target
Destroying the Hero and Resetting the Game
Moving to Layouts and Winning the Game
Testing and Publishing Your Game
|Section 2: The Advanced Platformer Game - Advanced Game Development with Construct 2|
Basics of Characters Animation Part I
Basics of Characters Animation Part II
Creating Enemies with Basic AI
Shooting and Spawning Other Objects
Adding Scores and Energies
Adding Sounds and Music
Creating and Adding New Levels
Creating the AI of the Final Boss
Saving and Loading Your Game
Creating an Interactive Main Menu with Buttons
|Section 3: Resources, Manuals and Workshop Files|
The Written Manual for Section 1 - The Simple Platformer Game
The Written Manual for Section 2 - The Advanced Platformer Game
The Construct 2 Workshop Files (.capx) and Graphics of Section 1
The Construct 2 Workshop Files (.capx) and Graphics of Section 2
Roland Zelhof is a web developer, game programmer and internet marketer with 7+ years of experience. He is currently leading the game development team of ConstructG while being the CEO and Founder of Labinator.
His previous projects includes job portals, real estate websites, online interactive virtual tours and several mini Flash-based games. In respect to game development, he primary works with Java and the game engine (Construct 2) by Scirra Ltd.
He is also known to be a GNU/Linux fan and Android advocator. In his spare non-technical time, he plays and composes solo piano music.