Create a Character in Blender3D - Vol.1 Modeling
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Create a Character in Blender3D - Vol.1 Modeling

Peek over the shoulder of Blender Certified Trainer Lee Salvemini as he models a Ninja character!
Bestselling
4.3 (129 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
2,044 students enrolled
Created by Lee Salvemini
Last updated 8/2013
English
Current price: $10 Original price: $55 Discount: 82% off
5 hours left at this price!
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Includes:
  • 9.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Model a 3D Character from scratch!
  • By the end of this course, you will know how to make your own professional grade Game or Short Film characters!
  • Every single second of the creation process recorded. Full narration for every chapter, with complete explanation of methods and techniques.
  • Final character model included under the Creative Commons license!
View Curriculum
Requirements
  • This is a completely comprehensive course, with an introduction to the software, Blender (similar to all major commercial and in-house software used today), and techniques.
  • Various visual cues, such as: Zooming to smaller menus on the screen, hot-key pop ups. All chapters include stepped .blend files so you can follow along and research a chapter mid-creation.
Description

Blender Certified Trainer Lee Salvemini has recorded, from start to finish, modeling a character suitable for a pre-rendered game cutscene or short film. In the course Lee will guide you through the tools and techniques used in Blender to create the character, from the modeling stage, to posing the character, applying realistic cloth simuation, and finally rendering and compositing the model in an epic scene. All tutorials include helpful pop-up hints and complete audio commentary. Ninja character concept by David Revoy Art Director of the Blender Open Movie, Sintel ( www.sintel.org ).

Bonus chapters include techniques to master 'edge loops' with an introduction to modeling in Blender.

Blender is the free 3D open source software package. You can download the latest version at www.blender.org or use the package included in this course!

Who is the target audience?
  • If you're a hobby 3D Artist, learn the leading open source full 3D package, Blender, and give yourself the ability to create to the level of your imagination.
  • If you are keen on a career in Video Games, Short Films or Film VFX, this course will prove an invaluable investment which will allow you to, right away, make characters for your portfolio/reel!
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Curriculum For This Course
29 Lectures
09:17:29
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Introduction and Bonus Chapters
3 Lectures 37:55

This tutorial gives an introduction to the drastic redesign of Blender between version 2.49 and version 2.5. [Your main start files can be accessed in the supplementary material of this lecture]

Preview 14:55

This tutorial gives you a basic introduction to Blender's mesh system, and various techniques for mesh editing and topology in Blender. 
Mesh Editing and Edge Loops
21:43
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The Head
5 Lectures 01:38:03
This chapter goes through the modeling of our Ninja character's face. This chapter also acts as a lead-in to Blender's various hotkeys and tools. 
Modeling The Face
30:58

Part one of this chapter will go through the low detail modeling (blocking) of the mask that covers the Ninja's head. 
Blocking The Mask
24:14

Part two of this chapter takes the blocked out mask model made in the previous part and adds detail to give the look of cloth stretched to the back of the Ninja's head. 
Detailing The Mask
21:15

Part three of this chapter goes through the modeling of the tied cloth at the back of our Ninja's head. 
Mask Tie
15:25

Part four of this chapter will explain modeling polygon hair in Blender. Also includes preparation of UV unwrapping for easier texturing. 
Modeling Hair
06:11
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Modeling the Torso
2 Lectures 40:25
Part one of this chapter will guide you through the modeling of the Ninja's torso, a medium thick material that shows a hint of the muscular sctructure below. 
Modeling The Torso
24:33

Part two of this chapter will take the modeled torso of the Ninja and add detail to give the appearance of buttoned up cloth, and match our concept art. 
Detailing The Torso
15:52
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Modeling The Arms
1 Lecture 19:03
In this chapter we will extrude out from the shoulders and model our Ninja's arms up to his wrist. 
Modeling The Arms
19:03
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Modeling The Hands
1 Lecture 37:35
In this chapter we will model both the Ninja's hands and hand guard, then attach both to our Ninja. 
Modeling The Hands
37:35
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Modeling The Lower Body
2 Lectures 42:21
In part one of this chapter we model a basic version of the lower body of the Ninja. His trousers, utility belt and shins. 
Modeling The Lower Body
24:31

In part two of this chapter we create the Ninja's knee armor and add bandages to his shins. Finally we will make needed proportion tweaks.
Detailing The Lower Body
17:50
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Modeling The Tabi
1 Lecture 21:36
In this chapter we will create the Ninja's shoes. This type of Ninja footwear is known as Tabi. 
Modeling The Tabi
21:36
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Modeling The Crest
1 Lecture 22:00
In this chapter we will model the Ninja's skull crest that is placed on the front of his torso. 
Modeling The Crest
22:00
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Modeling Upper Detail
4 Lectures 58:26
In part one of this chapter we will model smaller details on the upper body of the Ninja. 
Upper Body Clips
19:48

In part two of this chapter we will model the shoulder armor of the Ninja as close to the concept sketch as possible. 
Shoulder Armor
07:39

In part three of this chapter we will model the night vision goggles of the Ninja. 
Modeling The Goggles
15:50

In part four of this chapter the modeled goggles will be placed on the Ninja and a strap will be modeled around the neck to complete the upper body details of the Ninja. 
Placing Goggles & Pockets
15:09
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Modeling Lower Detail
2 Lectures 35:19
In part one of this chapter we will add details to the Ninja's utility belt. 
Belt Buckle & Pockets
16:05

In part two of this chapter we will model the secondary weapons for the Ninja's belt. I choose to divert a little from the concept art and model a type of Japanese dagger (originally based on a farming tool) called Sai. 
Modeling The Sai
19:14
5 More Sections
About the Instructor
Lee Salvemini
4.4 Average rating
168 Reviews
2,179 Students
3 Courses
Animator

Has experience working as a Technical Animator for almost 10 years at various studios, on games such as Star Wars: The Force Unleashed, Darksiders 2 and Evolve. In 2010, he co-founded the 3D Animation training website CG Masters with fellow trainer Christopher Plush. 

Lee continues to work in the industry on both videogames and film projects, and hopes to keep sharing what he learns with training DVDs, video tutorials, and live/online classes into the future.