Blender Certified Trainer Lee Salvemini has recorded, from start to finish, modeling a character suitable for a pre-rendered game cutscene or short film. In the course Lee will guide you through the tools and techniques used in Blender to create the character, from the modeling stage, to posing the character, applying realistic cloth simuation, and finally rendering and compositing the model in an epic scene. All tutorials include helpful pop-up hints and complete audio commentary. Ninja character concept by David Revoy Art Director of the Blender Open Movie, Sintel ( www.sintel.org ).
Bonus chapters include techniques to master 'edge loops' with an introduction to modeling in Blender.
Blender is the free 3D open source software package. You can download the latest version at www.blender.org or use the package included in this course!
This tutorial gives an introduction to the drastic redesign of Blender between version 2.49 and version 2.5. [Your main start files can be accessed in the supplementary material of this lecture]
Has experience working as a Technical Animator for almost 10 years at various studios, on games such as Star Wars: The Force Unleashed, Darksiders 2 and Evolve. In 2010, he co-founded the 3D Animation training website CG Masters with fellow trainer Christopher Plush.
Lee continues to work in the industry on both videogames and film projects, and hopes to keep sharing what he learns with training DVDs, video tutorials, and live/online classes into the future.