Complete Vehicle Production in Blender
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Complete Vehicle Production in Blender

A comprehensive step-by-step guide to 3D car modeling, shading, and rendering in Blender
4.7 (35 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
215 students enrolled
Created by Chris Plush
Last updated 8/2017
English
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Includes:
  • 46.5 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn new hard surface modeling techniques that allow you to achieve perfect results when adding details to curved surfaces. Avoid that pesky creasing when subsurf modeling!
  • Create totally customizable shaders including car paint with flakes, metals, plastics, glass, leather, tire rubber, and more!
  • Set up a studio, lighting, and an HDR environment for the final render in Cycles.
  • Draw your own car blueprints using Blender.
View Curriculum
Requirements
  • You'll need a basic understanding of Blender for this course.
Description

Car modeling is one of the biggest 3d topics there is, and this might just be the biggest course on the topic there is. A complete step-by-step production guide of a Jeep Wrangler including a fully detailed interior, customizable shaders, studio environment creation, and rendering in Cycles.

This course includes over 40 hours of video showing every step of the creation process for every part of the jeep. So whether you’re interested in following the course all the way through or using this as a production guide for your own projects, this course is packed with information and tons of hard surface modeling techniques to learn from.

Who is the target audience?
  • Anyone interested in modeling, shading, and rendering in Blender.
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Curriculum For This Course
220 Lectures
46:24:13
+
Welcome to Class
3 Lectures 11:51

In this introduction I'll briefly explain what you can expect throughout this course.

Preview 02:27

In this chapter I'll go over a few user settings that I've changed to make workflow faster. I would suggest also changing these settings to better follow along with the course.

User Preferences
01:25

Here I'll show you one of the hard-surface modeling techniques I use in the course. This includes using the shrinkwrap modifier not only to aid in the workflow of creating the car panels but also with a little clever application can achieve perfect results for details on curved surfaces. This technique avoids creasing problems which can plague hard surface modelers.

Shrinkwrap Magic
07:59
+
Modeling the Jeep
179 Lectures 41:07:06

In this chapter we'll be setting up the multiple blueprint views into the background of Blender's 3D viewport. Download "Blueprints and Resources.zip" and let's get this project rolling.

Setting up the Blueprints
04:44

In the first part of modeling the hood we'll be creating the "guide mesh" for the entire hood area and then starting on the hood modeling.

The Hood - Part 1
13:41

Now that we've completed the guide mesh and started on the hood we continue the modeling and begin adding details.

The Hood - Part 2
12:31

In this chapter we'll finish the hood until adding thickness later on.

The Hood - Part 3
17:33

Now we'll be modeling the fairly simple top left and top right panels of the hood area.

Hood Shoulders
04:45

In this chapter we'll move on to modeling the vented panel at the top of the hood area. It can get a little tricky dealing adding a lot of details on a curved surface while maintaining a perfect curvature, but patience and our guide mesh are the keys.

Hood Vent - Part 1
18:08

Almost there! Now we'll finish off the vent surface for now until adding thickness later on.

Hood Vent - Part 2
18:32

In this chapter we'll be starting on the guide mesh that spans the entire length of the Jeep. This guide mesh will make it extremely easily to lay down the geometry needed for all of the side and back panels.

Side Guide Mesh - Part 1
14:59

Now we'll finish off the side guide mesh so we can move on to creating more of the Jeep.

Side Guide Mesh - Part 2
16:27

In this chapter we'll start on the front side panel that the front fender flares attach to. We'll be using the guide mesh to very easily create the shape needed for this.

Front Side Panel - Part 1
13:43

Now we'll finish off the front side panel.

Front Side Panel - Part 2
09:48

In this chapter we'll be starting the general shape of the doors and starting on the details.

Doors - Part 1
18:59

Now we'll finish off adding details to the door until we come back to it later on to add thickness and extra detail.

Doors - Part 2
14:48

In this short chapter we'll be making a simpler panel underneath the door.

Panel Under the Door
05:45

In this chapter we'll be making the back side panels by making use of the guide mesh as usual.

Back Side Panel
18:12

Now we move to the back of the Jeep and model the tailgate and the small panel next to it.

Tailgate
14:24

The windshield area contains a few pieces all aligned with each other along a curvature, so we're going to use our awesome guide mesh system to make this far easier to create than it would have been otherwise. So in this chapter we'll make that guide mesh.

Windshield Guide Mesh
07:54

In this chapter we'll be modeling the two main pieces of the windshield frame using the guide mesh we made in the last chapter.

Windshield Frame
13:46

In this chapter we'll model the glass windshield making sure it fits nicely in the frame.

Windshield
05:16

Now we'll finish off the door model by finishing the details and adding thickness to it.

Finishing the Door
20:11

In the first part of finishing the front side panel we'll be making an inset area where the fender flare connects to it.

Finishing the Front Side Panel - Part 1
16:23

In the second part of finishing this piece we'll be working on more details including a full length beveled edge at the top of the piece.

Finishing the Front Side Panel - Part 2
13:33

In this third part we'll totally finish the front side panel by working on the pocket for the latches as well as adding thickness to the whole piece.

Finishing the Front Side Panel - Part 3
16:12

Now we'll add thickness to the panel underneath the door.

Finishing the Bottom Panel
02:28

In this chapter we'll be adding an inset area to the back side panel where the back fender flare connects to it, a curve at the top of the panel, and we'll be adding thickness to the whole piece.

Finishing the Back Side Panel
16:53

Now we'll move on to finishing the back corner panel by adding a curve at the top and by adding thickness to the whole piece.

Finishing the Corner Panel
05:14

In this chapter we'll be finishing the details for the tailgate and we'll add thickness to it as well.

Finishing the Tailgate
07:50

In this chapter we'll be tweaking the pockets of the hood as well as adding thickness to the whole thing.

Finishing the Hood
06:45

In this chapter we'll add thickness to the hood shoulders.

Finishing the Hood Shoulders
04:15

In this chapter we'll be adding thickness to the bottom corner piece of the windshield frame.

Finishing the Windshield Corner
09:03

Now we'll be adding an extension to the bottom of the main windshield frame piece and adding thickness to the entire thing.

Finishing the Windshield Frame
09:31

In this chapter we'll be making a bar piece at the base of the windshield.

Finishing the Windshield Bottom
11:00

In this chapter we'll finish off the actual windshield by adding thickness to it.

Finishing the Windshield
04:22

In this chapter we'll be finishing off the windshield wiper areas as well as shaping the vent holes and adding an extension underneath the windshield area.

Finishing the Hood Vent - Part 1
14:21

Now we'll be finishing off this piece by refining some details and adding thickness to it all.

Finishing the Hood Vent - Part 2
18:20

This chapter includes quick tweaks and organization, including moving the guide meshes to their own hidden layer, tweaking the door details, and adding some mirror modifiers.

Tweaks
02:12

In this first part of making the grill we'll be creating the general shape of the grill with all the details cut out of it.

The Grill - Part 1
18:14

In this second part of making the grill we'll be finishing it off my extruding the shape to add thickness and deforming it with a lattice to conform to the curvature of the front of the Jeep.

The Grill - Part 2
15:07

In this chapter we'll be modeling the front fender flare and fitting it on to the Jeep. We revisit this later on to finish it.

Front Fender Flare
21:08

In this chapter we'll be creating the back fender flare pretty much the same way we created the front fender flare. We'll also revisit this later to finish it.

Back Fender Flare
13:09

In this chapter we'll be starting on the rims. We'll be creating a quick guide mesh as well to help lay the topology for the rounded inset area.

Preview 17:20

In the second part we'll be continuing the rim creation and working our way to the center of the rim.

Rims - Part 2
17:37

Now we'll be finishing off the last details and spinning the rim slice around to complete a full rim.

Rims - Part 3
14:02

In this first part of creating the tire we'll be setting up reference images for it, creating the base tire shape, and starting on the shape of the treads.

Tires - Part 1
16:56

In this chapter we'll be working more on the shape of the treads.

Tires - Part 2
17:48

In this chapter we'll be working more on the tread details and optimizing things as well.

Tires - Part 3
16:51

In this part we'll be connecting the treads and extruding things for the sidewall of the tire, prepping things to be spun around into a full tire.

Tires - Part 4
18:40

Now we'll be finishing up the details and spinning this around into a full tire using the array and curve modifiers.

Tires - Part 5
21:56

In this chapter we'll be adding in the final accents for the wheel, such as tire hairs, the air stem, and the bolts through the rim.

Wheel Details
18:52

Now we'll be making the brake discs and calipers.

Brakes
10:01

In this chapter we'll be modeling a simple metal rail at the base of the doors.

Foot Rail
06:35

Since much of a Jeep's framework is visible we'll now be creating a basic steel frame for it and some extra details for it.

Chassis
13:56

Now we'll be making some extra details that connect to the frame.

Chassis Details
19:14

In order to prep the area for the wheel wells we'll now be finishing off both the front and back fender flares.

Finishing the Flares
07:19

In this chapter we'll be creating the back wheel well and making sure it fits nicely behind the tire and fender flare.

Back Wheel Well
13:55

Now we'll be making the front wheel well. In the first part we'll be creating the general shape for the well area.

Front Wheel Well - Part 1
17:00

To finish off the front wheel well we'll be creating a little area for the shocks to go through as well as add thickness to the entire piece.

Front Wheel Well - Part 2
07:52

In this chapter we'll be making some extra wheel well details such as clips that connect the fender flare to the wheel well and a set of shocks behind the front tires.

Wheel Well Details
14:40

Now we'll be creating both pieces that make up the back bumper.

Back Bumper
17:27

In this first part we'll be working on the side piece of the front bumper.

Front Bumper - Part 1
20:21

Now we'll be creating the middle part of the front bumper including sockets for the fog lights. We'll also be using a lattice to curve the entire bumper and shape it right.

Front Bumper - Part 2
17:00

We'll be finishing off the bumper with a couple simple tow hooks

Tow Hooks
08:21

In this chapter we'll be making the main headlight in the front of the Jeep.

Front Lights - Part 1
15:49

In this part we'll start working on the other front lights including the covers for them. This includes starting work on the bubbly cover of the orange blinker lights.

Front Lights - Part 2
16:54

Now we'll be finishing off the final details including adding wires behind the lights.

Front Lights - Part 3
21:20

We'll be starting things off with the back lights by making the cover for the main tail lights.

Tail Lights - Part 1
17:45

Now we'll be making the bubbly panels behind the tail light covers.

Tail Lights - Part 2
18:47

Now we'll be making the plastic pieces around the tail light that connect it to the Jeep.

Tail Lights - Part 3
18:47

In the last part of this we'll be finishing off the details for the main tail light object.

Tail Lights - Part 4
13:36

In this first part we'll be building the structure that holds the spare tire on the back of the Jeep.

Tire Carrier - Part 1
17:35

To finish off the tire carrier we'll be finishing the tail light at the top by making a bubbly cover for it.

Tire Carrier - Part 2
20:29

In this chapter we'll be making the muffler.

Muffler
08:36

In this chapter we'll be creating the pieces that hold the license plate.

License Plate Holder
13:21

Now we'll be creating the license plate as well as a small light above it which illuminates it.

License Plate
15:27

In this chapter we'll be making the hinges for the tailgate including the long bars holding the tailgate to the hinge.

Tailgate Hinges
22:36

In this chapter we'll be creating a handle that'll be used for the side doors and the tailgate.

Door Handles - Part 1
19:18

In this chapter we'll finish the door handle by creating the button for it. Then we'll be placing the handles on the doors and tailgate.

Door Handles - Part 2
07:18

In this chapter we'll be making some quick keyholes and placing them on the doors and tailgate.

Keyholes
07:17

Now we'll be making the gas cap objects on the side of the Jeep. This includes a cap, a rim object, and ridged studs along the rim.

Gas Cap
13:26

In this chapter we'll be making the various objects on the hood of the Jeep as well as a strip of rubber above the grill which the hood sits on.

Hood Stuff
20:08

In this chapter we'll be making the iconic Jeep logo that will be used in several areas of the model.

Logos
13:31

In this chapter we'll be adding a lattice for the tire to create a bulge at the bottom to reflect the pressure of the Jeep's weight. We'll also be duplicating all the wheels objects to create all the others.

Finishing the Tires
06:04

In this first part we'll be starting work on the main hinge objects for the side doors.

Door and Hood Hinges - Part 1
18:59

Now we'll be finishing off the hinges and placing them on the doors and the hood.

Door and Hood Hinges - Part 2
12:41

Now we'll be making a hinge underneath the windshield that connects the hood vent to the Jeep.

Hood Vent Hinge
03:34

In this chapter we'll be making the antenna object as well as the base object that connects it to the Jeep.

Antenna
08:36

In this chapter we'll be creating a simple representation of a radiator behind the front grill.

Radiator
05:17

In the first part of this we'll be creating the bottom part of the splash shield which protects the underside of the engine.

Splash Shield - Part 1
10:29

Now we'll be making the top part of the splash shield which sits behind the bumper and right underneath the grill.

Splash Shield - Part 2
17:27

In this chapter we'll be starting on the side mirror. We'll start with the base object that holds the mirror and we'll be using the guide mesh technique to easily achieve perfection here.

Side Mirror Base
20:37

Now we'll be making the main mirror objects.

Side Mirror
18:58

In this chapter we'll be starting on the latches that lock the hood closed.

Hood Latches - Part 1
19:27

Now we'll be finishing off the latch objects.

Hood Latches - Part 2
14:55

In this chapter we'll begin work on the windshield wipers. We'll start with the arm objects of the wiper.

Windshield Wipers - Part 1
16:49

Now we'll finish off the windshield wipers by making all the blade objects.

Windshield Wipers - Part 2
21:14

Now we'll be making some bolts for the hood area and the tail light cover.

Bolts
11:10

In this chapter we'll be tying up some forgotten loose ends, like mirroring the shocks, adding in a back axle, and filling in some gaps between the panels in certain areas.

Loose Ends
19:13

In this chapter we'll start on the objects that make up the inside of the door.

Inside the Door - Part 1
19:23

In part 2 we continue with the inside of the door.

Inside the Door - Part 2
17:19

We continue with the inside of the door and move on to the handle area.

Inside the Door - Part 3
19:32

Now we'll finish off the inside of the door.

Inside the Door - Part 4
20:09

In this chapter we'll finish off the tailgate by creating the interior portion of it.

Inside the Tailgate
04:43

Now we really get into the thick of things with the interior and begin work on the interior shell. In this part we'll be working on the walls and area around the wheel well.

Interior Shell - Part 1
17:28

Now we'll be finishing off the interior shell by making the floor of it.

Interior Shell - Part 2
19:59

In this chapter we'll be adding some blueprints for the front seat and we'll start work on the seating starting with the head rest.

Front Seat Head Rest
11:37

In this first part of this we'll start work on the top area of the front seats.

Front Seat Top - Part 1
18:59

In this part we'll continue creating the top parts of the front seat.

Front Seat Top - Part 2
19:02

Now we'll finish off the details for the top of the front seat.

Front Seat Top - Part 3
08:05

In this chapter we'll be using the same techniques from making the top part of the front seat and applying them to making the bottom part of the seat.

Front Seat Bottom - Part 1
17:59

Now we'll be finishing off the bottom part of the front seat.

Front Seat Bottom - Part 2
13:47

The back seat will be very similar to the front seat. We'll be starting by adding in blueprints and then working on the top area of the back seat.

Back Seat Top - Part 1
18:10

Now we'll be finishing off the top area of the back seat.

Back Seat Top - Part 2
13:59

In this chapter we'll simply be taking the top area of the back seat, duplicate it, and reshape it to form the bottom part of the back seat.

Back Seat Bottom
12:16

In this chapter we'll be creating all the stitching for the chairs by creating a thread object which we'll then use array and curve modifiers to have this stitching flow through the stitching valleys we created on the chairs.

Seat Stitching
08:50

In this chapter we'll start on the 2 plastic frame objects on the inside of the windshield.

Inner Windshield Frame - Part 1
17:44

Now we'll be finishing off these frame objects by adding thickness and other details such as subtracting round holes from the inner sides of them.

Inner Windshield Frame - Part 2
11:41

In this chapter we'll be making extras for the inner windshield area such as a rubber strip around the top rim and 3 hooks at the top.

Inner Windshield Frame Extras
14:26

In this chapter we'll be creating the base roll cage for the Jeep from which we'll build the padding objects in the following chapters.

Roll Cage
08:06

Now we'll be creating the plastic feet at the base of the roll cage legs.

Roll Cage Feet
12:57

In this chapter we'll start creating the padding for the roll cage by making the padding for the vertical middle bars.

Roll Cage Padding Side
09:07

Now we'll be making the padding for the main top bar in the same way we made the side bar padding.

Roll Cage Padding Top
16:36

Now we'll be making the padding for the top middle area by shrink wrapping a mesh over the area to give us a good starting base shape to work with to shape the padding there.

Roll Cage Padding Middle
15:49

Now we'll be making the zippers for the padding. We'll be using something different than we did for the stitching. For the zippers we'll be using something called dupliframes to duplicate zipper teeth along a path. Using this method versus the stitching method will prevent the zipper teeth meshes from bending/deforming around the curves which was great for threading around a chair but not metal zipper teeth.

Padding Zippers
17:31

In this chapter we'll be making the middle compartment between the front seats. We'll start by making the basic shapes and then refine each one.

Middle Compartment
17:46

In this chapter we'll be starting on the basic shape of middle console area.

Middle Console - Part 1
18:50

Now we'll be refining this shape and finalizing the piece.

Middle Console - Part 2
19:58

In these chapters we'll be creating the extra details, shifters, and emergency brake for the middle console.

Middle Console Controls - Part 1
17:38

In this chapter we'll finish up the details for the middle console.

Middle Console Controls - Part 2
11:45

Now we'll start on the roof bar area. In this chapter we'll be working on the main shape of this.

Roof Bar - Part 1
15:49

In this chapter we'll finish off the roof bar object including adding hooks on the side to connect to the roll cage.

Roof Bar - Part 2
19:20

In this chapter we'll be making the middle light on the roof bar, including the buttons for it and the covers over the light.

Roof Bar Light
13:12

In this chapter we'll be making the housing for the roof bar speakers including the perforated vent over the speaker.

Roof Bar Speakers
05:42

In this chapter we'll be starting the dashboard area by adding in some blueprints to work from and then starting on the top middle piece. We'll be using the guide mesh method to make sure our curves are perfect.

Dashboard Middle Top - Part 1
18:15

In this chapter we'll be finishing off the top middle part of the dashboard.

Dashboard Middle Top - Part 2
12:27

In this chapter we'll be creating the rim around dashboard vents. To make the rim we'll create a single straight segment of it and then we'll use the array and curve modifiers to complete it.

Dashboard Vents - Part 1
17:14

Now we'll finish off the vents by making the vent covers.

Dashboard Vents - Part 2
11:04

Now we'll be creating the tray area that fits into the dashboard piece from the last chapter.

Dashboard Tray
04:24

In this chapter we'll be fitting a radio into the dashboard which includes a screen and surrounding buttons.

Dashboard Radio
13:27

Now we'll be creating a group of buttons in the dashboard used to open and close the windows.

Dashboard Window Buttons
15:56

In this chapter we'll begin work on the piece of the dashboard that holds the temperature controls. We'll also be using a guide mesh to help lay the topology for it though we won't keep the shrinkwrap active for this.

Dashboard Temperature Panel - Part 1
16:04

Now we'll be finishing off this piece.

Dashboard Temperature Panel - Part 2
09:20

Now we'll be making the dials and buttons for the temperature control panel.

Dashboard Temperature Controls
19:48

In this chapter we'll be starting on the main sections of the dashboard on the left and right. We'll be starting off creating the basic shape without all the extra details.

Dashboard Top Shape - Part 1
18:27

Now we'll continue refining the shape and start working on the vent areas of the dashboard.

Dashboard Top Shape - Part 2
17:37

In this chapter we'll finish off the basic shape of these parts of the dashboard. Later on we'll make the different details for each side.

Dashboard Top Shape - Part 3
11:00

In this chapter we'll be creating a basic guide mesh for the bottom half of the dashboard to make it easier to draw the remaining piece there.

Dashboard Bottom Guide Mesh
09:08

Now we'll start on the actual bottom dashboard piece and conform it around the existing panels.

Dashboard - Finishing the Bottom - Part 1
18:06

Now we'll finish this piece off for now and we'll add thickness to it later on.

Dashboard - Finishing the Bottom - Part 2
06:31

In this chapter we'll create the glove compartment panel and the pull for it.

Dashboard Glove Compartment
09:02

In this chapter we'll be modeling the panel around the steering column area on the left side of the dashboard.

Dashboard Steering Column Panel
07:50

In this chapter we'll be fitting the dashboard into place in the interior and working on a few extra details to get it looking right.

Dashboard Fitting and Details - Part 1
17:42

Now we'll finish off fitting this into place.

Dashboard Fitting and Details - Part 2
14:53

In this chapter we'll start shaping the right side of the dashboard to fit a handle there.

Dashboard Handle - Part 1
18:12

Now we finish off the handle area by actually making the handle for it.

Dashboard Handle - Part 2
05:33

In this chapter we'll be starting on creating the meter area in the left side of the dashboard. We'll start off my making a hole in the left side and shaping it to match up with the reference photos.

Dashboard Meter Area - Part 1
19:28

Now we'll be finishing off the meter area.

Dashboard Meter Area - Part 2
13:48

Now we'll be starting off the steering wheel objects my making the outer loop of it.

Steering Wheel Loop
09:55

Now we'll start work on the middle objects of the steering wheel.

Steering Wheel Center - Part 1
17:59

Now we'll finish off the steering wheel.

Steering Wheel Center - Part 2
08:07

Now we'll start work on the covers for the steering column behind the steering wheel.

Steering Wheel Column - Part 1
17:44

Now we'll be finishing off the steering wheel columns.

Steering Wheel Column - Part 2
11:24

Now we'll be creating the two levers on the sides of the steering wheel.

Dashboard Levers
14:42

In this chapter we'll be creating the backplate for the meter area as well as starting the actual meters.

Dashboard Meters - Part 1
19:38

Now we'll finish off the dashboard meters.

Dashboard Meters - Part 2
17:26

In this chapter we'll be refining a few details, adding thickness to objects, and putting bolts in the handle on the dashboard.

Dashboard Loose Ends
19:16

In this chapter we'll be creating the rear view mirror and attaching it to the windshield.

Rear View Mirror
14:29

Now we'll be making the two visers at the top of the windshield.

Visers
07:09

In this chapter we'll be creating the brake pedal as well as the bar attached to it. We'll also be using a lattice to deform the brake pedal and make it curved.

Brake Pedal
11:50

In this chapter we'll be creating the gas pedal and fitting both pedals into place.

Gas Pedal
06:43

In this chapter we'll be creating the hook objects that hold the seat belt to the roll cage and we'll be starting on the actual belt object.

Back Seat Belts - Part 1
18:43

In this chapter we'll be finishing the belt as well as creating an extra piece on the foot of the roll cage for the belt to go into.

Back Seat Belts - Part 2
08:14

We'll be creating the front seat belts now which will be easier since we've made most of what we need already.

Front Seat Belts
07:55

In this chapter we'll be making the buckle tongues and positioning them on the back seat belts.

Buckle Tongue
08:41

In this chapter we'll be creating the buckles on the back seats which include the case object, the red button, and the seat belt type strap holding them to the seat.

Back Buckles
15:42

Now we'll be making the front buckles which are the same as the back so we'll just duplicate them. The different thing about these is instead of a belt type attachment they'll have a hard plastic extension that goes down the side of the front seats.

Front Buckles
05:02

Now we'll be creating some quick floor mats for the interior.

Floor Mats
05:29

In this chapter we'll be creating the black border around the windshield. We'll be making it as a mesh and shrinkwrapping it to the inside of the windshield.

Windshield Border
08:02

In this chapter we'll be making a few basic meshes I call "shadow meshes". The purpose of these meshes is to make it dark between the separations of all the panels so you can't see through and realize there are no internal objects. Instead you'll just see darkness.

Shadow Meshes
03:54

In this chapter we'll be tweaking the hinge model, adding some design to the tailgate interior, adding a seam to the back of the back seat, and adding some foundation for the front seats.

Final Tweaks
07:13
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Creating the Shaders
32 Lectures 04:23:48

In this chapter I'll give you a brief overview of what you can expect in this section.

Shader Section Intro
03:19

If you're new to Cycles this chapter will be important to watch. I'll show you some basics when working with shaders and Cycles and how to create a node setup for a typical shader that will be the foundation of almost all shaders you create.

Preview 12:36

In this chapter we'll be prepping the Jeep to have shaders applied to it. This includes applying scale to all of the objects so it doesn't affect shaders and we'll also be quickly adding new objects to the tail light to help with light reflection.

Jeep Prep
11:55

In this chapter we'll be setting up HDR lighting for the scene. With realistic lighting it makes it easier to judge the quality of the shaders as we're making them.

HDR Setup
05:43

Now we'll be starting things off by creating a node group for scratches. We'll be reusing this node group throughout this section to add extra random scratch detail to many of our shaders.

Scratches
14:00

In this chapter we'll be creating a node group for smudges. The point of this is to add variation to reflective surfaces adding extra realism. This node group will be reused by many shaders we create.

Smudges
05:03

In this chapter we'll start work on the main shaders. We'll start by creating a master metal shader which we'll make customizable so we can easily make many metal variations from it.

Metal Master Shader
17:08

In this chapter we'll use the metal master shader to create all the other metal shaders we need for the Jeep.

All Metals
11:20

In this chapter we'll be making the main plastic shader which we'll use to create all plastic shaders.

Plastic Master Shader
14:35

In this chapter we'll use the plastic master shader to create the rest of the plastic shaders for the Jeep.

All Plastics
12:40

Now we'll be creating the glass master shader which we'll then use to create all the glass shaders for the Jeep.

Glass Master Shader
10:33

Now we'll take the glass master shader and make all the variations of glass needed for the Jeep.

All Glass
01:26

In this chapter we'll be making the fabric master shader which we'll then use to make all the different fabrics for the Jeep.

Fabric Master Shader
18:39

Now we'll use the fabric master shader to create the other necessary fabric shaders.

All Fabrics
07:04

In this chapter we'll make a simpler rubber shader for things like the pedals.

Rubber
04:53

In this chapter we'll be making a simple black diffuse shader for the shadow meshes.

Shadow Mesh Shader
00:30

Now we'll quickly create a mirror shader.

Mirror Shader
01:09

We'll create another simple shader now that is simply reflective and black.

Glossy Black
01:10

In this chapter we'll be creating a shader for the license plate which involves UV unwrapping the license plate.

License Plate
03:13

In this chapter we'll create a special chrome material for the tail light which includes creating a ringed look in order to reflect the lighting in an interesting way that makes the tail light more accurate to the real Jeep lights.

Tail Light Chrome
04:16

In this super quick chapter we'll make a basic white diffuse shader for the stitching.

Stitching Shader
00:20

In this chapter we'll be making the car paint, the most important shader of the bunch. We'll be adding a metallic undercoat with aluminum flakes as well as a top clear coat with a slighty wavy effect along the surface to simulate the "orange peel" effect of real car paint.

Car Paint
13:46

In this chapter we'll be adding "Wrangler" logos on the side panels of the Jeep by UV unwrapping them and making a duplicate car shader with a few extra nodes to make the logos visible.

Logos on Car Paint
05:40

In this chapter we'll use the car paint shader and make a variation, ending with a sparkly silver plastic for the inside of the doors.

Sparkly Plastic
02:34

In this chapter we'll be making a shader specifically for all the dashboard buttons which will involve UV unwrapping them onto a texture map of all the button decals.

Dash Buttons Shader
07:59

Now we'll start on the tire shader. In this part we'll isolate the surface of the treads so we can make them different colors to appear dirty or dusty, and we'll start on the sort of swirly pattern of the sidewall that will add variation to the glossiness.

Tire Shader - Part 1
19:07

In this chapter we'll add a bump map to create general bumpiness throughout the rubber and strong roughness on the tread surfaces. We'll also be UV unwrapping the sidewall in order to add in the sidewall texture displacement.

Tire Shader - Part 2
19:26

Now we'll finish up the tire shader.

Tire Shader - Part 3
04:59

Now we'll be adding a simple rubber shader for the tire hairs.

Tire Hair Shader
01:02

In the first part of this we'll add all the nodes necessary for the leather shader, and then in the next chapter we'll group the nodes and make their options customizable.

Leather Master Shader - Part 1
17:15

Now we'll make this shader customizable and we'll tweak a few settings to get the perfect look.

Leather Master Shader - Part 2
07:51

In this chapter we'll take the leather master shader and create the other variations necessary for the Jeep.

All Leathers
02:37
+
Creating the Studio and Lighting for the Final Render
4 Lectures 22:25

In this chapter I'll show you the camera angle used for the final render and how to make the studio backdrop. The interesting thing about the backdrop is the gradient texture it has that allows you to add a little style to it.

Camera and Backdrop
09:16

In this chapter we'll be looking at the area lights and new HDR lighting for the scene.

HDR and Lighting
04:29

This chapter goes over simple changes I've made for the final render, including extra shadow meshes added in, tweaked materials, and rotated tires.

Final Details
03:14

In the final chapter I'll be showing you the final render settings used as well as how to add focal blur if desired.

Rendering
05:26
+
Bonus Material
2 Lectures 19:03

In this chapter we'll be adding some shape keys for the backdrop in order to have greater control over it's shape which helps us achieve the right shots and reflections in the end. I'll also be showing you different things I've done for different views as different views may require tweaking the lighting and backdrop to get that perfect shot.

Customizing the Studio
06:41

In this chapter I'll show you some techniques for drawing your own car blueprints using Blender.

Drawing Blueprints
12:22
About the Instructor
Chris Plush
4.7 Average rating
35 Reviews
215 Students
1 Course
Blender 3D Trainer

I am the co-founder of the Blender training website CG Masters. I have over 15 years of experience working with all different aspects of 3d art and animation. I worked as the lead game artist on the open game project Yo Frankie at the Blender Institute, and I've had my work and tutorials featured in many publications such as the magazine 3D World.