Architectural Interior Visualization in 3Ds max & V-Ray 3.0
3.4 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
164 students enrolled
Wishlisted Wishlist

Please confirm that you want to add Architectural Interior Visualization in 3Ds max & V-Ray 3.0 to your Wishlist.

Add to Wishlist

Architectural Interior Visualization in 3Ds max & V-Ray 3.0

Learn how to visualize a modern interior scene from modeling to post production !
3.4 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
164 students enrolled
Created by Ashkan Moezzi
Last updated 5/2014
Current price: $10 Original price: $65 Discount: 85% off
5 hours left at this price!
30-Day Money-Back Guarantee
  • 7.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn how to model, shade, render and composite an interior scene completely from scratch.
View Curriculum
  • The following software will be needed :
  • 3Ds Max, V-Ray, ArchiCAD, Marvelous Designer, MeshLab (free software), Photoshop

In this tutorial we will start by modeling our building in ArchiCAD using our AutoCAD imported plan. We will talk about many aspects of modeling in ArchiCAD such as adding walls, windows, doors, creating stairs, copying and injecting data and ...

Although this part is done completely in ArchiCAD but most off the procedure is the same in Autodesk Revit. We will then add some other elements in 3Ds max after importing our model.

We will use 3Ds max to model most of our furniture including the bases for Marvelous Designer. A combination of spline modeling as well as high poly modeling and surfacing will be used.

All of our resting furniture will be built in Marvelous Designer, which will include importing and exporting to and from Marvelous Designer, simulating techniques, decimation in MeshLab and ...

We will then continue to adding some shaders to our objects in 3Ds max and V-ray. A combination of V-ray material, V-ray Blend material, V-ray 2-sided material, V-ray displacement and some other materials will be used.

For the lighting process we will learn techniques on when and how to use different V-ray lights and ways to optimize those lights to get a reasonable render time.

In the rendering stage we will try to use some of the new features of V-ray 3.0 to speed up rendering and also simpler ways to get rid of artifacts. A whole bunch of render elements will be exported out including light select element, Multi Matte, reflection, refraction, GI, lighting, shadow and a few more to be used in Photoshop.

The last part of this tutorial will be compositing in Photoshop. We'll use every single render element that we exported out from V-ray to come up with the final image that you can see.

The full size image can be seen Here !

A more detailed breakdown is as follows,

Difficulty Level : Advanced

Main Software Used in,

Modeling, Simulation : ArchiCAD, 3Ds Max, Marvelous Designer, MeshLab (free)

Rendering : V-ray 3.0

Post Production : Photoshop

The tutorial will cover,

In Modeling :

  • Customizing the UI using scripts.
  • Using Marvelous Designer to model every piece of resting furniture; all the couches , sofas, pillows, chair.
  • Spline modeling in conjunction with some modifiers , including ; tables, the floor lamp, vases, wall clock.
  • Using V-ray fur for the floor carpet.
  • Using ATree free script to create flowers and plants.
  • Using V-ray displacement to create cutouts.
  • Optimizing V-ray displacement to areas that are seen through the camera for memory optimization.
  • Using ArchiCAD to model the building and refining in 3Ds Max.
  • Using some free scripts to place books in bookshelf randomly.
  • Using Animation tools to scatter objects on our models.
  • Using graphite modeling tool-set

In Shading :

  • Using V-ray blend to create complex materials .
  • Using quick scripts to interactively see the results of complex textures without the need of full rendering.
  • Using V-ray 2 sided to create translucency for objects.
  • Creating worn out edges with the use of V-ray displacement and V-ray Dirt.
  • Optimizing all scene materials to have the best quality n the least rendering time.
  • Most of the materials in the scene are made of complicated shading networks

In Rendering:

  • Using V-ray 3.0's new features that will help in rendering this scene faster and modifiable.
  • make use of all different V-ray lights and how to optimize those and a general lighting solution which will work in many interior scenes.
  • Rendering many different render passes including masks for all materials, separating lights, reflection, refraction and ....

In compositing:

  • Layering all our different passes together to achieve a result we want.
  • Changing the individual lights effect in our scene without the need to re-rendering.
  • Color correcting many of our elements with ease using the masks that we rendered out.
  • Adding extra texture to some objects and learn how to blend them nicely with the scene.

The full size image can be seen Here !

You'll get all the lessons plus every single asset that was used in creating this tutorial including models, textures, renders, Photoshop files, ...

The running time of the course is above 7 hours and you should be able to complete the course in 20-30 hours based on your previous knowledge/experience in the taught software.

This course is recommended for those who want to learn every step needed to visualize an interior scene from scratch to be able to produce a photo-realistic looking image.

If you feel there’s something in the tutorial that needs more explanation or a part that has been missed, you may write to me at anytime and I’ll be adding an update to the tutorial which you’ll be able to download.

If you had any question please contact me :)

Who is the target audience?
  • Intermediate to Advanced Users
Students Who Viewed This Course Also Viewed
Curriculum For This Course
33 Lectures
1 Lecture 01:57
Tips and Tricks
3 Lectures 42:56

CAD like transform, Extra procedural maps

Procedural maps, Reference images setup, Custom scripts
Modeling the building in ArchiCAD
4 Lectures 55:07
Importing CAD files and drawing the walls

Finishing slabs, doors & windows

Refining the building and adding stairs

Importing into 3Ds max and adding the skirting
Modeling the furniture in 3Ds Max
10 Lectures 02:23:57
Modeling the bookshelf : Blocking out the main shelf

Modeling the bookshelf : Adding details

Modeling the bookshelf : Placing books inside bookshelf

Creating the rug

Modeling the coffee table

Creating props for coffee table

Creating the plants inside vases

Creating the lamps

Modeling the wall clock

Modeling the vase
Modeling in Marvelous Designer
5 Lectures 55:10
Modeling the curtains in MD

Modeling the couch in MD, Decimating in MeshLab

Adding pillows to the couch, Refining in 3Ds max

Modeling the chair in MD

Modeling the sofa in MD
Adding materials in V-Ray
7 Lectures 01:36:04
Creating materials for floor and walls

Shading the coffee table and plants

Creating complex shader for the vase

Adding materials to the console table

Shading the props

Adding shaders to the resting furniture

Creating the curtain material
Lighting & Rendering
2 Lectures 28:05
Adding lights

Finishing lighting, Render settings
1 Lecture 16:25
Compositing in Photoshop
About the Instructor
Ashkan Moezzi
3.4 Average rating
5 Reviews
164 Students
1 Course
Senior CG Artist, Instructor

I am an Architect and have been working in CG industry for over 8 years as an instructor and a senior CG artist. I'm also an Adobe Certified Expert. I'll be glad to share my experience with you so you don't have to go through the tough parts as I did. You'll learn things that I wish I had access to when I first started CG. I'm currently working at ShLeCe. My main area of focus is visualization (especially architectural) , animation and a little bit visual FX. Apart from CG I sometimes do some architectural stuff like designing plan and interior design. I'm regularly enhancing my current skills and in case I ever got some free time I also do some game design.