Next-Gen Sclupting, Texturing, and Materials for Game Assets

Using 3ds Max, ZBrush, and Photoshop, learn the steps to texture a high quality game asset and present it in Marmoset!
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166 students enrolled
Instructed by 3dmotive LLC Design / Game Design
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  • Lectures 36
  • Length 8 hours
  • Skill Level Expert Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 5/2014 English

Course Description

In this course, instructor Stephen Wells continues on with the creation of his Vampire Stake Launcher. Here, he will be covering his low poly modeling workflow in 3ds Max, his sculpting and poly painting process in ZBrush, and finally a brief rendering setup inside of Marmoset.


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

What are the requirements?

  • Autodesk's 3ds Max
  • ZBrush
  • Marmoset

What am I going to get from this course?

  • Learn how to take a high poly weapon to its final stages with sculpting details, as well as adding textures and materials
  • Learn how to export polypainted textures from ZBrush to create your final textures

What is the target audience?

  • Intermediate to Advanced 3ds Max and ZBrush users

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Building the Low Poly version
Introduction to the Course
Preview
01:19
Building the Low Poly 01
20:23
Building the Low Poly 02
15:14
Building the Low Poly 03
16:03
Building the Low Poly 04
15:53
Building the Low Poly 05
17:46
Building the Low Poly 06
16:36
Building the Low Poly 07
16:06
Building the Low Poly 08
09:47
Section 2: UVW Unwrapping - And Prepping for ZBrush
Introduction
Preview
01:32
Unwrapping Start
16:36
Unwrapping Timelapse
12:12
Packing the UVs
12:49
Packing the UVs 02
13:17
Prepping for ZBrush
08:56
Setting up in ZBrush
Preview
12:59
ZBrush Sculpting 01
18:42
ZBrush Sculpting 02
17:45
Section 3: ZBrush Sculpting and Detailing
Introduction
Preview
01:28
Sculpting the Grip 01
18:53
Sculpting the Grip 02
19:30
Sculpting the Hammer Housing 01
13:38
Sculpting the Hammer Housing 02
12:32
Sculpting the Barrel
13:03
Sculpting the Iron Sight
12:12
Sculpting the Grenade Housing
12:53
Sculpting the Barrel
15:48
Sculpting the Damage
12:47
Section 4: Materials and Texturing
Introduction
Preview
01:40
Observing the Reference
04:42
Polypainting 01
19:29
Polypainting 02
16:03
Polypainting 03
18:31
Polypainting 04
Preview
19:24
Rendering in Marmoset
18:21
Bonus Lecture: Further Learning with 3dmotive
Article

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Instructor Biography

3dmotive LLC, High Quality 3d and Game Art Training by Industry Pros!

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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