This course starts with a fast crash course in animation for games and gets you creating your first walk cycle within one hour in Spriter. Unique dynamic drawing exercises are included to help improve your concept of character posing. We start with the animation principles then go through the complete process of sketching a simple figure in Photoshop, to rigging and animating in Spriter. The second part of the course concentrates completely on pure animation and is lead by John Nightingale senior game animator of fifteen years.
Part 1: Basics of Spriter with Nick Sweetman
This first part of the course focuses on pure animation and enables you to see the whole process from start to finish. It's ideal for those who want a short introduction to Spriter so you can apply the knowledge straight away to your own creative game projects. Walk templates are included with the course along with the finished Spriter file. The majority of this part can be completed with a free version of Spriter and trial of Photoshop. Flash is used to explain the core principles of animation in the first exercise.
Part 2: Animating in Anima2D with John Nightingale (Updated 15.9.17)
Experienced Senior Animator with multiple AAA console and PC projects, John has worked on projects great and small, from Aliens Vs Predator to Harry Potter and Pixar’s Rush. During this section John breaks down his fast 2d animation workflow for creating professional quality game animations that include Jump, run, idle and shoot all inside the software Anima2d an excellent free extension to Unity. We wanted to keep this section completely concentrated on the art of animation so we provide you with the pre-rigged character Rico, so you can jump straight in! This is the first course on Udemy to use the software Anima2D for character animation.
Warm up exercises to practice dynamic drawing and the line of action
Blocking out the key positions of a bouncing ball
Adding in ease in and out to create more realistic movement
Organising your character pieces and importing into Spriter
Going through the process of adding bones in Spriter
Using the line of action to make gesture sketches
Adding the pass position
Adding the down position, where the body takes the weight
The highest point of the body needed to give weight for the figure in motion
Looking at the figure in slow speed to identify any problems
Process of exporting single frames in Spriter and testing in Photoshop
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Animating secondary movement on the nose and ears
Refining the overall animation with the legs
Getting the pelvis to move naturally using the dope sheet and curve editor
Applying the S curve technique for organic motion in the spine
Counter animating the neck to create natural motion
Adding drag and overlap to the arms
Adding secondary motion to the nose and ears
Adding impact to the arm and refining the curves
Adjusting the ears to give a sense of drag when the body moves
Creating drag movement to the ears
Creating the tail animation by curling the shape and offsetting the keys
John Nightingale-Course section wrap up
Founded by Nick Sweetman - Game Art Co. is a collective of game artists based in Helsinki, Finland. The land of snow, sauna and mobile games!
Our courses are practical and focus on the essential core skills and workflow needed by an industry game artist.
We have a combined experience of over twenty years in the games industry. With over 20 published and award winning titles released on console, PC and mobile. Our artists come from companies that include Rovio, Remedy and Supercell.