2D Animation for Games
3.9 (193 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
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2D Animation for Games

Spriter & Anima 2D introduction, create a walk, run, jump, idle and shoot animation!
3.9 (193 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
5,229 students enrolled
Created by Game Art Co
Last updated 9/2017
English
English [Auto-generated]
Current price: $10 Original price: $50 Discount: 80% off
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Includes:
  • 5 hours on-demand video
  • 4 Articles
  • 6 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Apply the principles of animation to a game character
  • Sketch, rig and animate a figure in Spriter
  • Apply gesture to create dynamic sketches
  • Create a Walk, Jump, Run, Idle and Shoot animation
  • Create professional level animations in Anima2D
View Curriculum
Requirements
  • No previous knowledge is required although some basics experience of Flash and Photoshop is useful but not necessary.
  • Download a trial version of Flash, Photoshop and the free version of Spriter.
  • Drawing exercises can be done with a digital drawing tablet or in pencil and scanned in.
  • Download Latest Version of Unity & Anima2d
Description

This course starts with a fast crash course in animation for games and gets you creating your first walk cycle within one hour in Spriter. Unique dynamic drawing exercises are included to help improve your concept of character posing. We start with the animation principles then go through the complete process of sketching a simple figure in Photoshop, to rigging and animating in Spriter. The second part of the course concentrates completely on pure animation and is lead by John Nightingale senior game animator of fifteen years.

Part 1: Basics of Spriter with Nick Sweetman
This first part of the course focuses on pure animation and enables you to see the whole process from start to finish. It's ideal for those who want a short introduction to Spriter so you can apply the knowledge straight away to your own creative game projects. Walk templates are included with the course along with the finished Spriter file. The majority of this part can be completed with a free version of Spriter and trial of Photoshop. Flash is used to explain the core principles of animation in the first exercise. 

Part 2: Animating in Anima2D with John Nightingale (Updated 15.9.17)
Experienced Senior Animator with multiple AAA console and PC projects, John has worked on projects great and small, from Aliens Vs Predator to Harry Potter and Pixar’s Rush. During this section John breaks down his fast 2d animation workflow for creating professional quality game animations that include Jump, run, idle and shoot all inside the software Anima2d an excellent free extension to Unity. We wanted to keep this section completely concentrated on the art of animation so we provide you with the pre-rigged character Rico, so you can jump straight in! This is the first course on Udemy to use the software Anima2D for character animation.


Who is the target audience?
  • Beginners to animation, looking for a quick start to take a simple character from Photoshop to Rigging and animation in Spriter.
  • Intermediate level animators who want to improve workflow.
Compare to Other 2D Animation Courses
Curriculum For This Course
50 Lectures
05:03:13
+
Principles of Animation
3 Lectures 09:10

Warm up exercises to practice dynamic drawing and the line of action

Preview 02:11

Blocking out the key positions of a bouncing ball

Adding in ease in and out to create more realistic movement

Preview 05:10

Adding cartoon squash and stretch

Preview 01:49
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Sketching a basic Figure
3 Lectures 06:11

Basic proportions of a figure

Creating a rough sketch to use as a template

Preview 01:31

Blocking out the Figure in Vectors
02:46

Preparing the body sections for exporting in Photoshop

Exporting the Body In Photoshop
01:54
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Working in Spriter
14 Lectures 33:00

Organising your character pieces and importing into Spriter

Importing the Figure into Spriter
05:04

Going through the process of adding bones in Spriter

Rigging in Spriter
05:22

Using the line of action to make gesture sketches

Preview 01:27

Animation Observation Exercise
00:33

Blocking the basic first poses in Spriter

Preview 03:35

Adding the pass position

The Pass position
03:26

Adding the down position, where the body takes the weight

The down position
03:34

The highest point of the body needed to give weight for the figure in motion

The High
02:35

Looking at the figure in slow speed to identify any problems

Tweaking the Walk Cycle Animation
02:36

Process of exporting single frames in Spriter and testing in Photoshop

Exporting the frames from Spriter
03:23

Testing out the animation in Construct 2
00:12

Thanks for being a student to the course!

Any feedback is welcome

Course Wrap Up
00:35

Recommended Books for Animators
00:34

Free Character Rig - Character by artist Rayner Alencar
00:04
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Animating in Anima2D with John Nightingale
11 Lectures 01:27:03

  • Downloading the Anima 2D Plugin Requires Unity 5.6.0 or higher. When searching on the asset store type: Unity Anima 2D
  • Recommended to download latest version of Unity.
  • Opening the Pre-Made Fox Rig. (Rigged by John Nightingale, Character design Rayner Alencar.)


Downloading Anima2D And Opening The Fox Rig
02:00

  • Blocking out the pelvis movement
  • Note: (first video section) As the animations are set up for you in the Unity File, you don't need to set it up again. Unless you want to practice.
Run Part 1: Blocking Out The Main Poses
11:44

  • Movement of the pelvis
  • Using the curve editor to alter the timing and spacing
Run Part 2: Pelvis Movement
06:58

  • Adding in-between poses between the main keyframes
  • Adding drag to the feet as they follow the leg movement
Run Part 3: Adding In-betweens For The Legs
09:53

  • Upper body movement
  • Animating the spine and arms
Run Part 4: The Upper Body
10:27

  • Animating the arms
  • Adding drag to the hands
Run Part 5: Animating The Arms
08:04

  • Animating the tail in a straight ahead method
  • Using an imaginary ball to help visualise the tail movement
Run Part 6: Animating The Tail
10:36

Animating secondary movement on the nose and ears

Run Part 7: The Nose And Ears
14:48

Refining the overall animation with the legs

Run Part 8: Polish Stage 1 - The Legs
04:44

  • Refining the overall movement of the spine, head and hands
  • Wrapping up the animation
Run Part 9: Polish Stage 2 - The Spine, Head & Hands
07:27
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Idle Animation
8 Lectures 01:05:45
  • How to create an animation clip in Anima 2d
  • Blocking out the main pose before animating
Idle Part 1: Blocking Out The Main Pose
02:58

Getting the pelvis to move naturally using the dope sheet and curve editor

Idle Part 2: The Pelvis Motion
05:25

Applying the S curve technique for organic motion in the spine

Idle Part 3: Spine Movement
12:23

Counter animating the neck to create natural motion

Idle Part 4: The Neck Motion
02:50

Adding drag and overlap to the arms

Idle Part 5: Animating The Arms
14:17

  • Creating weight to the gun arm 
  • Refining the movement with curves
Idle Part 6: The Gun Arm Movement
06:37

Adding secondary motion to the nose and ears

Idle Part 7: Secondary Motion On The Nose And Ears
14:07

  • Applying a faster technique for the tail motion
  • Refining and wrapping up the idle
Idle Part 8: Animating The Tail
07:08
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Jump Animation
5 Lectures 51:07
  • Creating the overall jump movement
  • Delaying the feet to get natural motion
Jump Part 1: Blocking Out The Pelvis Movement
09:42

  • Creating anticipation and impact to the jump
  • Adding drag to the arms
  • Adjusting the head movement
Jump Part 2: The Spine & Gun Arm
12:09

Adding impact to the arm and refining the curves

Jump_Part 3: Adding Drag To The Right Arm
10:58

Adjusting the ears to give a sense of drag when the body moves

Jump Part 4: Adding Drag To The Ears
07:18

  • Adding anticipation and reaction to the landing to the tail
  • Wrapping up the animation
Jump Part 5: Animating The Tail
11:00
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Shoot Animation
6 Lectures 51:00
  • Blocking out the base shoot pose
  • Adding recoil to the gun
Preview 20:42

  • Offsetting the keys to create natural movement
  • Adding more anticipation to the movement
Preview 12:17

Improving the spine and arm movement

Preview 05:31

Creating drag movement to the ears

Shoot Part 4: Adding Drag To The Ears
05:44

Creating the tail animation by curling the shape and offsetting the keys

Shoot Part 5: The Tail
06:38

John Nightingale-Course section wrap up

Section Wrap Up
00:08
About the Instructor
Game Art Co
4.4 Average rating
251 Reviews
5,669 Students
3 Courses
Essential Skills for Game Artists

Founded by Nick Sweetman - Game Art Co. is a collective of game artists based in Helsinki, Finland. The land of snow, sauna and mobile games! 

Our courses are practical and focus on the essential core skills and workflow needed by an industry game artist. 

We have a combined experience of over twenty years in the games industry. With over 20 published and award winning titles released on console, PC and mobile. Our artists come from companies that include Rovio, Remedy and Supercell.