Game VFX Artist | Unity, Shader Graph, Stylized Effects
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About me
I’m a Game VFX Artist specializing in stylized real-time effects in Unity.
In my courses, I teach how to create game-ready VFX using Shader Graph, particle systems, and modern production workflows used in the industry.
My focus is on breaking down complex effects into clear, step-by-step processes so you can not only follow along, but also understand how to build your own effects from scratch.
Each course is designed to help you create polished, professional-looking VFX for games, while learning practical techniques you can apply to your own projects.
If you want to master stylized VFX in Unity and build a strong foundation in real-time effects — you’re in the right place.