I'm a 3D artist and game developer with multiple years of industry experience, having worked on titles like Dead by Daylight, Splitgate, and several mobile projects with studios like Tencent and Playdemic. I specialize in character and prop modeling, stylized workflows, and real-time asset creation using tools like Maya, ZBrush, Substance Painter, and Unreal Engine.
Alongside production work, I’ve taught at universities and art colleges including Anglia Ruskin and 3D College, focusing on practical, studio-ready workflows that bridge the gap between learning and real-world pipelines.