Game Developer, Creative Director and Writer
I designed, wrote and sold my first game on the Commodore 64 and have spent 30 years working in the video games industry as an artist, designer and writer.
I have developed games from the 8 bit Commodore 64 era through the 16 bit Amiga and consoles, like the SNES and SEGA Megadrive, right up to current day hardware.
I have worked for some of the top game companies like Ocean Software, Virgin Interactive Entertainment and Westwood Studios, and I've worked on many high profile products such as 'The Lion King' and 'Pinocchio' for Disney, Vita Pets and EyePet for Sony among many others. My current studio also worked on some key titles like 'Little Big Planet' and 'Motorstorm' for Sony, to name a few.
I now work in the industry as a Creative Director, working with the latest software and hardware for all current consoles, mobile devices and PC.