I am a freelance game developer and former VFX artist with over 15 years of experience in the entertainment industry. Before transitioning to game development, I spent a decade working on major feature films, including Transformers and Batman v Superman.
My passion for programming led me to the Unity 3D engine. I fell in love with its potential and the ability to utilize high-level C# scripting to bring ideas to life. Since then, I have released multiple commercial titles for iOS and Android, as well as popular tools on the Unity Asset Store.
As an instructor, my goal is to teach you not just how to code, but how to think like a developer. I love solving complex problems by building efficient tools and systems, and I want to share those professional workflows with you. I believe learning from industry experience is the fastest way to master a new skill, and I look forward to seeing you in my courses.