UPDATE (03/01/2016): New Section!
Interested in learning what makes a great web or mobile app? How to understand users? Or do you want to expand your web design or development skills? If so, you've come to the right place.
User Experience Design: The Accelerated UX Course is the quickest, and most cost-effective UX course you'll find on the web – or your money back. We'll provide you with the knowledge of each of the major areas of UX Design, so you can begin designing web and mobile apps on your own.
User Experience Design (UXD or UX) is the process of enhancing user satisfaction by improving the usability, accessibility, and “delight" provided in the interaction between a user and product. It's about making your apps intuitive, easy to use, and most of all – effective at solving problems. Throughout the course, we'll walk you through the major knowledge areas of UX Design, and get you started on a path to UX Mastery.
This interactive and on-demand course includes everything you need to go from zero-to-60 in the world of UX. While it takes years to achieve mastery, our goal with this course is to help you fast-track the beginning steps.
What's included in the course?
The course is divided into 7 meticulously-designed sections, each developed with ease of learning in mind. While UX books, and other online UX courses require hours of reviewing theoretical content, this course fast tracks you to just the good stuff.
Combing the expertise of two instructors based in heart of the Silicon Valley technology scene, you'll dive deep into best parts of UX, so you can finish the course QUICKLY. To get started creating beautiful experiences right away, we'll walk you through a handful of sections that include:
We've designed the course to make learning both quick and fun. And, I've used techniques proven to effortlessly lock-in knowledge. So what are you waiting for? If you're looking for a course to learn User Experience Design, and FAST, then look no further.
Still not convinced? The course includes full money back guarantee, so long as you request it within 30 days of your purchase. No questions asked.
This this lecture you will be introduced to the instructors and major sections of the course.
This lecture includes an overview of the major sections of the course, and outlines what you will learn. That includes:
This lecture describes the major components of User Experience Design, and provides a foundational understanding for approaching each section.
This lecture describes the origins of UX Design, and how the principals of UX can be applied to physical machines like the ox cart, horse saddle, and machines during the Industrial Revolution.
This lecture describes how UX Design has evolved over time. Specifically, how mechanical and ergonomics design evolved into software and user interfaces.
Understanding UX Design and software is difficult. This lecture uses the analogy of a physical building to explain software and UX Design.
User Experience Design contains two major components: we'll call them 1) Aiming and 2) Firing. Aiming refers to pre-and-post design activities like user research and information architecture. While Firing refers to the process of designing things like screens and interfaces.
This lecture introduces the concept and importance of User Research. And how it can be used to dramatically increase the quality and speed of new designs.
This lecture describes the 5 major components of User Research:
This lecture describes the 2 types of User Research: Art and Science. Art refers to early-stage and low-volume user research activities like interviews and short run surveys. Science refers to large-scale and late-stage activities like usage analytics and AB testing.
This lecture identifies a handful of user research software tools and places them along a spectrum according to their User Research Method Type (Art vs Science). Common tools include Google Analytics, Zurb Verify App, Survey Monkey, CrazyEgg, PickFu, Google Consumer Surveys, Databases and Amazon Redshift, UserTesting . com, Optimizely, and more.
This lecture details an entire user research project from start to finish.
This lecture details an entire user research project from start to finish.
This lecture describes the origins of Information Architecture after the birth of the internet.
This lecture describes the common skills that information architects use.
This lecture is an expansion of the previous lecture, and describes the skills that information architects use.
This lecture identifies real-world examples of information architecture so that you will be able to identify them on your own in the wild.
This section describes the primary elements of design, which are used to construct practically any visual creation. They include Line, Shape, Direction, Texture, Size, and Color.
This section describes the Principals of Design, which are used in combination with the Elements of Design to generate design compositions. They include Balance, Proximity, Alignment, Repetition, Contrast, and Space.
This lecture describes how visual weight and thickness can influence a design aesthetic, particularly text.
Typography is one of the most important components of web design. This lecture provides an introduction to typography, so you can recognize common characteristics and know when to use common font types.
This section describes the basics of color and color theory.
This section describes the relationship between common and repeating elements, often referred to as repetition or patterns.
This lecture describes the relationship of generic elements, and how their presence among one another can produce interesting results.
This section describes several major components of a web page, including the images, headings, and what web designers refer to as "the fold."
This section describes buttons (or CTAs), and how their use can influence user behavior.
This section describes how multiple buttons or CTAs can be grouped together in unique ways.
This lecture describes the basics and importance of user psychology, and how understanding it can help you become a better designer and positively influence user behavior.
This lecture explores the concept of how products can become "intuitive," and also what makes this possible. It also transitions into emotion and motivation.
This lecture defines the relationship between intuitive products, emotion, and motivation. It also explores one of 4 primary psychological models called the BJ Fogg Behavior Model, which contains three primary components: Motivation, Ability, and Trigger.
This lecture describes the 2nd of the 4 primary psychology models, one created by Mihály Csíkszentmihályi and is called "Psychological Flow State."
This lecture describes the 3rd of the 4 primary psychology models, one created by Nir Eyal and is called The Hook Model.
This lecture describes the 4th of the primary psychology models, a book written by Daniel Pink and is called "Drive."
I am an energetic, detail-oriented entrepreneur, designer, and technical marketer, with a focus on web and creative industries. I have a wide depth of ability, but my passions revolve around the intersection of marketing, technology, and design. Solving problems using them is my superpower.
Hello, I'm Pablo Stanley. I'm a San Francisco based product designer. I'm the designer and cofounder of a healthcare startup in San Francisco called Carbon Health. I love solving design puzzles, making silly illustrations, composing geeky music, creating colorful animated gifs, munching veggie burgers, and writing punny comics.
Mentoring is one of my new found passions. I want to learn and teach as much as I can and Udemy is the best platform for it.
I also write a comic series called “The Design Team”.