Setup, Installation and Getting Things Ready to Roll

Andre LaMothe
A free video tutorial from Andre LaMothe
Computer Scientist / Embedded Engineer / Author
4.7 instructor rating • 1 course • 49,945 students

Lecture description

In this first lecture we take a look at the file resources, book for the course, parts list, and more.

Learn more from the full course

Crash Course Electronics and PCB Design

Learn Electronics and PCB Design from the Ground up with Altium CircuitMaker and Labcenter Proteus

108:17:26 of on-demand video • Updated December 2021

  • Students will be able to analyze and construct basic analog and digital circuits. As well as design printed circuit boards, assemble and get them running.
  • Students will be able to leverage this knowledge to build and produce electronic products completely themselves.
  • Students will be able to use numerous CAD and design tools such as schematic entry, PCB layout and routing, circuit simulators, MATLAB, and more.
  • Students will learn how to use basic electronics lab equipment such as oscilloscopes, power supplies, signal generators, and more.
  • Students will learn hands on techniques such as circuit construction with solderless breadboards, wire wrapping, and soldering.
English [Auto] Welcome to the very first lecture of crash course, electronics and PCB design. Now, ironically, this lecture was, of course, recorded as the very last lecture of the actual lecture series, How to Do the Entire Class, all the lectures before I could record the very first lecture to figure out what was going to be inside of the resources for the class itself. So this is kind of backwards. So at this point, it's at the end and and I, you know, edited the entire course and now I'm talking to you again. So it kind of feels weird. Anyway, inside of this lecture, the resources for this lecture, you're going to find a zip file and maybe a couple of the things in the in the resources, the zip file is the most important thing. This is what's going to have. The parts list, all the files that are used and referenced inside of the lectures, the book and so forth. So let's take a look at all that. So right now, if you were to download the resources, you'll see there'll be a zip file. It's called crash course electronics, 14, 18 or maybe slightly later date. So the state will change a little bit, but it'll be a crash course of electronics and then a date zip. If there's newer files, they'll be dated newer that zip file. When you decompress onto your computer, you're going to find a number of directories here. So read the README text always in cases any last minute changes. But each one of these directories contains the information for the lectures safe. We use a tool like circuit maker or lab center Proteus or Octave Matlab and so forth. Those files will be inside of these directories, so this is just easier and better than having hundreds of files all over the place and all kinds of resources for each one of the lectures. There's just too many lectures, so this is much better. You just get them all right here. And even though I may reference in a lecture, you know, download the files for this lecture, what that means is just download this single zip file and everything is inside of here. So let's just take a quick look in here just to since we're here and we've got a couple of minutes. So the course obviously is about circuit design, electronics, electrical engineering and printed circuit board design itself, PCB design, using circuit maker and Proteus. And we're going to get into that way more in the next lecture. This is just real quick. I just want to show you where things are and then the next lecture are going to kind of talk about what the course is about. But right now, let's just get this stuff on your hard drive. All right. So circuit maker inside of here, there's some projects in here, and this is where you would find those manufacturing files, crash course electronics book. This is very, very important. So with the course, you get a copy of my book, which is called Design Your Own Video Game Console. It's also called The Blackheart, a video game console design, the hard copy version of it, which you can get on Amazon if you want. But I'm giving you a free copy for this class that you can use. Read the whole book. You know, it's 800 pages. We're going to be using it just for the electronics theory sections of it. All right. The video game console design comes later. Maybe someday I'll do a class on that. But right now, you go in this directory and design game console and some version number and then it's a PDF. Right. So that's what you're going to be looking at there. All right, Excell, there are some files in here that we do calculations with, that's where you would find those lab center Proteus here's all the project files for mostly these are all simulations that we do during the course. All right. Miscellaneous images and charts, it's just that some images and whatnot that you might want to use as reference. Octave, if you haven't heard of Octave, it's like Matlab, which you probably heard of. And Matlab is Matrix Laboratory. It's a mathematics package, the biggest in the best of the world as far as I'm concerned, but it's very expensive. However, you can get a free evaluation copy and then there's also a free open source version called Octave, which is a very, very similar. And we're going to use Octave and this has code in it. Right now, there's only one program in here, but that's where you would find that and then the parts list for the course. Now, talk about this just a minute. So here's the parts. This it's a PDF file. All right. And let's go ahead and take a look at what that kind of looks like in one second. But first, the other file you find in the resources for this lecture is the master outline of the course. So this is very similar to what's on Udemy as far as the outline of, you know, what each one of the lectures are. But inside of this master outline, which you'll be able to download, not only do we have the let me zoom in here a little bit for you. Not only do we have the explanation of what files are where and that kind of thing that we're talking about now, but we also have some other things like books to download or books to purchase, things of that nature. And then we talk about the parts list, how to find the parts list, which are going to show you in a second. And then each one of the sections of the course has the lecture, the description, the course title, and then what everything is about being kind of read through this. And, you know, this is really easy to search through and scroll through and find everything. Additionally, inside of many of the lectures, I'll make a reference to a link or something like that on Internet that we're browsing and they're very hard to see as we're doing that. So I'll copy those links in here. So this is your resource. So you definitely want to go through this. And it's called Crash Course Electronics Master Outline and has a version number. You want to download this and go through this and just have this open as you're working so it's not too big. I think it's like 30 pages maybe. Let me scroll down here. And this has kind of. Yeah, so it's, what, 39, 40 pages. So definitely have this open and go through this to kind of see what's going on. All right. So that's kind of the master outline of the course right now. There's also the parts list. Let's talk about that real quick. So the parts list PDF and what this is, is kind of an overview of all the things that are going to be used, almost all the things that are going to be used as I build experiments on the bench in real time in front of you. Now, it's really important to realize that I'm going to add a lot to this list, because this list is kind of a general list of things that you should have if you want to do the experiments along with me. But then also things you should just buy to have if you're going to play with electronics and experiment. So, you know, we mainly use in this case like a fat maybe we're only going to use the two seven 7000 fat or something else or the FTC 66. But I'm going to add more here so that you have some options, just some suggestions that I didn't have time to describe during whichever lecture. All right. So this is kind of a big list. It's a shopping list of all kinds of things that you might want to get as you build electronics and as you follow the course. All right. So goes through everything and describes things, explains things. There's some really big search searches. I probably could turn these into tiny URLs someplace, but, you know, I just didn't do that. And and these numbers next to each one of the components just means I would suggest you get ten of them when you're buying electronics. The electronics are pretty cheap, but the shipping is not. So you're shipping like fractions of an ounce and the shipping is twenty dollars. You might also get a lot of parts because you're going to need them for different builds and different projects that you're going to make. So you might as well order enough of them. All right. So what I suggest you do is just peruse through this. I know you want to get it started on the lectures so you can kind of jump in to the next lecture, but just kind of perusing this kind of scroll through it. Take a look. And then when we're building a project in, say, one of the lectures, you can kind of go back to this and read more and look more and see what exactly I was talking about. In that lecture, right? But anyway, this is a big part list, and then there's some commentary about purchasing things like oscilloscopes and logic analyzers and things like that that I didn't maybe do in the lecture that I put inside of this text here. All right. So, again, it's not too long, 20, 20 pages, 23 pages right now. Again, you're going to see this almost immediately. But I'm just going to show it to you real quick. So the book that goes along with the course, like I said, it's a free copy for students and here it is here. And you'll download that inside of the zip file where we looked at it, design your own video game console. And in the hard copy version on Amazon is the black art of video game console design. All right. But the book has a very large section. On electronics and electrical engineering and all this all these chapters we are interested in and we're going to use these as our basis for our the course, just as a reference. So I have something to talk about as I'm going through things so that we don't have to reference someone else's book and have you purchase something. So you basically get a free book with a class. All right. So that's it. Now, another thing I may mention in a couple lectures, you know, from here is that we installed the software already. We didn't install the software. We're not going to do it right now. I changed my mind. So the two programs, well, we're going to be using a number of programs. Like I said, we're going to use circuit maker because that's what the class is about, building printed circuit boards, a circuit maker. But we're going to do that way down the line. First, we got to learn electronics, right? Also, we're going to learn we're going to use Proteus Lab Center, the name of the company that makes Proteus. And that's a that's another cat program for schematic design and PCB layout. But it's not free like circuit maker is. But the evaluation version is free and we can just use it for simulation. And so we're going to use that for simulation. And that's the Proteus part of the course. But I decided the installation was fairly complicated and I want to do it right when we use the tools. So you can kind of see how that goes. Right. And we're going to install those tools and other tools and play with Matlab and different things. So we'll do those installations kind of just in time when we do the lecture on it. So don't worry if I made any comments, you know, from here to someplace else and another lecture and say we already installed it, you'll know when we install it because we're going to install it. All right. So that's it. So I'll meet you in the next lecture. And we're actually talk about the course and kind of a general overview of what we're going to do in the course. Right. So I'll see you there. Bye bye.