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Have you played the smash hit Crossy Road which made the developer over $10 million dollars in just 90 days? Would you like to learn how to quickly make your own Crossy Road game in just a few hours with simple to follow training?
Throughout this course you will be learning how to build, from scratch, a Crossy Road game in the powerful Unity3D game engine, taught by our game design experts with over 15 years of industry experience.
Learn the simple game mechanics that make games like Crossy Road so fun and easy to build. You will even learn how to quickly model and texture all the 3D assets you need to create complete original video games you can publish, sell, and share with the world.
So if you are ready to master Unity and how to make your own Crossy Road game, then let's jump right in and start learning with the game design pros here at The School of Game Design.
Important: All software used are FREE to download and use on PC and MAC computers and we provide all of the finished 3D models and the Unity project as well. Enjoy!
Learn and Master Important Aspects of Designing and Programming a Game with Unity3D in This Easy and Fun Lesson for Both Beginners and Advanced Users.
What are the requirements?
* MAC/PC Computer
What am I going to learn from this course?
Who should take this course?
Bonus Section of this course includes a FREE Voxel program to further your ability to make great looking game assets with ease!
Not for you? No problem.
30 day money back guarantee.
Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Intro/setup|
Learn everything you need to know in order to create a fully functional and sharable Crossy Road style game! This course has over 7 hours of training and we provide all the assets and project files you will need to complete it.
Crossy Road and Frogger
In this video we will take notes based off visuals gathered or designed for your game. In this case we are recreating Crossy Road so We will be referencing two images from the game. This will pave the way for you to understand the programming you will need to in order to achieve these design elements.
In this stage we are cleaning up our notes into a draft and adding more details to it so that we have a clear path for production. Your should always go through rough drafts and documents so that you do not forget or miss important functions in your game.
In this video we will set up Unity and import the assets provided to you for this course.
We will be cleaning up our project by setting up the needed folders with correct spellings. This is very important when calling elements in these folders later on.
|Section 2: Player Setup|
In this video we will be setting up the plugins folder and downloading the plugin we need that makes the animation of an object move neatly and cleanly called Leantween.
In this video we will be going over the steps setting up your player (chicken) to hold animation and particle effects that we will add later.
Player animation Idle
player animation jumpstart
Player Animation jumpPreview
Player Animation Die
Player animator setup
Player animator transition
Player Script - at pause please
Player controller variables
Player controller methods
Player controller basic move
Player Controller Move
Player Controller idle
Player Controller raycast
Player Controller gotHit
Player Controller isVisable
animator die correction
mover setup and variables
mover method setup
mover trigger setup
|Section 3: Setup for Game objects | camera | controllers|
camera setup and variables
manager setup - variables & singleton
manager player controller
manager camera follow
|Section 4: The GUI system|
gui setup and coin gui
gui coin image & distance gui
gui start screen
gui start event triggers
gui game over screen
gui play again & quit
animator correction on transition
spawner setup & variables
spawner controller code
spawner controller setup
spawner object correction
level grass 1 & 2
level generator setup & variables
level generator methods
manager and level generator
level starter & pixel edge
|Section 5: Setting up Audio|
Audio & UI Import
Audio Ambient & Train
Player Water Setup
Player Water Scripts
Railroad Collide & Manager Loop
UI Element Clean Up
Chicken Audio Random
Log Height Adjusted
Player Controls Fixed
Train Light Setup
Learn how to save your game to share and play with your friends!
|Section 6: Bonus Section | Basics of MagicaVoxel|
Navigating around the work space
UI and basic tools
GREAT EDUCATION SHOULD BE AVAILABLE TO EVERYONE EVERYWHERE!
The School of Game Design was created to provide in depth, current industry education in the area of interactive arts. We have our finger on the pulse of the tech industry and keep our curriculum up to date so our students are some of the most sought after artists and designers available. We arm you with the tools needed to thrive as designers, coders, 3D animators, game developers, web designers, and UI / UX artists.
WE TEACH ONLY THE LATEST TECHNOLOGY
Unity3D, Photoshop, Illustrator, GameSalad, Maya, and several powerful programming languages are just some of the many topics we cover here at The School of Game Design. We pay close attention to the latest tools and techniques that are being utilized by the tech and gaming industries, and we make sure that what we teach keeps you on the leading edge of technology. We are constantly developing new training videos which make our students leaders in their chosen fields.
WE PRACTICE WHAT WE PREACH
All of our instructors here at The School of Game Design are experts at what they do and are currently working in the game, film, and tech industries with over 15 years of experience. Not only have we taught at major schools and studios like Ubisoft and the LA Film School, but our instructors have worked on Films like Lord of the Rings, and Rango. Our dedicated team has won major awards for their films, and innovative web designs and combined have launched over 30 apps to the iTunes App Store and Android Market. We are pros at what we do and we have a passion for sharing our industry knowledge with our students.