Unity3D Creating a Crossy Road Video Game

Step by step training to create a 3D style game like Frogger or Crossy Road using Unity3D
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  • Lectures 87
  • Length 8 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 7/2016 English

Course Description

Have you played the smash hit Crossy Road which made the developer over $10 million dollars in just 90 days? Would you like to learn how to quickly make your own Crossy Road game in just a few hours with simple to follow training?

Throughout this course you will be learning how to build, from scratch, a Crossy Road game in the powerful Unity3D game engine, taught by our game design experts with over 15 years of industry experience.

Learn the simple game mechanics that make games like Crossy Road so fun and easy to build. You will even learn how to quickly model and texture all the 3D assets you need to create complete original video games you can publish, sell, and share with the world.

So if you are ready to master Unity and how to make your own Crossy Road game, then let's jump right in and start learning with the game design pros here at The School of Game Design.

Important: All software used are FREE to download and use on PC and MAC computers and we provide all of the finished 3D models and the Unity project as well. Enjoy! 


Learn and Master Important Aspects of Designing and Programming a Game with Unity3D in This Easy and Fun Lesson for Both Beginners and Advanced Users.

What are the requirements?
* MAC/PC Computer

What am I going to learn from this course?

  • How to develop games for iPhone, Android, PC, MAC and more
  • Fundamental programing skill to create advanced video games
  • How to create a Crossy Road game in Unity3D
  • How to model and texture your own 3D assets for use in Unity
  • How to set up player and camera controls
  • How to create scoring and randomizing systems


Who should take this course?

  • Indie Developers
  • Students who want to build games fast
  • Homeschooling Students
  • Adults/kids/parents/grandparents

Bonus Section of this course includes a FREE Voxel program to further your ability to make great looking game assets with ease!

What are the requirements?

  • If you have not already, you will need to download and install Unity

What am I going to get from this course?

  • How to develop games for iPhone, Android, PC, MAC and more
  • Fundamental programing skills to create advanced video games
  • How to create a Crossy Road game in Unity3D
  • How to model and texture your own 3D assets for use in Unity
  • How to set up player and camera controls
  • How to create scoring and randomizing systems

What is the target audience?

  • This course is for people of all ages and skill levels

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Intro/setup
00:43

Learn everything you need to know in order to create a fully functional and sharable Crossy Road style game! This course has over 7 hours of training and we provide all the assets and project files you will need to complete it.

Crossy Road and Frogger
01:41
09:22

In this video we will take notes based off visuals gathered or designed for your game. In this case we are recreating Crossy Road so We will be referencing two images from the game. This will pave the way for you to understand the programming you will need to in order to achieve these design elements.

03:48

In this stage we are cleaning up our notes into a draft and adding more details to it so that we have a clear path for production. Your should always go through rough drafts and documents so that you do not forget or miss important functions in your game.

05:13

In this video we will set up Unity and import the assets provided to you for this course.

03:31

We will be cleaning up our project by setting up the needed folders with correct spellings. This is very important when calling elements in these folders later on.

Section 2: Player Setup
04:47

In this video we will be setting up the plugins folder and downloading the plugin we need that makes the animation of an object move neatly and cleanly called Leantween.

06:40

In this video we will be going over the steps setting up your player (chicken) to hold animation and particle effects that we will add later.

Player Particle
06:28
Player Prefab
02:38
Player animation Idle
03:32
player animation jumpstart
03:53
Player Animation jump
Preview
03:39
Player Animation Die
02:54
Player animator setup
06:10
Player animator transition
06:14
Player Script - at pause please
06:03
Player controller variables
04:47
Player controller methods
03:14
Player controller basic move
10:04
Player Controller Move
04:53
Player Controller idle
09:41
Player Controller raycast
14:01
Player Controller gotHit
05:46
Player Controller isVisable
06:10
animator states
09:17
animator rotate
07:29
animator die correction
01:51
mover setup and variables
07:06
mover method setup
06:15
mover trigger setup
10:15
Section 3: Setup for Game objects | camera | controllers
coin setup
10:44
log setup
04:26
camera setup and variables
03:13
camera follow
10:59
camera shake
11:41
manager setup - variables & singleton
07:22
manager methods
10:58
manager player controller
05:03
manager camera follow
01:27
manager coin
01:22
Section 4: The GUI system
gui setup and coin gui
07:41
gui coin image & distance gui
03:17
gui start screen
04:34
gui start event triggers
04:04
gui game over screen
05:23
gui play again & quit
04:03
animator correction on transition
01:32
prefab setup
07:04
level prefabs
08:00
spawner setup & variables
06:51
spawner instantiating
07:18
spawner setup
07:15
spawner controller code
10:13
spawner controller setup
04:08
level road
07:25
spawner object correction
01:17
level grass 1 & 2
06:30
level railroad
05:40
level water
03:52
level generator setup & variables
04:37
level generator methods
07:27
manager and level generator
08:45
level starter & pixel edge
08:56
Hierarchy Cleanup
02:30
Section 5: Setting up Audio
Audio & UI Import
01:43
Audio Ambient & Train
04:42
Audio Coin
04:14
Audio Player
08:23
Player Water Setup
06:02
Player Water Scripts
10:31
Railroad Collide & Manager Loop
02:02
Font Replacement
02:43
Title Setup
04:18
UI Element Clean Up
02:28
Game Over
04:30
Chicken Audio Random
02:20
Log Height Adjusted
01:49
Player Controls Fixed
06:19
Spawn Placement
03:46
Train Light Setup
10:37
01:59

Learn how to save your game to share and play with your friends!

Wrap Up
02:09
Section 6: Bonus Section | Basics of MagicaVoxel
Introduction
Preview
01:05
Navigating around the work space
04:57
UI and basic tools
04:55
Character Creation
09:28

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Instructor Biography

School of Game Design !, The Leader in Online Training for Aspiring Game Designers


GREAT EDUCATION SHOULD BE AVAILABLE TO EVERYONE EVERYWHERE!

The School of Game Design was created to provide in depth, current industry education in the area of interactive arts. We have our finger on the pulse of the tech industry and keep our curriculum up to date so our students are some of the most sought after artists and designers available. We arm you with the tools needed to thrive as designers, coders, 3D animators, game developers, web designers, and UI / UX artists.

WE TEACH ONLY THE LATEST TECHNOLOGY

Unity3D, Photoshop, Illustrator, GameSalad, Maya, and several powerful programming languages are just some of the many topics we cover here at The School of Game Design. We pay close attention to the latest tools and techniques that are being utilized by the tech and gaming industries, and we make sure that what we teach keeps you on the leading edge of technology. We are constantly developing new training videos which make our students leaders in their chosen fields.

WE PRACTICE WHAT WE PREACH
All of our instructors here at The School of Game Design are experts at what they do and are currently working in the game, film, and tech industries with over 15 years of experience. Not only have we taught at major schools and studios like Ubisoft and the LA Film School, but our instructors have worked on Films like Lord of the Rings, and Rango. Our dedicated team has won major awards for their films, and innovative web designs and combined have launched over 30 apps to the iTunes App Store and Android Market. We are pros at what we do and we have a passion for sharing our industry knowledge with our students.

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