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This course discusses the key technical ideas that form the foundation of modern commercial racing games. The emphasis is on the driving game physics and the artificial intelligence techniques that are used. It's a fantastic course for video game developers working on racing game titles. It's also a perfect fit for gamers and enthusiasts interested in understanding how racing games and related simulations really work. Although the included sample games were built with Unity, the coverage in this course will not require any particular knowledge of the software. Follow-on training is available for students who wish to take their knowledge even further and actually build a racing game of their own!
NOTE: The playable build and project source is no longer offered with the free version of this course. Please visit The Game Institute's main website and become a member to get the files.
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Desktop, iOS and Android.
Certificate of completion.
Welcome to the course guys! If you're already a Game Institute member, you should grab your complimentary copy of GI Racing 2.0 (playable game and source project), and have it handy. Have a play and try to see how well you do. It plays reasonably well with keyboard controls. but a gamepad wheel, or joystick definitely provides the superior experience.
|Section 1: Racing Game AI|
AI Subsystem I - Track Navigation
AI Subsystem II - Strategic Driving
AI Subsystem III - Obstacle Avoidance
|Section 2: Racing Game Physics|
Car Handling Design Goals
Car Physics Overview
|Section 3: Next Steps|
What should I do next?
The Game Institute™ is a leading provider of professional training in the field of video game development. We teach the most important skills necessary for anyone interested in creating video game art and/or writing code for games. We are an independent game development shop ourselves, founded by a team of industry game artists and programmers in the US and UK in 2001. We have trained tens of thousands of learners all around the world since then, many of whom have gone on to industry jobs.
As a subscriber, you can train directly here at the website, totally at your own pace, or you can seek a more structured certification program here with us or through one of over 3000 accredited education partners. We offer tracks for both game artists and game programmers. In addition to high school and college students and industry pros, a significant percentage of our members are amateur, indie, and hobbyist game designers and developers working on their own independent game projects.