Racing Game Physics and Artificial Intelligence

Learn the key concepts and designs that drive the AI and physics in modern racing games.
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  • Lectures 21
  • Length 3.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 6/2016 English

Course Description

This course discusses the key technical ideas that form the foundation of modern commercial racing games. The emphasis is on the driving game physics and the artificial intelligence techniques that are used.  It's a fantastic course for video game developers working on racing game titles. It's also a perfect fit for gamers and enthusiasts interested in understanding how racing games and related simulations really work. Although the included sample games were built with Unity, the coverage in this course will not require any particular knowledge of the software. Follow-on training is available for students who wish to take their knowledge even further and actually build a racing game of their own!  

NOTE: The playable build and project source is no longer offered with the free version of this course. Please visit The Game Institute's main website and become a member to get the files. 

What are the requirements?

  • If you wish to experiment with the source code and game project, you will need the latest copy of Unity 5, which is available for free download. However, no software is required if you just want to enjoy the videos and learn about the topics.

What am I going to get from this course?

  • Discuss the key technical concepts that underpin modern professional racing games
  • Work comfortably on racing games in a programming or art/design capacity, either individually or as part of a team
  • Understand the important 'tweakable' settings that influence the overall feel of a racing game
  • More easily diagnose and identify problems in your racing game projects
  • Make informed decisions about off-the-shelf solutions vs. custom builds

What is the target audience?

  • This course is targeted first at both amateur and professional video game developers working on racing game titles. It is also perfect for gamers and enthusiasts interested in understanding how racing games and related simulations really work. Although the included sample game was built with Unity, the coverage will not require any particular knowledge of the software. More technically minded learners will probably find the material easier to understand, but most of it is very accessible to non-technical learners as well.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

02:37

Welcome to the course guys! If you're already a Game Institute member, you should grab your complimentary copy of GI Racing 2.0 (playable game and source project), and have it handy. Have a play and try to see how well you do. It plays reasonably well with keyboard controls. but a gamepad wheel, or joystick definitely provides the superior experience.

Section 1: Racing Game AI
Overview
12:05
AI Subsystem I - Track Navigation
18:06
AI Subsystem II - Strategic Driving
19:34
AI Subsystem III - Obstacle Avoidance
13:09
Section 2: Racing Game Physics
Car Handling Design Goals
05:05
Car Physics Overview
03:17
Forces
06:32
Torque
08:58
Longitudinal Forces
05:02
Aerodynamic Drag
06:20
Rolling Resistance
27:08
Brake Force
03:20
Engine Torque
04:30
Motor Torque
09:44
Drive Force
02:56
Angular Velocity
07:14
Brake Torque
06:05
Engine RPM
04:24
Traction Force
44:06
Section 3: Next Steps
What should I do next?
02:33

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Instructor Biography

The Game Institute, Game Development Training, Accreditation, Certification

The Game Institute™ is a leading provider of professional training in the field of video game development. We teach the most important skills necessary for anyone interested in creating video game art and/or writing code for games. We are an independent game development shop ourselves, founded by a team of industry game artists and programmers in the US and UK in 2001. We have trained tens of thousands of learners all around the world since then, many of whom have gone on to industry jobs.

As a subscriber, you can train directly here at the website, totally at your own pace, or you can seek a more structured certification program here with us or through one of over 3000 accredited education partners. We offer tracks for both game artists and game programmers. In addition to high school and college students and industry pros, a significant percentage of our members are amateur, indie, and hobbyist game designers and developers working on their own independent game projects.

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