This course discusses the key technical ideas that form the foundation of modern commercial racing games. The emphasis is on the driving game physics and the artificial intelligence techniques that are used. It's a fantastic course for video game developers working on racing game titles. It's also a perfect fit for gamers and enthusiasts interested in understanding how racing games and related simulations really work. Although the included sample games were built with Unity, the coverage in this course will not require any particular knowledge of the software. Follow-on training is available for students who wish to take their knowledge even further and actually build a racing game of their own!
NOTE: The playable build and project source is no longer offered with this version of this course as the file has become too large for download from Udemy. To get the files please email me directly at email@example.com and I can send you a download link.
Welcome to the course guys! If you're already a Game Institute member, you should grab your complimentary copy of GI Racing 2.0 (playable game and source project), and have it handy. Have a play and try to see how well you do. It plays reasonably well with keyboard controls. but a gamepad wheel, or joystick definitely provides the superior experience.
Game Institute™ is a leading provider of accredited, professional training in the field of video game development. We teach the most important skills necessary for anyone interested in creating video game art and/or writing code for games. We are an independent game development shop ourselves, founded by a team of industry game artists and programmers in the US and UK in 2001. We have trained learners from all around the world, many of whom have gone on to industry jobs.
Students can train directly at our main website, totally at their own pace, or you seek a more structured certification program here with us or through one of over 3000 accredited education partners. We offer tracks for both game artists and game programmers. In addition to high school and college students and industry pros, a significant percentage of our members are amateur, indie, and hobbyist game designers and developers working on their own independent game projects.