Monetize your app with AdMob: for LibGDX Android projects
course's star rating by considering a number of different factors
such as the number of ratings, the age of ratings, and the
likelihood of fraudulent ratings.
Find online courses made by experts from around the world.
Take your courses with you and learn anywhere, anytime.
Learn and practice real-world skills and achieve your goals.
So you've created an app using LibGDX's cross-platform development tool and now you also want to earn some money with it.
Integrating an ad service might just be the way for you.
The most popular way to monetize apps is using ad services and the most dominant mobile ad platform - adopted by 2/3th fo the developers that use ad services - is Google's AdMob.
One problem though is that Google's documentation is not well adjusted to integrating AdMob in LibGDX and even with LibGDX's documentation it could take you hours if not days of work to figure out how everything works and get a good understanding of how to integrate Banner and Interstitial ads in your app.
In this course I'll help you quickly understand how to use & integrate AdMob in your app.
I will take you step by step through the proces of how to:
Not for you? No problem.
30 day money back guarantee.
Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Welcome and Setting up the basics|
Welcome to "Monetize your app with Admob for LibGDX Android projects"!
|Throughout this course I'll be using Eclipse (if you're using another IDE that's not a problem). In this lecture I'll show you where to setup your AdMob account and how to create an empty LibGDX project.|
In this lecture I will show you how to install the Gradle plugin for Eclipse, import your LibGDX project and how to make a minor adjustment to your launch settings in order to improve your workflow.
The Google Mobile Ads APIs are part of the Google Play services platform. In order to run ads in your app you need to install the Google Play Services SDK. In this lecture I'll show you how to install the SDK and how to add the google play services library to your project.
|Section 2: Integrating AdMob into our app|
In this lecture we'll cover the necessary modifications that need tobe made to the AndroidManifest.xml in order to display AdMob ads in your app.
Understanding the AndroidManifest.xml file
In this lecture we'll cover creating our ad unit id on the AdMob page and writing code for creating a seperate view to display banner ads
Part 2 of Banner Ads will cover creating methods for showing and hiding the banner ad and we'll also create an interface through which we can access these methods from our game class.
Now that we have set up all the code for implementing ads in our app, there is one thing we need to do to make sure our app keeps running in case an ad doesn't want to load because we're not connected to the internet.
If we wouldn't do this our app would "freeze up" every time our app wants to display an interstitial ad and there is no network connection.
In this lecture I'll show you how to implement the necessary code.
Interface part 2 - In this lecture we're going to create a "dummy" AdController for our Desktop project so that we can run our code on the desktop.
In this lecture I'll show you how you can run banner ads
|Section 3: Resources|
Course source code files
After walking a the pilgrimage to Spain's Camino de Santiago, Rik decided to make a career switch to better apply his strong creative, analytic and technical skills and focus full time on Mobile App Development and tutorial creation.
With a wide range of experiences in life, jobs, education and in teaching Rik has traveled the world to many countries, worked a rich variety of jobs (Graphic designer, Webdesign, Risk Investor, Pilates & Capoeira instructor and many more) and was fortunate enough to study at the Universities of Utrecht & Twente (The Netherlands) and UC Berkeley (California) holding a Bachelor of Science degree with a major in Biology.
Rik is a digital mediapreneur, owner and (together with his brother) co-Founder of Norakomi App Development, based in Amsterdam - The Netherlands, and currently full time dedicated to Android app development, LibGDX cross-platform game development and creating educational material (video and written) for (aspiring) app developers.