Learning Path: Game Development with Unity and Blender
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Learning Path: Game Development with Unity and Blender

Develop interesting games progressively using the powerful Unity engine and the 3D computer graphics software—Blender
3.2 (3 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
42 students enrolled
Created by Packt Publishing
Last updated 6/2017
English
Current price: $12 Original price: $200 Discount: 94% off
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Includes:
  • 11 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion

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What Will I Learn?
  • Understand the foundations of Unity
  • Work confidently in the Unity interface
  • Understand Level Design tools
  • Work confidently with C# scripts, functionality, and coding behaviors
  • Familiarize yourself with the best practices of Unity 5.x
  • Get to know several best practices for component-based designs
  • Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene
  • Create particles and visual effects to enhance the overall visual aesthetic
  • Deploy the game for various types of platforms
View Curriculum
Requirements
  • This is for absolute beginners. No prior knowledge of Unity or Blender is required.
Description

Do you want to move from just playing games to developing them? Do you wish to play the games created by you?

Unity 5 has become the leader among game development engines. Blender is known in the 3D graphics world as the open-source tool of choice for generating graphical products. Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.

Game Development with Unity and Blender is Packt’s Video Learning Path that is a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.

This Learning Path first introduces the Unity engine. It shows how to use the interface and how to build levels, and culminates in the creation of a simple game. The core features and fundamentals are explored in a fun and practical way, encouraging the development of real-world projects while establishing a solid understanding of game development principles.

Develop your Unity skills further by exploring scripting and gameplay mechanics. You’ll understand the fundamentals of using C# scripts in Unity to build valuable gameplay elements, such as timers and moving objects. Then, you’ll move onto building a solid foundation for engineering more complex behaviors.

Finally, learn how to implement game logic and basic artificial intelligence, and deploy the game for others to play.

The goal of this course to help you master the skills required to develop your dream game from scratch..

About the Authors:

This Learning Path is authored by some of the best in the field.

Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist.

Lee Zhi Eng is a 3D artist-turned-programmer who is currently the co-founder cum chief technical executive at Reonyx Tech, a technology firm based in Malaysia. Before he co-founded the company, he worked as an artist and programmer in several game studios before becoming a part-time lecturer for two years at a university, teaching game development subjects related to Unity Engine and Unreal Engine.

Who is the target audience?
  • This Learning Path is for anyone who wants to learn how to develop their own games using Blender and Unity.
Compare to Other Unity Courses
Curriculum For This Course
104 Lectures
10:54:59
+
Unity 5 for Beginners
37 Lectures 03:31:46

Downloading Unity
04:06

The Download Archive
02:47

Installing Unity
03:10


User Interface Basics
07:24

The Asset Store
08:03

Exploring the Example Project
04:50

Viewport Navigation
08:55


Prototyping Assets
05:32

Object Manipulation
09:02

Global and Local Space
05:51

Object Hierarchies
06:37

Import Custom Assets
05:44

Exporting Mesh Assets from Blender
06:45


Using the Game Tab for Play-Testing
05:37

Play Mode Versus Edit Mode
05:39

Component Based Design
06:25

Building a Custom Object
06:47


Exploring the Project Folder
03:46

Establishing a Level Floor
07:50

Project Organization
03:59

Creating World Bounds
07:10

Level Design
08:54

Starting a Coin Object
05:38

Creating a Coin Material
04:31


Organizing a Scene
05:56

Getting Started with Scripting
05:25

MonoDevelop and Script Attaching
06:29

Object Tagging
04:24

Exploring the CountDown Script
06:35

Creating Spinning Coins
03:51

Using Particle Systems
05:47
+
Unity 5 Scripting and Gameplay Mechanics
30 Lectures 03:24:47

Configuring Unity and MonoDevelop for Scripting
07:20

Creating a Hello World Program
06:56

Using the Unity Scripting Reference
05:00


Positioning an Object through Script
07:25

Moving an Object through Script
04:31

Working with Vectors and Motion
04:48

Using DeltaTime
05:13


Play Mode and Debugging
04:58

Download Unity
07:41


Creating Coin Rotation
10:17


Triggers and Collisions
09:11

Creating a Timer
11:19

Create a User Interface
05:54

Use Text Object to Display Countdown
07:04

Handle the Win Condition
04:13


Looking at Other Objects
03:32

Complete NPC Mover
03:54

Detect Player Click Input
03:59

Create Raycasts and Intersections
05:47

Codeless Clicking
06:38


Change Scenes
07:51

Player Movement
09:03

Player Character and Physics
10:24
+
Building a Game with Unity and Blender
37 Lectures 03:58:26

Job Roles in Game Development
03:48

Game’s Story and Visual Style
02:04

Characters and Environment Concept
07:00


Creating the Monster's 3D Model
16:12

Unwrapping the Monster's UV Map
04:45

Creating the Monster's Texture
04:57

Creating the Player Character's 3D Model
06:58

Unwrapping the Player Character's UV Map
02:55

Character Rigging and Monster's Armature Creation
07:47

Creating the Player Character's Armature
05:36

Weight Painting
02:20

Animating Characters
10:30


Building Rock Models
03:21

Creating Rock and Wall Textures
03:36

Building Grass Models
03:58

Creating the Grass Texture
02:00


Importing Environment Assets
17:54

Importing Character Assets
11:26


Designing the User Interface Structure
09:26

Player Inputs and Character Movements
13:06

Creating Basic Artificial Intelligence
05:29


Adding In-game Items and Power-ups
04:57

Improving Enemy AI
01:31

Adding Save Points
07:24


Mist Particles
03:24

Torch Fire
02:29

Image FX
08:13

Quality Settings
05:18


Player Settings
05:08
About the Instructor
Packt Publishing
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687 Courses
Tech Knowledge in Motion

Packt has been committed to developer learning since 2004. A lot has changed in software since then - but Packt has remained responsive to these changes, continuing to look forward at the trends and tools defining the way we work and live. And how to put them to work.

With an extensive library of content - more than 4000 books and video courses -Packt's mission is to help developers stay relevant in a rapidly changing world. From new web frameworks and programming languages, to cutting edge data analytics, and DevOps, Packt takes software professionals in every field to what's important to them now.

From skills that will help you to develop and future proof your career to immediate solutions to every day tech challenges, Packt is a go-to resource to make you a better, smarter developer.

Packt Udemy courses continue this tradition, bringing you comprehensive yet concise video courses straight from the experts.