Gamification in Education

"a K-12 teacher's guide for implementation"
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  • Lectures 18
  • Length 39 mins
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 5/2015 English

Course Description

In today's classroom, educators are constantly required to mold their teaching methods to give students the best opportunity to succeed. It is not only imperative for students to learn the required material, but also critical that students gain a sense of confidence toward their work, and find motivation to expand their learning.

This can be difficult for some students. For some students, finding the motivation to complete homework or prepare for class can be a constant struggle, especially when every effort is met with a poor grade or frustration from teachers and parents. Therefore, teachers must become more and more creative when motivating students to learn. With this course, you will be given practical ways to engage your students through the use of a gamified learning environment along with some great technological tools as well.

What are the requirements?

  • Students do not need anything before the course. All resources are given within the course.

What am I going to get from this course?

  • Learn about gamification in the K-12 classroom
  • Understand why gamification helps to engage students
  • Use tools to implement a gamified classroom

What is the target audience?

  • This gamification course is intended for K-12 teachers who are interested in the topic of gamification and how they can implement it into their classroom.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Introduction to the Course

Here's a little about me before you take the course.


Here's an overview of what will be covered in the course.

Section 2: Gamification

Learners will gain an understanding of gamification and how it is being used or needs to be used in today's workforce and in the classroom.


Learners will gain an understanding of how play is nature's way of getting us to learn and how students are hardwired to learn this way. In summary, gamification and the mechanics it employs is a natural segway for kids to become engaged in the subject being taught.


This lesson gives the reasons of why gamification is effective in the classroom and helps to keep kids engaged.


Students will gain an understanding of games and the landscape they play in our everyday culture. Students will also learn how an online web-based platform "Classcraft" can help to transform your classroom into a gamified learning environment.

Section 3: How to gamify your classroom

The lesson discusses why it is important to have student be a part of the creation of the design of the gamified learning environment.


Just like in video games, when one dies they continue to play until they accomplish the level or boss they are trying to beat. Why should education and the work we ask students to do be any different? The lesson discusses the hot topic of allowing students to have more chances to improve their performance.


Although competition is a hot debate among those in education, competition can have its benefits. Students will learn the effects that healthy competition can bring to the classroom.


The lesson will teach how important giving instant feedback is to your students. It replicates the ideas and concepts in video games when achievements are unlocked and why that encourages the player, likewise the student.


The quick lesson is a reminder that in a gamified classroom, displaying progress in some fashion is crucial to the game's development and the overall motivation of students to excel and push themselves to the top.


A leaderboard comes in many different ways but creating a leaderboard is one of the most important aspects of a gamified classroom. The lesson discusses how the use of a leaderboard enhances student engagement and the drive to reach the top.


This lesson discusses the different types of learners (students) we have in relation to the gamified classroom and the leaderboard. The lesson discusses 4 different types of learners.


Technology is not needed in a gamified classroom but there are a lot of really great software programs and apps that can help implement dynamic gamified learning objectives in your classroom. Below is an article explaining how to gamify without technology and below that are different web-based programs that can enhance your gamified classroom.


Badges are an important part of a gamified classroom. This lesson discusses why they are important to implement and also how to create them.


This lesson gives 10 different ways to implement badges and also gives you some resources to create badges.


Getting rid of the terms "homework", "tests", and "quizzes" are one step in creating a gamified learning environment. This lesson will discuss how rephrasing your words and creating quests, boss battles, and different video game like terms will change the way students think about the workload. This lesson also gives multiple examples of how some teachers have created epic adventures for students to go through and gives the element of play rather than work.

One Last Thought

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Instructor Biography

Joshua Ducharme, Elementary Teacher and Consultant

Joshua DuCharme has been working in the education system for the last 10 years. He holds a Masters in Education from National University, a CA Cleared Credential (CLAD) from National University, and a BA in Interdisciplinary Studies from National University. In this last 10 years he has accomplished many things. He has taught Kindergarten, second grade, fifth grade, special education, and online collegiate classes. He continues to serve on boards and committees at his school involving the CA state testing, WASC Accreditation, and helped in creating the technology task team at his school. He helped design the school's website. He continues to serve in the community offering free tutoring services to struggling students and counseling to parents. His expertise extends much farther than the classroom and reaches deep into the community in which he lives. Among these things, Joshua DuCharme has been creating curriculum for K-12 and higher education and continues to teach both in the elementary classroom and the collegiate setting (both onground and virtual).

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