Create a Game Environment with Blender and Unity
4.7 (30 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
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Create a Game Environment with Blender and Unity

Use Blender, Photoshop, and Unity to create your own game environments.
4.7 (30 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
328 students enrolled
Created by Darrin Lile
Last updated 5/2017
English
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Current price: $10 Original price: $40 Discount: 75% off
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Includes:
  • 7.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Model game assets in Blender
  • Create UV maps and texture maps
  • Use FBX to import Blender models into Unity
  • Light your scenes in Unity
  • Create a test build in Unity
View Curriculum
Requirements
  • You should be able to navigate in Blender and have some knowledge of Blender's basic modeling tools.
Description

Learn how to create your own game environments with Blender, Photoshop, and Unity! Discover how to bring your own game designs to life by using Blender and Unity in a more integrated way than you may have seen before.

Build your skills so that you can create your own game environments in Blender.

  • Model game assets in Blender
  • Create UV maps and texture maps
  • Use FBX to import Blender models into Unity
  • Light your scenes in Unity
  • Create a test build in Unity

Create Your Own Game Environments!

Learning to create your own game environments opens the door for you to create the incredible video games you've always dreamed of. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.

Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.

Content and Overview

In this course we will use Blender and Unity in an integrated way to create a run-down apartment game environment. We will establish a pipeline process between Blender and Unity and go over different ways of organizing your game projects. 

You will learn about game modeling, UV mapping, texturing, and lighting as we build the environment. This course will also discuss the use of Adobe Photoshop and Substance Painter when texturing game assets. 


"I love your tutorials! For the first time, I'm able to understand Blender! Thank you so much!" -Jade W

"Great work, Darrin. You make a great teacher as well as a fantastic 3D artist. I really appreciate your work; can't wait to see what you do next! -theLegendofSamuel

"I just wanted to say how much I appreciate these high quality tutorials you put out!!! You are truly an inspirational person. -Zach B

Who is the target audience?
  • Anyone who wants to learn how to create a game environment using Blender and Unity.
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Curriculum For This Course
33 Lectures
07:28:31
+
Establishing the Project Pipeline
14 Lectures 03:29:37

Blocking in the Walls
17:11

Modeling the Couch
22:29

UV Mapping the Couch
15:27

Finishing the UV Map of the Couch
09:56

Using Seamless Textures
15:12


Finalizing the Scene Layout
11:22

Creating the Baseboards and Doors.mp4
12:42

UV Mapping the Walls and Door Frames
13:54

Finishing the Window Frames
11:14

Modeling and UV Mapping the Coffee Table
18:55

Texturing the Coffee Table
16:18

Importing into Unity
09:26
+
Textures, Materials, and Lighting
16 Lectures 03:34:33

Blender Models in Substance Painter
10:41

UVs of Multiple Objects on One UV Map
07:08

Texturing the Walls
12:50

Exporting the Walls
06:59

Using an HDR Image in Unity
10:35

Lighting and Camera Effects in Unity
15:25

Modeling the TV
12:39

Mapping the TV
23:43

Textures and Materials for the TV
17:44

Material Settings in Unity
10:50


Blocking in the Kitchen Cabinets
11:08

Adding Detail to the Cabinets
16:32

UV Mapping the Cabinets
11:32

Texturig the Kitchen Cabinets
13:21
+
Testing in Unity
3 Lectures 24:21
Bringing the Cabinets into Unity
14:21

Materials, Textures, and Your Production Pipeline
04:52

Player and Build Settings
05:08
About the Instructor
Darrin Lile
4.7 Average rating
409 Reviews
2,282 Students
6 Courses
Blender Foundation Certified Trainer

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.