3ds Max Advanced Car Rigging
4.5 (25 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
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3ds Max Advanced Car Rigging

Creating an Advanced Car Rig in 3ds Max
4.5 (25 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
3,378 students enrolled
Created by Lee Kellett
Last updated 4/2015
Price: Free
  • 1.5 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create a Car Rig With the Following Features
  • Drift Controls
  • Steering Controls
  • Suspension System
  • Tire Squashing
  • Car Roll
  • Automatic Car Steering with Animation
  • Automatic Wheel Rotation When Car Moves
  • Using Expressions
  • Where to access free Car Models
View Curriculum
  • There is no pre-requirements, except an understanding of the 3ds max interface.

Are you a car enthusiast? Have you ever wanted to create cinematic car chase scenes? Are you an excellent 3D artist, but don't know how to make your cars drive and come alive? If this is you then you are in the right place.

I would like to welcome you to this Advanced Car Rigging course, where you will learn everything you need to know about rigging your own cars. Don't worry the title may say “Advanced” but if you know how to navigate the 3ds max interface then you can follow along easily.

Though out this course we will go step by step takeing a look at implementing the following features in to our car rig.

  • Creating the Hierarchy
  • Creating Drift Control
  • Creating Roll Control
  • Creating Suspension
  • Creating Wheel Rotation
  • Creating Tyre Squash
  • Adding Animation
  • Adding Automated Steering
  • Adding Automatic Wheel Rotation when the car moves
  • Making the car follow a pre-defined path

So Please fasten your seat belts and get ready to take your first lesson.

Who is the target audience?
  • This Course is intended for an Intermediate level student of 3ds max
  • This course is a step by step course, so although this course is intended for Intermediate users, everyone should be able to follow along with this course so long as they understand the basics of the User Interface
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Curriculum For This Course
19 Lectures
Creating a Car Rig
2 Lectures 11:57

Welcome to Lecture One! In this Lecture we are going to take a brief look at what you will be creating thoughout this course.

Introduction to Course

Lecture 2: In this lecture you will find out where you can access the content for this course, as well as starting to setting up you car rig.

Getting Started and Setting up you Car
Creating the Rig
15 Lectures 01:19:46

Lecture 3: Here we will start to place some of the controls of the car rig. we will look at the wheels in this lecture.

Adding the Car Wheel Location Rotation

Lecture 4: here we will look at setting up and placing some of the other controllers.

Adding the Basic Control Setup

Lecture 5: In this lecture we will place the rest of the controls for our rig.

Finalising the Control Setup

Lecture 6: In this lecture we will start to link up all the controlers we have created.

Setting up the Car Controls Hierarchy

Lecture 7: Now we have all the controlers in place we want to set up the ablity to have a "default" state, so thats what we are going to do in this lecture.

Freezing the Transforms of the Rig

Lecture 8: In this lecture we are going to set up the Roll of the car, we will look at the use of "Wire Parameters" in order to achieve this.

Adding the Car Roll Control though Expresions

Lecture 9: Now we have the roll implamented its time to set up the Drifting system of the car.

Adding the Drift Control System

Lecture 10: In lecture 10 we are going to "fix" the steering system, by fix what we really mean is get it to folow the car body propperly.

Fixing the Steering Controls

Lecture 11: Now we have "fixed" the steering controls we will now go ahead and implement them so the wheels of our car can turn.

Adding the Steering Controls

Lecture 11: Congrats, you have set up all the controllers and there functional. but we now was to "lock" the controlers in the serious axis so we don accidentally move some of the car geometry..

Locking the Controls in the X,Y,Z Axis

Lecture 12: Now we have all the controllers locked lets set up the ablity to have the tyres squash when the car wheels contact the ground.

Adding the Tyre Squash controller

Lecture 13: Great now everything is set up, lets look at animating the car on a path. we will do this with the use of some helpers and splines.

Animating The Car On A Path

Lecture 15: So the car moves but the wheels dont, thats okay, becuse we are now going to make the steering system work in relation to when the car turns.

Adding in the Automatic Steering

Lecture 17: Great we are almost dont, just some final clean up we can do.

Adding Final Touches, and Cleanup

Lecture 16: Oh no the wheels now move but they don't rotate, well that's not a problem, we are going to fix this in this lecture, we will be making use of expressions to achieve this.

Adding the Automatic Wheel Rotation
Final Touches and Course Review
2 Lectures 01:23

Lecture 17: Congratulations, you have complete the course, lets now review what we have learned.

Reviewing what we have Learnt

Lecture 19: Well not really a lecture as it is documentation that will show you where we can get access to the content used in this course.

Course Outline and Access to content for for the course
2 pages
About the Instructor
Lee Kellett
4.5 Average rating
24 Reviews
3,378 Students
1 Course
Games Artist

Hello, My Name is Lee, I am a Games Artist from the United Kingdom, and I am passionate about video games, but also teaching games design and art. I have worked in the games, and also worked with other interactive media. I have a BSc in Computer Science and experience in teaching at a few local colleges. I have in the past taught computer science at local colleges, where the age range is 16+. I have taught a range of subjects such as Games Design, 3D Computer Modelling, Animation and Computer Programming. I enjoy passing on knowledge and enjoy seeing people use what I have taught in their own projects

Besides my professional qualifications and my work, I enjoy most things others do, such as movies, music and especially video games. I also love technology, and like to keep on top of all the latest tech in the world. I would at some point like to set up my own company that makes video games, as well as dealing with some of the more interesting aspects and applications of games, and games design. I would also like to travel a lot and see the world. As I also love culture, and I like to see culture that inspires art.

Anyway this is a little about me, I hope you enjoy!