Hello, I'm a college student with a deep passion for programming, procedural 3D modeling in Blender, and game development using Godot. These interests have shaped my academic and creative pursuits, driving me to continually explore and refine my skills.
My journey with Blender began back in 2015 when I first discovered the power of its Shader Editor. I quickly became fascinated with the intricate world of nodes, spending countless hours experimenting and pushing the boundaries of what I could create. This early experience laid the foundation for my growing expertise in procedural modeling and texturing.
When Geometry Nodes were introduced to Blender, I was immediately drawn to their potential. I dove headfirst into learning them from day one, eager to harness their capabilities for creating complex and dynamic 3D models. This new toolset has allowed me to expand my creative horizons even further, and I've enjoyed every moment of learning and experimenting with this powerful feature.