I'm a self-taught 3D game artist with over eight years of experience creating game-ready assets and environments for the video game industry. Throughout my career, I've had the opportunity to contribute to AAA titles including Forza, Let It Die 2, and the Grand Theft Auto Trilogy: Definitive Edition.
Like many aspiring artists, I started with nothing more than curiosity and a passion for video games. I learned everything through self-study, countless hours of practice, and real production experience. That journey eventually led me to working on major game projects and building a successful business selling professional game assets, generating six figures in sales.
Today, my focus is on helping other artists shortcut the learning process. In my courses, I teach the same production techniques, workflows, and industry practices I've used throughout my career, with an emphasis on creating high-quality, game-ready art that meets professional standards.
Whether you're just getting started or looking to take your skills to the next level, I'm excited to help you on your journey into game art.