User experience oriented product owner with implementation skill-set. Passionate about bridging business goals with product identity, resulting in concise experiences and turning users’ needs into a solid design. Extensive background in agile development cycle from prototype to release in both startup environment and corporate, with an expertise for emergent technologies.
An invited speaker in the local design, development, gaming and ed-tech communities, often evangelizing on effectively using play and game mechanics in education; creative learning; project based learning and simulations; emergent technologies; and creative experience design.
Teaches about entrepreneurship, user experience and discovering innovation, fast prototyping with Unity3D, robotics and gamification.