I am a game designer and product professional with years of experience designing, balancing, and operating free-to-play games and live services.
Throughout my career, I've worked at the intersection of game design, product strategy, and monetisation, helping teams create experiences that players enjoy while building sustainable businesses behind them.
I'm creating these courses because I believe aspiring and mid-career game developers deserve practical, business-focused education that goes beyond the creation of gameplay. My goal is to explain complex topics in a clear, structured way, provide tools, share lessons learned from real projects, and help students understand how successful games-as-a-service are designed, launched, and grown.
Whether you're an aspiring designer, an indie developer, or an experienced professional looking to deepen your understanding of free-to-play systems, I hope these courses give you actionable knowledge, useful frameworks, and the confidence to make better design and product decisions.