Julio Seaman is a software engineer and game programmer with professional experience in the video game industry. Throughout his career, he has worked on game engines, physics systems, networking technologies, and low-level programming.
Passionate about computer architecture and retro computing, Julio enjoys exploring how classic systems work and using them as a way to teach fundamental programming concepts. His projects include educational content covering Game Boy development, retro hardware, and the principles that connect classic computers to modern systems.
Through this course, he aims to help students understand not only how to program the Game Boy, but also how computers work beneath modern abstractions.