I began this whole journey through art. When in high school I developed a
very strong interest in drawing and 2D animation. From there I began to get enveloped into the work of 3D. After Graduating High school I attended the Art Institute of Seattle. There I gained my AA degree in Computer animation. I interned at Surreal Software, then moved onto working on the very first version of Xbox at Microsoft. I worked on NFL fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked at Activision, again at Microsoft, my own companies Creative TD and Ozone Interactive, and am now exploring Interactive Arts experiences at Indie Pixel. There have been many things along the way but my love is in 3D, real-time arts, shaders, procedural content creation, math, modeling, texturing, and helping others through teaching.