I'm Giovanni Molina, a software engineer and educator specializing in real-time multiplayer game systems and production-ready backend engineering. Over the past 7+ years I've built web, mobile, and game applications across startups, consultancies, and enterprise teams shipping code that has to work under real traffic, not just in a demo.
For the last 3 years I've also taught software development at the university level, and I bring that same clarity to my courses: no fluff, just the architecture decisions, trade-offs, and pitfalls I've learned from shipping real systems. Whether you're connecting a Unity client to a WebSocket server or designing a Spring Boot API that scales, I'll walk you through it the way I'd explain it to a teammate.
I'm endlessly curious about new technologies, and genuinely enjoy the moment a concept finally clicks for a student. Let's build something real together.