Procedural Design with Blender
In 2009, aged 14, I made my first Blender tutorial about bump maps in Blender 2.49b. While a lot has changed in Blender over the last decade, my interest in creating compelling materials has not. It's easy to slap a texture on something but with a little bit of procedural knowledge, you can push materials much further into storytelling and creating believable scenes.
I'm fascinated with procedural workflows, whether that's in shaders, or modelling with Geometry Nodes or Sverchok, or even outside Blender with Houdini and Grasshopper. I find the ability to have truly interconnected, reactive systems very exciting!
My background is art and design, I'm a qualified Cabinet Maker and Interior Designer, and have no formal mathematical training beyond high school so don't be put off by proceduralism using maths. I stand by the idea that Blender is one of the best arenas for learning maths due to the immediate visual feedback.
I look forward to working with you in this course!