I'm a Lead Pipeline Developer for feature film, with experience on major visual effects films like Guardians of The Galaxy and Suicide Squad, as well as Animated Features like Cloudy With A Chance of Meatballs 2 and Hotel Transylvania 2.
My background is as an animator, layout artist and generalist but I taught myself to program to work faster and eventually ended up shifting roles.
Today, my job involves creating software that is used by hundreds of artists every day, and is critical to production. I use the same techniques I learned to program to teach others to do the same.
Any opinions here obviously are my own and obviously not reflective of any studio I work at.