Lead Environment Artist and Unreal Engine Generalist
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About me
I'm a Lead Environment Artist and Generalist with over a decade of experience in the games, film, and virtual production industries. I am also an Unreal Engine Authorized Instructor.
Throughout my career, I've worked on a wide range of high-profile projects for clients including Electronic Arts, Apple, Sky, Netflix and Disney.
My project credits include the Need for Speed: Hot Pursuit Remaster, as well as major virtual production shows like Avatar: The Last Airbender, Masters of the Air, White Mars, and the upcoming Rogue Trooper. I also led the art on immersive VR projects such as the Nissan Ariya VR ad, and developed real-time content for online casino backdrops and the Metashima Assembly Garage (MAG).
In addition to studio work, I’ve independently developed two games from scratch: Lost in Red Valley, released on Steam, and We Must Dig: An Underground Odyssey, currently in development. These projects were built to push my skills in Unreal Engine Blueprints, procedural workflows, and full production pipelines.
I specialize in Unreal Engine 5, with deep knowledge of environment creation, 3D modeling, texturing, shader development, VFX (Niagara/Embergen), Blueprint scripting, and team leadership. My goal is to share the real-world techniques and insights I’ve gained from years of production experience to help others grow into confident, capable artists.