Space VFX
4.6 (46 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
182 students enrolled

Space VFX

The Ultimate Guide To Creating The Galaxy In Blender
4.6 (46 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
182 students enrolled
Last updated 12/2017
English
English
Price: $59.99
30-Day Money-Back Guarantee
This course includes
  • 18 hours on-demand video
  • 4 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Create jaw-dropping space renders for your portfolio
  • Have a deep understanding of Blender's material nodes

  • Know how to create Planets, Asteroids, 360° SpaceScapes, Wormholes, BlackHoles and more.

  • BONUS: All scene assets included (.blend files, textures)!
Requirements
  • Blender 2.78 or above
  • A basic level understanding of Blender
Description

Have you ever wanted to be a sci-fi filmmaker? Create your own Star Wars fan fiction in Blender? Or just add a jaw-dropping space render to your portfolio?

Creating artistically pleasing space phenomena can be tricky. Quasars, gas giants, nebulae and black holes - these things can make you and your computer suffer...

NO LONGER!

After watching this video course you’ll be ready to create even the most complex space phenomena in Blender.

INSTRUCTORS

Aidy Burrows - Artist, Overly Optimistic, Lead Instructor at CGMasters.

Gleb Alexandrov - Caffeinated Artist, Founder of CreativeShrimp Website.


WHAT'S INSIDE?

Video Info:

  • 20+ hours, 1920 x 1080, MP4 format

  • 30+ Space VFX Tutorials

  • 2 Workflows: Procedural and Image-based

  • Software Used: Blender 2.77-2.79, Cycles, Krita, Gimp

  • Skill Level: Beginner-Intermediate

Who this course is for:
  • Anyone who has ever wanted to be a sci-fi filmmaker
  • Anyone who has wanted to create their own (eg) Star Wars fan fiction in Blender
Course content
Expand all 72 lectures 18:05:57
+ Introduction & Resources
1 lecture 04:55

In this introductory video we'll take a look at this Space VFX course and its contents. Grab your coffee (or may I also recommend - green tea, oat milk and cinnamon :D ) and let's get started!

Preview 04:55
+ Blender Setup & Planets
18 lectures 05:08:49

The answers to questions we get asked more than anything else!!

  • All significant changes made to get Blender working well in the least amount of time
  • Quick reference of all changes at the beginning
  • Theme changes
  • Interface changes
  • Editing changes
  • Scene changes
  • A sense of completion for reading all the way this far down the bulletpoint list. Bulletpoint list reading level up!


    One of the main surprises of Blender is just how incredibly customizable it can be and as a beginner it can be surprising at best and confusing at worst to see another version of blender that is looking and behaving differently to their own.


While as tutorial creators we keep those changes to a minimum there are definitely some things you need to know about to get the most out of Blender.

What those changes are and why Gleb Alexandrov and I and many more blender users for that matter make those changes is what I want to share with you in this video.

Preview 19:20

We’ll get started by creating simple rocky planets.

Sections include :

Model and lighting

Equirectangular textures and UVs

Spherical texture projection

Creating a primary shader

Preview 19:36

Continuing on creating simple rocky planets.

Sections include :

Creating a secondary shader

Mix shader

Light scattering effect

Variation 1: a desert planet

Variation 2: an ice planet


Simple Planets - Part 2
19:52

A huge amount can be done with Blender's texture nodes and to get the maximum power out of them we'll need to get a handle on how to control our coordinates.

Texture Coordinates (Primer)
09:36

Here we’ll experiment with more advanced multi-layered planets with atmosphere.

Sections include :

Composing a planet texture in Krita

Creating a planet shader

Add the secondary material 

Advanced Planet - Part 1
19:51

Carrying on experimenting with more advanced multi-layered planets with atmosphere.

Sections include :

Add the details

Atmosphere

Low clouds


Advanced Planet - Part 2
18:56

Carrying on experimenting with more advanced multi-layered planets with atmosphere.

Sections include :

High clouds

Rayleigh scattering (Fresnel effect) 

Rayleigh scattering (semi-volumetric) 

Post-processing 

Advanced Planet - Part 3
18:59

Have you ever wanted to create a 3D planet, then zoom in and see the beautiful details? Look no further.

Sections in this part include:

Basic geometry and lighting

Make a seamless texture in Gimp

Planet texturing and box mapping

Texture details

Planet Close-Up - Part 1
17:01

Continuing on with our planet close-up

Sections in this part include:

Add micro details

Low clouds

High clouds

Rayleigh scattering

Post-processing

Planet Close-Up - Part 2
21:32

Here we have a primer tutorial to get us ready for a deeper dive into procedural texturing

Oil and Vector Noise (Primer)
09:23

Lets take a look at procedural texturing to create any number of exo-planets. And we'll animate the clouds in a timelapse style.

This section includes:

PlanetModeling and Setup

Continents

Rivers


Procedural Planet - Part 1
19:17

Continuing taking a look at procedural texturing to create any number of exo-planets (with animated procedural clouds)

This section includes :

Craters

Ice Caps

Lights

Shader Setup

Procedural Planet - Part 2
17:26

Continuing taking a look at procedural texturing to create any number of exo-planets (with animated procedural clouds)

This section includes :

Color

Roughness

Bump

LightMask

Animating Clouds

Procedural Planet - Part 3
19:23

Continuing taking a look at procedural texturing to create any number of exo-planets (with animated procedural clouds)

This section includes :

Node Cleanup Overview

Extra Atmosphere And Animation

Procedural Planet - Part 4
18:21

Continuing taking a look at procedural texturing to create any number of exo-planets (with animated procedural clouds)

This section includes :

Variations - Moon

Variations - Hot

Procedural Planet - Part 5
11:51

Another primer video getting us ready for faking a fog depth effect. Great for distance fades. 

Distance Fog (Primer)
13:00

And not to leave gas giants out there in the cold, we have you covered too.

This section includes :

Getting Setup

Making the Planet Material

Procedural Gas Planet - Part 1
15:32

continuing with the gas giant.

This section includes :

The Rings,

Animating,

Render Settings And Final Tweaks

Procedural Gas Planet - Part 2
19:53
+ Asteroids
8 lectures 01:57:07

Asteroid from scratch? Easy. Just use the procedural modeling techniques.

This section includes :

Displacement modifier

Procedural noises

Large-scale displacement

Medium-scale displacement

Asteroid - Procedural Techniques - Part 1
17:51

This section includes :

Small-scale displacement

Texturing and shading

Asteroid - Procedural Techniques - Part 2
17:50

Before creating the vast fields of asteroids, we need to optimize this guy. And bake textures to low-poly model.

This section includes :

Prepare the model for baking

Remeshing

Generating UVs

Baking normal map

Baking diffuse color

Asteroid - Baking Textures
14:47

Once you have asteroids, naturally you have to fly through them in an asteroid field. Let's get to it!

This section includes :

Append The Asteroid

Main Lamp And Glow Plane

Layer Management

Placing The Large Asteroids

Small Asteroids

Asteroid Field - Part 1
18:53

This section includes : 

Animating The Camera

Asteroid Field - Part 2
03:56

This section includes :

Asteroid Particle System

Welcome To The Fog Zone


Asteroid Field - Part 3
16:21

This section includes:

Faking the Fog Shadows


Asteroid Field - Part 4
12:06

This section includes:

Extra Faked Atmosphere

Final Tweaks And Rendering


Asteroid Field - Part 5
15:23
+ SpaceScapes
11 lectures 02:31:32

We need the fancy backgrounds for our space stuff. Let's paint some spherical space panoramas!

This section includes :

UV map

Composing texture in Krita

Image-based Spacescape - Texture Painting - Part 1
17:46

This section includes :

Paint over the seams

Texture projection

Stencils

Image-based Spacescape - Texture Painting - Part 2
13:19

This section includes :

Increase the dynamic range

Parallax effect

Render spherical panorama

Image-based Spacescape - Texture Painting - Part 3
16:24

How to create a super high resolution space background? Box mapping plus seamless textures. 

This section includes :

Seamless textures

Stars

Nebula

Galaxy

Color grading

Image-based Spacescape - Box Projection - Part 1
14:42

This section includes :

Spherical gradient

HDR

Render an equirectangular panorama

Image-based Spacescape - Box Projection - Part 2
06:54

Bursting with more space panoramas, we’ll take a look at some of our procedural texturing options.

This section includes:

Scene Setup

Outer Stars

Inner Stars

Intergalactic Fog


Procedural 360 Spacescape - Part 1
18:11

Continuing with the procedural space panoramas

This section includes:

Galaxy Material - Light

Galaxy Material - Dark

Painting With Vertex Colors


Procedural 360 Spacescape - Part 2
18:17

Continuing with the procedural space panoramas

This section includes:

Final Tweaks

Rendering

Using The HDR In a New Scene

Procedural 360 Spacescape - Part 3
14:18

Continuing with the procedural space panoramas

This section includes:

Getting Setup

Creating The Main Shader

Time For Lights


Procedural Spacescape - Painting With Lights- Part 1
15:41

Continuing with the procedural space panoramas

This section includes:

Rendering And Final Tweaks

Procedural Spacescape - Painting With Lights- Part 2
05:42

Continuing with the procedural space panoramas

This section includes:

Combining The Procedural Methods

Procedural Spacescape - Combining
10:18
+ Gas Clouds, Sun, Quasar
9 lectures 02:24:14

After watching this chapter you'll know how to create convincing nebulae (while cheating a little bit).

This section includes :

Alpha-mapped planes

Simulate a gas texture

Transparency falloff and camera angle

Transparency falloff and Z-depth

Additive blending

Gas Clouds - Part 1
17:42

This section includes :

Layering the gas clouds

Finalizing the scene

Setting up additional lights

Gas Clouds - Part 2
12:04

We’ve got a procedural animated sun surface to heat things up! HOT!

Making The Sun Sphere

Sun - Part 1
18:23

Continuing on with the procedural animated sun.

This section includes:

The Corona

Sun - Part 2
17:13

Continuing on with the procedural animated sun.

This section includes:

Sun Flare Particles

Sun - Part 3
15:43

Continuing on with the procedural animated sun.

This section includes:

Animation

Final Tweaks

Dynamic Paint HotSpots

Rendering

Sun - Part 4
18:47

Learn how to create the brightest objects in the galaxy - quasars. We'll explore one of these monsters, from the accretion disk to the energy jet.

This section includes:

The accretion disc

Volume scatter shader

Absorption shader

Radial gradient and noise texture

A large scale noise

Quasar - Part 1
13:36

Continuing on with the quasar.

This section includes:

A small scale noise

Colorize

Lighting and camera

Optimize the render settings

Quasar - Part 2
11:13

Continuing on with the quasar.

This section includes:

Stars

Gas clouds

Protuberances

Combine all elements

Post-processing

Quasar - Part 3
19:33
+ Comet, Composing A Scene, BlackHole
6 lectures 01:14:51

Let's create a comet (The Dirty Snowball of Space) or with a slight tweak to your colors you have a meteor streaking through the sky.

This section includes:

Creating The Streaky Geometry

Main Glow

Animation

Comet - Part 1
14:09

Continuing on with the comet...

In this section we look at the Particle Material

Comet - Part 2
12:06

Continuing on with the comet...

This section includes:

Particle System,

Making It Useable In other Scenes

Comet - Part 3
15:05

Continuing on with the comet...

This section we'll do the final tweaks

Comet - Part 4
06:06

Now when we know how to create planets, asteroids, gas clouds and other space phenomena, let's put this knowledge into practice and build a fully-fledged scene.

This section includes:

Tweak render settings

Build the scene

Add backdrop

Composing a Scene
13:28

Like all dramatic conclusions, we end up in a black hole. Where there is no escape. But it does look cool.

This section includes:

Environment

Refraction

Fresnel effect

Simulating gravitational lensing

Preview 13:57
+ Update 1.01 Clouds
3 lectures 43:02

After this Flythrough video you’ll know…

How to use a particle system to create a starfield.
How to create a star with built in streaks no compositing required.
Faking volumetrics with an array.

In this section:

Setting The Scene

Material And Array

Tweaks


Preview 15:09

Continuing on with the clouds...

In this section:

Stars

Camera Animation

Distance Fade


Preview 17:48

After this Baking video you’ll know…

  • The dark side of procedural texturing
  • The solution to speed up those render times – Baking!
  • A checklist of things needed for a successful bake.
  • Getting faster bakes.
  • The bump map bake needs extra care!
Preview 10:05
+ Update 1.02 MicroPolygon
6 lectures 01:34:26

Discover how to use the Micropolygon Displacement to take your sci-fi art to the next level. Imagine landscapes, tech panels, alien patterns and other thrilling VFX.

This section includes:

Micropolygon displacement basics

Terrain heightmaps

Preview 15:56

Continuing on with Micropolygon Displacement.

This section includes:

Procedural terrain

Generative modeling

Surface details from image

Optimizing memory usage

Preview 17:48

Continuing on with Micropolygon Displacement.

This section includes:

Baking depth maps

Sculpting doodle art with displacement

Preview 12:28

Continuing on with Micropolygon Displacement.

This section includes:

How to edit a displacement map

How to make a texture seamless

Image-based displacement

Animated displacement

Preview 17:12

Zoom in to the surface of an exoplanet in a step-by-step tutorial.

This section includes:

Displacing the planet surface

Color map

Bump map

Distance-based micro details

Shading

Preview 16:00

Continuing with the exoplanet.

This section includes:

View frustum culling

Occlusion culling

Animate the camera

Render

Preview 15:02
+ Update 1.03 Wormhole
10 lectures 02:27:01

This is something that comes up A LOT in sci-fi, in fact the same kind of thing gets used in anime a fair bit too

  • How to animate UV’s and trick the eye!!
  • Using Cycles materials that display in real-time (Super low render times!)
  • Procedural texturing techniques
  • Procedural animating techniques
  • How to set up a bendy bones rig

In this section:

Scene Setup

UV’s - Maximum Warp!


Preview 13:57

Carrying on with the wormhole in this section:

Bendy Bones Rig

Procedural Animation

Material Base Layer


Preview 15:28

Carrying on with the wormhole in this section:

The End

Go Faster Stripes

Give it a Pulse

Bring Da Noize (mid Freq)

Star Streakers

Preview 15:36

Carrying on with the wormhole in this section:

Beware The Beyond!

Edge Highlight

Procedural Texture Tiling

Final Tweaks


Preview 17:39

While the recent wormhole tutorial deals with a flythrough by tricking the eye with animated uv’s, lets do another flythrough technique where we instead take the camera on the journey. To make it a bit more interesting lets see what tips and tricks we can pull out to go all innerspace instead of outerspace and simulate bloodcells flowing inside arteries.

In this section:

Setting The Scene

The Heart of a Donut

Camera On A Curve

Displace The Donut

Particle Systems


BloodFlowVFX (Bonus) - Part 1
14:38

Carrying on with the BloodFlow VFX.

In this section:

BloodCell Modelling

InnerLight


BloodFlowVFX (Bonus) - Part 2
07:26

Carrying on with the BloodFlow VFX.

In this section:

Diffuse Material

BloodFlowVFX (Bonus) - Part 3
16:11

Carrying on with the BloodFlow VFX.

In this section:

SuperFast Rendering Material

Final Touches

BloodFlowVFX (Bonus) - Part 4
13:40
Here are 10 Essential UVs tips and tricks everyone should know.

In this section:

Generated UV’s

Fundamentals

Follow Active Quads

Pinning And Unfolding

MultiObject Editing

Preview 19:29

Carrying on with our essential uv tips

In this section:

Animated UV’s

Transferring UV’s

Magic UV’s

No UV’s!


Preview 12:57