This is structured in a progressive learning format.
Built on the principle of observation, verbal information, or instruction and repetition on the part of the observer.
The techniques demonstrated in the course can be applied across all sculpting and modeling software packages.
You will learn the basic proportion of the human head.
This exercise conditions your mind and wrist to moving around geometry with no inhibition.
You will learn how to decimate shape and form and build up to proportions ready to be refined to create a face.
In the video You will learn how to breakdown and build up form on the basemesh with control!
You will learn how to adjust, pose and blockout the hands for later refinement.
You will learn how to sculpt hi res detailed for abbs,pectoral, and arm muscle.
You will also learn how to detail abdominal,back , and arm muscles.
The image used can be found in the supplementary material section.
In the video you will learn how to sculpt SUPER RIPPED muscle detail!
You will better your understanding of the muscles in the human arm.
The techniques used, can be applied in any 3D package
You will learn how to create anatomy from nothing!
You will learn how to block in the entire body for later detail refinement.
You will learn how to work on higher Sub D level to create finer detail.
You will learn how to sculpt on higher Sub D levels to create the hands and fingers.
You will learn how to refine your sculpt while working on higher Sub D levels.
You will learn how to detail the palm of the hands
You will learn how to remove the toes and replace old topology with new topology and transfer details in mudbox.
I've worked in the gaming industry for 5 years and I've had the opportunity to work on such titles as Unreal 3, Saints Row, BlackSite Area 51, and Battlefield 2 to name a few. I've also taught on a college level for 4 1/2 years. I feel that if you have an open mind, I can teach you anything!