Mastering Drivers in Blender 3D
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Mastering Drivers in Blender 3D

Learn powerful tools to make your objects dynamic and automatic without having to write code
4.4 (63 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
659 students enrolled
Created by Gustav Nilsson
Last updated 6/2016
English
English
Current price: $10 Original price: $35 Discount: 71% off
3 days left at this price!
30-Day Money-Back Guarantee
Includes:
  • 6.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create advanced rigging for your objects, characters, etc.
  • Set up complex relationships between different objects in your scenes
  • Control multiple objects at once with the same settings and controls
  • Create floating panels to make the controls easy to access and use
  • Increase the precision of your work by starting to look at everything in Blender as values
  • Make those values change automatically both by using curves and math
  • Create different versions of your objects and how to import them into other files and projects with a click
  • Understand how properties in Blender work and how they can be accessed
  • Have an in-depth knowledge of how Blender's driver system works
  • Use armatures to add skeletons to your objects you can control
  • Use modifiers and shape keys to manipulate the shape of your objects
View Curriculum
Requirements
  • You need to know basic Blender knowledge, like how to navigate the viewport and simple modelling.
  • You don't need any prior knowledge with any of the topics, such as drivers, shape keys, etc.
  • You need Blender 2.70 or later installed on your computer to follow along, but it is not needed if you just intend to watch the tutorials.
Description

*** 95% Score by CGMasters – “If you have any interest in animation or in simply learning cool new things about Blender, this course is well worth buying.” ***

*** 95% Score by Adventure in Blender – “The amount of tips and tricks I learned was stunning.” ***

No matter if you want to create really advanced rigging for characters, cool animated effects or simply want things to be done quicker, drivers are a great tool that every Blender user should have in their backpack!

In this course from ExploreBlender, we will go through drivers inside out, truly making them second nature to you. We start by going through the basics of how they work, and then we will jump head first into creating different projects that uses drivers in different ways. Starting easy and gradually getting harder, at the end of this course you will have learned all the details about drivers and the ways they can be used, making you completely ready to use them in your own projects, whenever they might be of help!


“Excellent … Time to blow my mind again.” - @Alex_Silver, Twitter

Who is the target audience?
  • This course is for you if you want to be able to create advanced rigging for controlling your objects, characters, etc.
  • Wants to get an overview and insight on how objects doesn't always have to be manipulated by hand, making Blender do more work for you, increasing precision and saving time.
  • Wants to understand Blender's driver system in depth
  • Doesn't want to write code but still wants to automate certain tasks.
  • Wants to get more organized by creating an object once and then use it in many different files and projects.
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Curriculum For This Course
74 Lectures
06:29:23
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Introduction
1 Lecture 02:03

An introduction explaining the structure of the course and some good things to know.

Preview 02:03
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Preparation
4 Lectures 26:53

Understand how Shape Keys can be used to modify the shape of objects and how they can be combined.

Preview 05:50

Understand what modifiers do and how their order is important.

Modifiers
07:53

Understand how armatures can be used as controls and skeletons for your objects.

Armatures
05:56

Understand how Constraints make objects follow certain rules, like where they can go.

Constraints
07:14

Test your knowledge

Preparation Quiz
5 questions
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How Drivers Work
5 Lectures 31:01

Learn what drivers actually do and how you add one to your scene.

Preview 10:13

Learn how to use the Graph Editor to adjust the final output of your drivers.

The Graph Editor
06:19

Learn the different types of drivers, how they work and when to pick which.

The Different Types
03:51

Learn how to access properties so you can use values from many places in Blender in our drivers.

Accessing Properties
06:58

Learn what custom properties are and how they are used to give your objects custom settings and values.

Custom Properties
03:40

Drivers Quiz
5 questions
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Automatic Ladder
9 Lectures 42:26

Get a look at the finished result of this section.

Preview 01:21

We create the middle section of the ladder, with the ability to select the number of steps dynamically.

Base Mesh
06:18

In this part we add controls to be able to modify the shape of the ladder.

Shape Controls
06:37

We add a top and bottom to the our middle section to get a complete ladder mesh.

Top And Bottom
05:48

We make the ladder obey the floor so it always stands on top of it.

Follow the Floor
04:12

We add the needed controls to our ladder.

Placement Controls
01:56

Now it is time to make the ladder lean automatically based on where the wall is.

Making it Lean
04:08

The leaning had some issues that we will deal with in this part.

Improving the Leaning
06:45

In the final part, we make sure the entire object is easy to use, even for someone who has never seen it before.

Making it User Friendly
05:21
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Analog Clock
6 Lectures 29:53

Get a look at the finished result of this section.

Preview 01:58

We start by creating a simple analog clock out of several different meshes.

Modelling the Clock
06:44

Now we make the clock actually run.

Making it TIck
06:41

Here we add the ability to control the flow of time, like the current time and how fast it should tick.

Adding Time Controls
05:31

In this part we add the ability to control the motion of the second hand, jumping from one second to the next or moving smoothly.

The Second Hand Motion
07:08

We wrap it up by making it more user-firendly, hiding what should not be seen.

Finishing
01:51
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Digital Clock
7 Lectures 38:46

Get a look at the finished result of this section.

Preview 01:07

We start by creating a simple digital clock out of several different meshes.

Modelling the Clock
05:45

Now we make the clock actually run.

Making it Tick
11:28

Here we add the ability to control the flow of time, like the current time and how fast it should tick.

Adding Time Controls
04:05

In this part we finish the clock by putting it all in a case.

Completing the Looks
03:40

The clock has an issue with motion blur in its current form and we look at how this can be fixed by redoing the mechanism.

Fixing the Motion Blur
10:48

Here we wrap everything up, making it more user friendly.

Finishing
01:53
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Simple Domino
7 Lectures 28:17

Get a look at the finished result of this section.

Preview 01:05

We start by creating the actual domino mesh, the bricks.

Creating the Mesh
04:02

Here we make the bricks fall using a clever trick.

Making it Fall
05:36

In this part we add controls so we can easily adjust the falling of the bricks.

Adding Controls
02:38

In this part, we will make the beginning of the line of domino work properly.

Fixing the beginning
05:45

The ending of the domino is still not working so we will fix it in this part.

Fixing the End
07:21

In this part, we will wrap everything up.

Finishing
01:50
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Spider in Terrain
8 Lectures 46:52

Get a look at the finished result of this section, the walking spider.

Preview 01:38

In this part we create single leg that is raised based on the height of the ground.

Creating a Basic Leg
05:22

We will now give the single leg an automatic walking animation whenever it is moved back or forth.

Making it Walk
05:54

Now it is time to add some controls to the leg so the user can change its walking style, like how long steps it takes and how much it lifts the "foot".

Adding Controls
05:27

Now we will take the single leg and turn it into eight working legs by duplicating it.

Duplicating the Leg
04:37

In this part we will improve the way the spider follows the ground by, among other things, making the body as a whole follow the ground as well, not only the feet.

Following the Ground
09:19

The functionality of the spider is complete, so now it is time to add an actual body, a mesh we can render,

Adding the Body
09:12

In this part we wrap everything up by improving the object's usability.

Wrapping Up
05:23
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Advanced Domino
9 Lectures 53:15

Get a look at the finished result of this section.

Preview 00:59

We create a single domino brick and gives it a falling motion using curves.

Capturing the Motion
06:22

In this part we make some changes to the brick so it can be duplicated later on, making the falling motion repeat, among other things.

Preparing the Brick
03:20

Now it is time to create an entire section of falling bricks by duplicating our single brick and making them all move forward.

Creating the Falling Section
08:34

In this part we add the new falling section to simple domino we created earlier, saving us the work of having to redo all of it.

Merging with the Line
04:53

Currently the bricks themselves get deformed by changing the curve, but we can avoid this by changing the way the bricks are displayed.

Making the Bricks Keep Their Shape
09:21

The bricks at the end of the line should fall differently and the simplest way to accomplish this is to add different bricks for the ending.

Adding the Ending Section
09:28

Now it is time to actually animate the bricks at the end, making them fall realistically.

Animating the Ending
05:24

We wrap up everything by cleaning up our cluttered scene a bit.

Wrapping Up
04:54
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Glass of Water
9 Lectures 52:22

Get a look at the finished result of this section.

Preview 02:34

In this part we create a simple glass with water that can be leaned in a single direction.

Making a Simple Glass
05:11

Now it is time to make the leaning work in all directions!

Make it Lean in All Directions
03:16

Here we add the functionality of calculating the amount of water, getting a number of much liquid there should be left in the glass.

Knowing the Amount of Water
05:18

Now when we know how much liquid there should left, we have to make sure that the surface is at the appropiate height.

Controlling the Surface
11:32

In this part we add the ability to change the shape of the glass with the click of a button.

Multiple Glass Shapes
06:17

Now we will add a floating panel to make all controls easily available in the viewport.

Adding a Floating Panel
09:12

Now it is time to make the floating controls actually do something!

Making the Controls Work
05:27

In this part we wrap everything up, fixing a problem with the resulting animation.

Wrapping Up
03:35
2 More Sections
About the Instructor
Gustav Nilsson
4.4 Average rating
62 Reviews
659 Students
1 Course
Computer Engineering Student

Hello!

My name is Gustav Nilsson and I study to become an Engineer in Computer Science at Chalmers University of Technology, Sweden. My go-to software is Blender which I have used for many years and I have grown to really love. I use it for practically everything I can since it holds such a diverse toolset. I really like teaching others and I hope you will like my courses!