Unlock the true potential of 3D Printers by learning how to create computer models. We'll go step by step through the free modeling software Blender as we create our first model: a Bobblehead Robot.
You'll start by learning the basics of the Blender program. Then begin building your own Bobblehead Robot. You'll discover how to model to avoid printing problems that can pop up later. We look at how 3D printers work and I'll show you the printing of the Bobblehead Robot. When done you'll see the quick and easy assembly process.
No experience necessary. My videos show you each mouse click and keystroke of the modeling process. I'll explain what I'm doing and why I'm doing it. Use the included illustrated PDF document as a ready reference.
If you have a 3D Printer, have access to one or ever wondered what these amazing machines can do for you, YOU NEED THIS COURSE.
An Introduction to Blender, the modeling program we'll use in the build.
Learn how to place the 3D Cursor and what it does.
This lecture is all about the Coordinate System in Blender.
Blenders Modeling Modes.
How to properly save, increment and load files.
Setup your Blender scene for the Bobblehead Robot build
Start building the Robot upper body.
Give your Robot a face.
Give your Robot the gift of sight with some eyes.
Your Robot needs a mouth. Give him one.
Give your Robot body some detail with a front grille.
In this lesson you'll start building the Robot shoulder.
Next we'll add a hand to the arm.
Extend detail from the Hand to make the Fingers.
Add some detail to the shoulder area.
You'll position and attach the Arms to finish the Upper Body.
Start building your Robots Upper Leg.
Build out the Lower Leg.
Extend out the detail that will be the Toes.
We'll add detail to the Leg Assembly to finish it up.
We make a hole for the pen spring.
We make some final adjustments to the Robot and position him (or her) for printing.
We look at netfabb, a mesh analysis and repair program.
This will give you a brief overview of the slicing program, Slic3r.
Dave West, Founder of Teach Me 3D Printing, has been in the Visual Effects field modeling, animating and teaching for over 20 years. He has worked on television series, commercials, video games and feature films. With a lifelong interest in art and technology, gravitating toward 3D printing was inevitable. His teaching experience as well as a passion for technology, make him uniquely qualified to instruct others in this new dicipline.