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Role playing ways are a great way to tell stories and have a good time with your friends. Of the available RPGs on the market right now Dungeon World and Apocalypse World take the cake by creating a freedom of imagination and narrative and keeping things interesting. This course is designed to help you get started, covering things like:
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|Section 1: Getting Ready for Game Play|
This lesson covers an overview of role playing games the unique qualities of *World games.
In lesson 2 we cover the physical and spacial tools needed to run and play and RPG.
Want to buy Dungeon World? Just click that link!
Here we review the two-types of game roles in RPGs.
|Section 2: Game Play Storytelling & Mechanics|
In this lesson game recommendations for a better game experience are given.
This lesson provides the rules for game play using dice and moves.
Resource Provided: Dungeon World Flow of Play Chart. Created by Sage LaTorra.
This flowchart gives a quick overview of how a game of Dungeon World should "flow".
How to create a character is covered in this lesson.
|Section 3: Next Level: Becoming a Great Game Master|
The role of the Game Master is crucial in RPGs, in this lesson effective suggestions and guidelines for smooth game play are provided.
Resource Provided: Play Unsafe. Graham Walmsley wrote an excellent little book that really captures the spirit of *World Games.
You have access to a worksheet PDF that teaches you the basics of the book.
You can buy the whole book here: http://theunstore.com/index.php/unstore/game/49
Resource Provide: The Dungeon World Guide. Written by "Scrape" from the Apocalypse World Forums. Posted for free here: http://www.mediafire.com/download/2qyqqkbhwdzot6d/DW+Guide+v1.2.rar
In depth direction and many examples of how to run a Dungeon World Game.
Resource Provided: The Empty Game Prep file. Created by Matt Smith.
This simple way to prepare games gives you a low prep way to bring exciting ideas to each game and by the end of each session have a little history of what happened in the game. Instructions: Fill each box with a yes or no question about things that might threaten the characters. Add a little detail about the people involved. Each time a "yes" is answered in game, move down and to the left. Each time a no is answered move down and to the right.
Resource Provided: Faces/Names. Created by Matt Smith
Use this file during the first session to draw simple representations of your characters and track their motives and abilities.
|Section 4: Bonus Section: Monster Demonstration|
In this lesson Matt demonstrates how to create a monster using the monster creation website.
I am a 30-something-year-old gamer and dreamer who's fascinated by great stories and interactive gaming. I fell in love with role playing games when I was a wee-young-lad playing pretend and creating my own worlds and societies with friends. A few years later while pursuing the aisles of my local bookstore I came upon the Dungeon and Dragon Red Box set. First struck by the artwork, I discovered it contained the structure and rule set to play the games I always imagined.
Although I loved the game, I burned out on the rules-heavy system and put gaming down for several years while I pursued a degree in Organizational Leadership. Despite my years away from gaming every time I went to a bookstore I still searched the gaming section, not quite sure what I was looking for until I found Mouse Guard. It was a perfect fit: fantastic art and rules-light. From there I went on to find and fall for Dungeon World's fiction-focus and simple resolution system -- it was a breath of fresh air.
In my over 20-years of gaming experience I've explored games like:
In addition to exploring new RPG games, and occasionally GM-ing, I currently blog about new games and offer interviews with game-community leaders.