Intro to *World RPG Gaming

A brief overview of role playing games using the apocalypse engine.
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290 students enrolled
Instructed by Matt Smith Lifestyle / Gaming
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  • Lectures 9
  • Length 32 mins
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 6/2014 English

Course Description

Role playing ways are a great way to tell stories and have a good time with your friends. Of the available RPGs on the market right now Dungeon World and Apocalypse World take the cake by creating a freedom of imagination and narrative and keeping things interesting. This course is designed to help you get started, covering things like:

  • RPG and *World Game overviews
  • Tools and resources
  • Game play
  • Storytelling
  • Game mechanics
  • Character creation
  • And how to be an awesome Game Master

What are the requirements?

  • Internet access and familiarity with Google searches
  • (2) 6-Sided dice
  • Printer, paper, pencils
  • Apocalypse World and/or Dungeon World highly recommended (but not necessary to begin)

What am I going to get from this course?

  • Host your first *World game
  • Develop a compelling character
  • GM with a "play to find out" mentality

Who is the target audience?

  • People new to role playing games
  • Gamers wanting to understand *World games
  • Experienced gamers looking to play unhindered by game mechanics

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Getting Ready for Game Play

This lesson covers an overview of role playing games the unique qualities of *World games.


In lesson 2 we cover the physical and spacial tools needed to run and play and RPG.

Want to buy Dungeon World? Just click that link!


Here we review the two-types of game roles in RPGs.

Section 2: Game Play Storytelling & Mechanics

In this lesson game recommendations for a better game experience are given.


This lesson provides the rules for game play using dice and moves.

Resource Provided: Dungeon World Flow of Play Chart. Created by Sage LaTorra.

This flowchart gives a quick overview of how a game of Dungeon World should "flow".


How to create a character is covered in this lesson.

Character Sheets
Section 3: Next Level: Becoming a Great Game Master

The role of the Game Master is crucial in RPGs, in this lesson effective suggestions and guidelines for smooth game play are provided.

Resource Provided: Play Unsafe. Graham Walmsley wrote an excellent little book that really captures the spirit of *World Games.

You have access to a worksheet PDF that teaches you the basics of the book.

You can buy the whole book here:

Resource Provide: The Dungeon World Guide. Written by "Scrape" from the Apocalypse World Forums. Posted for free here:

In depth direction and many examples of how to run a Dungeon World Game.

Resource Provided: The Empty Game Prep file. Created by Matt Smith.

This simple way to prepare games gives you a low prep way to bring exciting ideas to each game and by the end of each session have a little history of what happened in the game. Instructions: Fill each box with a yes or no question about things that might threaten the characters. Add a little detail about the people involved. Each time a "yes" is answered in game, move down and to the left. Each time a no is answered move down and to the right.

Resource Provided: Faces/Names. Created by Matt Smith

Use this file during the first session to draw simple representations of your characters and track their motives and abilities.

Section 4: Bonus Section: Monster Demonstration

In this lesson Matt demonstrates how to create a monster using the monster creation website.

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Instructor Biography

Matt Smith, Dreamer Who Takes the Lighter Side of Life Seriously

I am a 30-something-year-old gamer and dreamer who's fascinated by great stories and interactive gaming. I fell in love with role playing games when I was a wee-young-lad playing pretend and creating my own worlds and societies with friends. A few years later while pursuing the aisles of my local bookstore I came upon the Dungeon and Dragon Red Box set. First struck by the artwork, I discovered it contained the structure and rule set to play the games I always imagined.

Although I loved the game, I burned out on the rules-heavy system and put gaming down for several years while I pursued a degree in Organizational Leadership. Despite my years away from gaming every time I went to a bookstore I still searched the gaming section, not quite sure what I was looking for until I found Mouse Guard. It was a perfect fit: fantastic art and rules-light. From there I went on to find and fall for Dungeon World's fiction-focus and simple resolution system -- it was a breath of fresh air.

In my over 20-years of gaming experience I've explored games like:

  • *World (Apocalypse and Dungeon World)
  • Mouse Guard
  • Fate
  • Fiasco
  • Universalis
  • Houses of the Blooded
  • Microscope
  • Prime Time Adventures
  • Savage Worlds
  • Taverns and Drakes
  • Hillfolk
  • Bad Ass

In addition to exploring new RPG games, and occasionally GM-ing, I currently blog about new games and offer interviews with game-community leaders.

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